All Questions
Tagged with logic-bricks animation
36
questions
0
votes
0
answers
55
views
UPBGE Actions Using Joystick Control
I am in the process of creating a playable character in UPBGE 0.36.1. I’m setting it up with a USB gamepad so that A) the character moves faster or slower according to how much the left analog stick ...
0
votes
0
answers
113
views
Catapult animation
Hi guys I'm totally new to game design, I managed to make a very simple catapult and it shoots and moves fine, the problem is when I turn the catapult to face another direction and tell it to fire it ...
2
votes
1
answer
76
views
Animation conflict in game engine
I am just making a simple spaceship in game engine, I want the ship to bank as it moves left or right.
I added two animations to the key presses and this works fine, however, if both keys A and D ...
2
votes
1
answer
93
views
Bge action editor fade out
I'm making a fighting game in the game engine, and I have 2 action actuators. One is always playing an idle animation on layer 1, and the other plays the attack animation when I press w on layer 0. As ...
0
votes
1
answer
292
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BGE: Add animated object from empty object that plays at wrong position
I put the:
1a. Simple animation of a cube that moves forward and backward on layer 2.
1b. Logic brick I set always sensor to action actuator.
1c. Placed on x,y: -4,-5
2a. An empty object (any kind)...
1
vote
1
answer
680
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BGE Actions not working to the rig [any of the other questions helped]
I'm quite new at BGE and recently downloaded this rig, which is my main character. I built the animations in the action editor but when applying in the logic editor it doesn't seem to work.
I actually ...
1
vote
1
answer
821
views
BGE : Stop Animation at an arbitrary point and return to frame 1
I am working on my Boss character for a project in the Blender Game Engine. He has an attack animation that plays when he gets within range of the player (detected via a near sensor.) However, I would ...
1
vote
0
answers
86
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how to control player location and trigger animation for rock climbing
I need to make the cubes trigger a climbing animation and be used to control hand and feet locations. Ideally I would like a script to be able to control the armature based of a cube configuration.
...
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0
answers
122
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Game Engine not run action in sensor "always" after sensor "keyboard"
I´m sorry for my English, I´m Brazilian. I need help, please.
I am creating a game (only to study and learning about BGE), it has two animations ocioso and ...
1
vote
1
answer
386
views
My Model is not running!
I'm new to Blender 3D, and I'm following one tutorial step by step.
I've edited a free model form internet, made a running animation and, this animation plays fine on time line but something is wrong ...
0
votes
1
answer
1k
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How to stop objects from flipping when using animations with a camera?
Scene & Logic
For example, we have two objects: the animation object (anim_obj) and our camera object (camera). Object ...
2
votes
1
answer
181
views
Steering Actuator Seek Near Sensor Transition
When an enemy senses a player with the near sensor and starts to seek the player with the steering actuator, is there a way to make the rotational transition smooth instead of instant?
Example: I ...
0
votes
1
answer
342
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Game-Logic Problems
I've got a character set up with a basic static animation, walk animation, and a run animation. I've got keyboard sensors set up for the walk and run, and they are linked into AND controllers and ...
2
votes
2
answers
729
views
How can I setup a looping animation in blender game engine?
How can I create a logic brick setup for a looping animation of an object going back and fourth?
For example, I want my object to start along the y axis at position 0, and move 0.1 units over 120 ...
1
vote
0
answers
825
views
Why won't this armature play it's animation in the Game Engine?
This question has been asked before but all the answers I found have not applied to me. My armature has the logic bricks "keyboard sensor> and > Action" with my animation selected and frames specified....