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0 answers
55 views

UPBGE Actions Using Joystick Control

I am in the process of creating a playable character in UPBGE 0.36.1. I’m setting it up with a USB gamepad so that A) the character moves faster or slower according to how much the left analog stick ...
Caleb Holmberg's user avatar
0 votes
0 answers
113 views

Catapult animation

Hi guys I'm totally new to game design, I managed to make a very simple catapult and it shoots and moves fine, the problem is when I turn the catapult to face another direction and tell it to fire it ...
Mark's user avatar
  • 1
2 votes
1 answer
76 views

Animation conflict in game engine

I am just making a simple spaceship in game engine, I want the ship to bank as it moves left or right. I added two animations to the key presses and this works fine, however, if both keys A and D ...
Mark Kirby's user avatar
2 votes
1 answer
93 views

Bge action editor fade out

I'm making a fighting game in the game engine, and I have 2 action actuators. One is always playing an idle animation on layer 1, and the other plays the attack animation when I press w on layer 0. As ...
Sam54123's user avatar
  • 189
0 votes
1 answer
292 views

BGE: Add animated object from empty object that plays at wrong position

I put the: 1a. Simple animation of a cube that moves forward and backward on layer 2. 1b. Logic brick I set always sensor to action actuator. 1c. Placed on x,y: -4,-5 2a. An empty object (any kind)...
palid's user avatar
  • 5
1 vote
1 answer
680 views

BGE Actions not working to the rig [any of the other questions helped]

I'm quite new at BGE and recently downloaded this rig, which is my main character. I built the animations in the action editor but when applying in the logic editor it doesn't seem to work. I actually ...
iszdxrw's user avatar
  • 13
1 vote
1 answer
821 views

BGE : Stop Animation at an arbitrary point and return to frame 1

I am working on my Boss character for a project in the Blender Game Engine. He has an attack animation that plays when he gets within range of the player (detected via a near sensor.) However, I would ...
Robin Willmann's user avatar
1 vote
0 answers
86 views

how to control player location and trigger animation for rock climbing

I need to make the cubes trigger a climbing animation and be used to control hand and feet locations. Ideally I would like a script to be able to control the armature based of a cube configuration. ...
kyle's user avatar
  • 11
0 votes
0 answers
122 views

Game Engine not run action in sensor "always" after sensor "keyboard"

I´m sorry for my English, I´m Brazilian. I need help, please. I am creating a game (only to study and learning about BGE), it has two animations ocioso and ...
Evilon Nascimento Vieira's user avatar
1 vote
1 answer
386 views

My Model is not running!

I'm new to Blender 3D, and I'm following one tutorial step by step. I've edited a free model form internet, made a running animation and, this animation plays fine on time line but something is wrong ...
Jay Park's user avatar
0 votes
1 answer
1k views

How to stop objects from flipping when using animations with a camera?

Scene & Logic For example, we have two objects: the animation object (anim_obj) and our camera object (camera). Object ...
blackhole's user avatar
  • 2,410
2 votes
1 answer
181 views

Steering Actuator Seek Near Sensor Transition

When an enemy senses a player with the near sensor and starts to seek the player with the steering actuator, is there a way to make the rotational transition smooth instead of instant? Example: I ...
Threshold Seven 's user avatar
0 votes
1 answer
342 views

Game-Logic Problems

I've got a character set up with a basic static animation, walk animation, and a run animation. I've got keyboard sensors set up for the walk and run, and they are linked into AND controllers and ...
Keegsdl's user avatar
  • 71
2 votes
2 answers
729 views

How can I setup a looping animation in blender game engine?

How can I create a logic brick setup for a looping animation of an object going back and fourth? For example, I want my object to start along the y axis at position 0, and move 0.1 units over 120 ...
Delagone's user avatar
  • 2,098
1 vote
0 answers
825 views

Why won't this armature play it's animation in the Game Engine?

This question has been asked before but all the answers I found have not applied to me. My armature has the logic bricks "keyboard sensor> and > Action" with my animation selected and frames specified....
PapaFranku's user avatar

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