All Questions
Tagged with logic-bricks physics
27
questions
1
vote
0
answers
72
views
Trouble making an Xwing aim with a crosshair and sight
I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
1
vote
1
answer
182
views
BGE car game problem
I have model two car.the first car is okay but the second car is flying when I turn right or left.
here is the blend file
many thanks for any answers.
0
votes
1
answer
390
views
Game Engine - Steering Behaviour Understanding
I am working on a BGE Horror Game right now and I want the enemy to follow the player around, but not directly. I want it to also walk around radon parts of the map even when the player is not there. ...
2
votes
3
answers
306
views
combining objects in logic editor
In the game engine, I've created a door handle and door, and am trying to combine the physics in the logic editor so that when I left click on the door handle, it spins, meanwhile also swinging open ...
0
votes
0
answers
393
views
Car Physics In the BGE
I remember there was a tutorial on implementing the Car Physics wrapper in the BGE somewhere that I used before (the Python one with a rigid body car and collision-less wheels), but I can't seem to ...
2
votes
1
answer
940
views
How to change a force field's strength by triggers when animating?
How I can automatically change force field strength by triggers?
I working on animation where a car (rigid body) moves on the track. I need increase speed on few places (like speed zones in games). ...
0
votes
1
answer
126
views
Motion foward is stoping the character's fall
Ok I searched this question and seems nobody is talking abount this.
I set up a acceleration system with bricks of "Servo Control Motion" being actaveted by an property whith number that is kind of a ...
0
votes
1
answer
110
views
How do I make objects jump back to start within a given radius of an area after a collision to a specific object?
How do I make objects jump back to start within a given radius of an area after a collision to a specific object?
What I am trying to do is make a rotating snow plain (who's texture is invisible) ...
0
votes
1
answer
482
views
BGE: Change physics attributes of an object in real time. (AKA while playing)
I'm trying to make a boost power up for my video game but I'm terrible at Python and couldn't do it even if my life depended on it. :| Anyway, here's my setup:
I need it so that:
The default ...
2
votes
0
answers
58
views
Make a car drive perpendicular to normals on certain surfaces given certain conditionsin BGE
What I have in mind is to make a car I made (using the car physics, the one with the rigid body and non-solid wheels) be able to drive up steep surfaces and go around loops and corkscrews and other ...
1
vote
2
answers
748
views
A moving object responds very slowly to gravity
I'm making a game and I'm using logic bricks to make my character (currently a default cube) move.
It moves (using the arrow keys) relatively fine up until I try to go down a slope or fall off an ...
0
votes
1
answer
174
views
Camera doesnt follow ball in tube (Blender Game Engine)
I'm trying to make a game where a ball rolls in a tube and hits several obstacles that triggers sounds.
I vertex-parented my camera to the ball (so it doesnt spin as the ball does)
I have several ...
0
votes
1
answer
401
views
Blender Game Engine Player Flies off When Parented
I've been working on this 2D platform game in the BGE, and I'm working on a new feature that will allow the player to jump and grab a rope, and then swing with it.
So how I tried to do that was ...
0
votes
1
answer
889
views
How do set an angular velocity to zero with python bge?
I'm new to blender scripting, but not to blender or python. I am trying to set up a rotary inverted pendulum. The initial state of the pendulum is upright with an angular velocity of 0. I would like ...
2
votes
2
answers
2k
views
Blender Game Engine flight simulator
I'm trying to create a logic brick setup for a flight simulation of an airplane.
It shouldn't be too realistic as the purpose is to create a fun little game. (would be great though!)
There should be ...