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2 votes
0 answers
132 views

How to make dynamic snow in the BGE?

I want to make a scene in my game where the weather is controlled by some game properties (eg. Sunny=0, Rainy=1, Snowy=2, etc.) and I need a viable method for the game engine making snow on the fly. ...
JakoNintenCraft's user avatar
1 vote
1 answer
502 views

Game Engine - Smoke Trails For Moving Objects?

How do I create a smooth particle system in BGE for moving objects? Normal methods work fine for candles and volcanoes, but when it's a moving object all you see is one particle at a time spaced out ...
Mechaghostman2's user avatar
12 votes
2 answers
2k views

Making weather effects in the BGE

This type of snowfall looks nice: If that example was made in Blender Internal or Cycles, I'd say particles were used - but particles clearly don't work in the BGE. How can a weather effect such as ...
X-27 is done with the network's user avatar
4 votes
1 answer
910 views

Apply the explode modifier for usage in the game engine

Is it possible to use the animation data generated by the explode modifier for an animation in the game engine? If you start with the object you want to blow up, subdivide it, add a particle system, ...
X-27 is done with the network's user avatar