Questions tagged [geometry-nodes]
Use this tag for questions regarding Geometry Nodes, a modifier added to Blender in version 2.92 to manipulate geometry in a Blender scene.
4,447
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Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)
I want to place all of slices by grid quads of my mesh with some topology into first UDIM.
I've found solution, but I think it can be improved.
I've used a Scale elements node to avoid errors with ...
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Scattering with geonode using alpha map
I created a one piece model that is part clothe and part plastic, and I want to add fur on only the clothe part using geometry nodes. Is there a way to do it using alpha map?
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How do I apply multiple selection criteria to a single node?
I'm looking to select the centre point of a face. I've been able to identify using the below that if I filter the selection to the 'dirt' material, and then select the first (0 index) point it is the ...
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Attach "variables" to objects to be used in Geometry Nodes
I'm currently working on a node-based building generator. It's purpose will be as background in an animated short-movie.
I have a set of blocks that I'm using, separated in collections :
Then, I can ...
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Is there a geometry node to scales a mesh, curve or geometry with a field? [closed]
I am trying to create a blade of grass using Geometry Nodes. For now, I have a rectangle, but I would like to shape it with a Color Ramp node to make it wide at the bottom and narrow at the top, in a ...
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Geo Nodes Adding Falloff To Normal Node
I am trying to scatter some things on a slanted surface and I want to have little to no instances on the slanted part but when I have a normal into a compare node that goes into the selection of the ...
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How to do Curve material texture, Geometry node to make imported svg look better?
I am import a world map SVG and want to make line between countries clear (it look like it merge when look from top), how can I highlight the outline ? with geometry node, or material shader
Another ...
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Controlling an animated shader with a proximity Geo nodes
I am trying to use Geo Nodes to control my animated shader on multiple objects. What I want is to use an object so that when it comes closer to objects, it starts to animate and eventually becomes ...
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What is the simplest way to create a picture frame with rounded corners and beveled top edges using Geometry Nodes or another dynamic option? [closed]
I want to create a mesh like in the following pictures, but dynamically using Geometry Nodes (or any alternative that might exist):
$$
\text{Top View}
$$
$$
\text{Cross-Section}
$$
I want to have ...
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I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward?
I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward? I tried to search for the answer but found ...
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Remesh criss-cross pattern using geometry nodes
I have a series of meshes that display the pattern highlighted in red in the image below: triangles adjacent to pentagons or hexagons.
It is evident how the topology of the models could be greatly ...
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Connect multiple menu switch in Geometry Nodes
I've got a GN node group with the following overall structure:
As you can see, I'm trying to create a logic able to deal with either Points, Edges, Faces od Corners, based on a choice made in the ...
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Geometry Nodes: How to select the result of Merge by Distance node?
How can I select only the vertices that are the result of the Merge by Distance node?
Merge by Distance node is handy, but it doesn't have "Resulted Merged Points" or similar output socket ...
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How to combine two texture in geometry nodes after a Distribute point on faces node
My first objective is to have a point cloud from a 3D scan with some points glowing.
Everything is working; the color of the points comes from my texture. However, when I want to add a second material ...
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Filling holes with original geometry patches after heavy alterations
(Updated to be more concise and clear, I hope)
I'm working on a project where I've used a series of Geometry Nodes operations to significantly alter a base mesh. These operations have resulted in the ...