I want to place all of slices by grid quads of my mesh with some topology into first UDIM.
I've found solution, but I think it can be improved.
I've used a Scale elements node to avoid errors with Sample Nearest Surface Node, because last one can't calculate/interpolate UV attr correctly due to back-to-back grids (by array node group)
Basically, I want to avoid Split Node, Scale Elements Node, Merge by distance Node
Or another solution...