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Questions tagged [logic-bricks]

Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.

1 vote
0 answers
72 views

Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
John Smith's user avatar
1 vote
1 answer
355 views

Is it possible to make reflections in (UP)BGE?

I'm working on a game and would like to know is it possible to make a reflective surface for stuff like mirror and high rise windows (via textures). The image is from LEGO: Marvel Superheroes how to ...
Script-X Studios's user avatar
1 vote
0 answers
32 views

Decrease motion speed by proximity

I have an object controlled with motion actuator and need to decrease the speed on all axes as it gets closer to another object with certain property. How do i achieve this?
Thiago M.'s user avatar
0 votes
1 answer
232 views

BGE: Change Actuator's Track-to Time value using Python?

I want to change the Time value for an Edit Object: 'Track to' actuator in-game. Seems like something that should be achievable with Python - but I can't find any documentation on this. To add to the ...
Mentalist's user avatar
  • 19.3k
0 votes
1 answer
21 views

Can you have a timer on suspended dynamics in blender game engine?

Can you have a timer on suspended dynamics in blender game engine?
user64292's user avatar
1 vote
1 answer
407 views

BGE: Expression to check if Collision Sensor's property is True or False

In this simple demonstration of the problem there is a blue cube. When it falls and collides with an object having the property "obstacle" (while the player is also performing some action) the cube ...
Mentalist's user avatar
  • 19.3k
1 vote
1 answer
516 views

BGE: Basic Door & Key Logic

I’m trying to create a door & key system in the BGE, but I’m struggling with the game logic. I followed a video tutorial to understand the basics, but I found that method doesn’t scale very well ...
Mentalist's user avatar
  • 19.3k
0 votes
1 answer
506 views

Changing colors for BGE [duplicate]

I want my games that have function that can changes the character colors.I have try this a few times.I can make it changes colors in the menu but the colors doesnt change when I click start button. ...
mr car's user avatar
  • 106
1 vote
1 answer
75 views

Burst fire in bge

What I'm trying to achieve is some kind of python script or logic brick system that allows me to tap a key or button once and then through that action send out a burst of messages to an object that ...
kanuki's user avatar
  • 366
0 votes
1 answer
176 views

use of contoller in bge

I have explore BGE for a long time.But I only know about how to use and,python and nand controller.Can anybody help me about how to use or,xor,nor,xnor and expression controller. Many thanks for any ...
mr car's user avatar
  • 106
0 votes
0 answers
113 views

Catapult animation

Hi guys I'm totally new to game design, I managed to make a very simple catapult and it shoots and moves fine, the problem is when I turn the catapult to face another direction and tell it to fire it ...
Mark's user avatar
  • 1
1 vote
1 answer
182 views

BGE car game problem

I have model two car.the first car is okay but the second car is flying when I turn right or left. here is the blend file many thanks for any answers.
mr car's user avatar
  • 106
0 votes
0 answers
78 views

Make the tire spin in BGE

I already model a car for my racing game.I want to make the tire spin without seperating the tire from the car. im using blender 2.79b
mr car's user avatar
  • 106
0 votes
1 answer
236 views

How to track an object to a specific property in the Blender Game Engine

I make a game with the Blender Game Engine. I would like to make a cube (Enemy) which moves inside a navigation mesh. This cube should follow all the objects with a specific property. The cube also ...
Striga's user avatar
  • 35
0 votes
1 answer
59 views

locking button press in blender game engine

I am trying to figure out how to lock a button press until the player interacts with a object which then unlocks the button.
user64292's user avatar

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