Skip to main content

Questions tagged [logic-bricks]

Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.

6 votes
4 answers
3k views

How do I make a weapon shoot at the center of the screen?

I've been researching this for weeks and only found bad results. I think its time for a good answer. I have a rocket launcher, so I can't "fake" the bullet. There is no way to fake a rocket. I need it ...
blackhole's user avatar
  • 2,410
2 votes
1 answer
1k views

Near/radar/ray/collision sensors refuse to work

None of the physics sensors in my game work, I'm trying to create an AI man that chases after a player, but for whatever reason, he just won't sense the player, I've tried copying and pasting the ...
ruckus's user avatar
  • 7,643
6 votes
1 answer
499 views

Clamp velocity along local axis

In the attached Blend File, I have a representation of a airplane/jet fighter (cube scaled at one end to indicate direction of flight). I am using torque to steer, and adding Linear Velocity along a ...
X-27 is done with the network's user avatar
8 votes
1 answer
803 views

Making an Interface in blender game engine

I am learning how to make interfaces in the game engine, and I have set up 2 buttons: an exit button and a play button. When one of the buttons receives a left click, it either closes Blender or goes ...
sketcherskt's user avatar
0 votes
1 answer
670 views

Make modifiers update in the game engine

I am trying to make a boat work in the game engine, and I have a Boolean modifier on the water cutting a spot in the water plane for the boat. The problem is, that when the boat moves, and the mesh ...
X-27 is done with the network's user avatar
0 votes
2 answers
1k views

Rigify automatically link UI text file in 2.8

Rigify rigs rely on their rig_ui.py file to generate the addon's interface. If you link a character collection into a new file and proxy the rig, the UI does not generate because the rig_ui.py file is ...
Ascalon's user avatar
  • 6,647
15 votes
1 answer
2k views

How could I place objects (buildings) on a flat surface in the BGE?

I'm working on an RTS in BGE, and I am not sure how I could make it so you can place buildings on flat surfaces (or unless there is an easier way). I would love to know how to place buildings when you ...
Hehehehe's user avatar
  • 203
7 votes
3 answers
9k views

How to change material's color in blender game engine?

I am making a new racing game in BGE. I want my game to have a feature to change car color in-game (car consists of multiple materials, but currently I want to change body material). How do I make ...
Adrians Netlis's user avatar
6 votes
3 answers
1k views

Record Animation In BGE

I am having trouble getting the Record Animation setting to work in the BGE. Is it possible to record animated characters that are controlled using BGE's logic bricks with some script? In my script I ...
CubeBot88's user avatar
  • 677
5 votes
2 answers
4k views

Manipulate BGE logic bricks through python

Is it (if at all) possible in Blender 2.6+? If not, will future versions of Blender support it? I see some old posts (this and this) saying that it is not possible. However, I found a recent post ...
mg007's user avatar
  • 821
3 votes
1 answer
861 views

How can I add/subtract/multiply/divide properties in the Game Engine?

I am creating a Random Math Engine using the BGE and I am wondering how I can do mathematical operations between two properties. Example: "Property 1 + Property 2" and then it would output the answer ...
AFranklin78000's user avatar
3 votes
1 answer
346 views

Bullets fall with gravity issue

I have some bullets that simply have an always sensor and motion, but since I have gravity on, they fall in a weird way. They do not fall and hit the ground on the tip of the bullet, but rather hit ...
blackhole's user avatar
  • 2,410
2 votes
1 answer
4k views

Program keyboard input?

I need to run some basic physics simulations on a headless machine and I'd like to program agent movements based on function outputs (e.g. "move left")-I have some code that programs WASD to move a ...
29374819's user avatar
  • 331
1 vote
1 answer
797 views

BGE: Create a sight system for an enemy

What I want to do here is create a system where an enemy object has some kind of "sight", as in the enemy can detect a player object when the player object comes in its field of view. I am currently ...
Droidge's user avatar
  • 103
0 votes
1 answer
839 views

AddObject Actuator scripting

I have set up a camera with a script and logic bricks so that when I use left mouse button it creates an object and places it at the specific click location. Nevertheless, I encountered an issue with ...
Yvain's user avatar
  • 722

15 30 50 per page