All Questions
43
questions
26
votes
1
answer
57k
views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
7
votes
2
answers
4k
views
Glass: Increase "Transmission Roughness" as the object behind goes far
In the real world, there are some rough glasses that as objects behind them go away, they (the objects) become more blurry, but when we stick an object just behind this type of glass, it's almost ...
5
votes
1
answer
2k
views
How do I control the blurriness of light through frosted glass?
I'm trying to create soft lighting through non-bumpy frosted glass. This is my attempt and it's not really working the way I want it to as reflections have no blurriness and not the kind of blurriness ...
4
votes
2
answers
31k
views
Creating glass material - Glass shader or Principled give black/dark or mirror render in Cycles
I have already searched for as many threads I could find to find a solution and tried them all as best as I could, but I can't make glass shader or Principled shader work with to make a transparent ...
3
votes
3
answers
5k
views
Glass acting as a lens?
What could be causing my plane with glass shader to act like a lens?
I want normal glass, and already have tried 2 different node setups, but it still acts like a lens.
Render:
Glass node setup 1:
...
3
votes
1
answer
1k
views
Cycles - transparent background still renders background color through glass?
Im having an issue with glass rendered where there isn't something IMMEDIATELY behind it - either objects are in distance or there actually isn't anything there. I need it to render CLEAR, meaning ...
3
votes
0
answers
268
views
Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
2
votes
1
answer
3k
views
Is it possible to show glass as being transparent in the viewport
I have been trying for a couple of days to make an object with a glass material transparent in the viewport. I've seen a couple of tutorials using the material viewport shading and cycles render to ...
2
votes
1
answer
14k
views
How do you make a transparent glass material in Blender 3.2?
I've looked everywhere but answers I've found are not applicable to my version of Blender because a ton of settings seem to change or disappear with every new version.
I just want to make a ...
2
votes
1
answer
164
views
How to get realistic glass material for ashtray in cycles?
I'm done modeling the ashtray but I'm having trouble getting realistic glass material. This is my render in cycles.
I have a picture of my ashtray and would like the effect below.
only ashtray ...
2
votes
1
answer
383
views
Glass being very odd in blender
Recently, I've been trying to make a donut and coffee using blender guru's tutorial. However, earlier today, I made a change (though I'm not sure what exactly), which caused my glass material to act ...
2
votes
1
answer
923
views
Why is this weird line in appearing in Glass material?
I cannot understand why this weird line in appearing in my coffee
I decreased IOR of my glass and increased density of coffee. I moved light, checked if I have two materials and nothing is working.
...
2
votes
1
answer
1k
views
Need Help making a frosted light Bulb material
I been trying to make a material that looks like this:
I have only been able to make this:
I would love to have some help with this.
2
votes
0
answers
422
views
Can this glass effect be done in Cycles?
I'm pretty new to Blender and I've been asking myself for quite a long time, can Cycles achieve those nice glass dispersion/matte shading like on Redshift/Octane in c4d?
Is it possible? I found on one ...
2
votes
0
answers
983
views
Transmission and Specular in cycles
In the reference manual, the specular value (Principled BSDF) should be ((IOR-1)/(IOR+1))^2/0.08. I want to make a glass with Cycles. So, I am using a transmission value of 1 and an IOR of 1.45. I ...