Skip to main content

All Questions

Tagged with
0 votes
0 answers
26 views

Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
Marilux Fiorenzani's user avatar
0 votes
1 answer
129 views

Can textures exported from Blender affect a game's performance

I am creating a character for a video game. I have searched online how to make a leather texture for my characters hand. As I finished it, I have noticed that Blender's performance had dramatically ...
JustImpact's user avatar
6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
0 votes
1 answer
252 views

How do I add thickness and add a material to hair particle mesh

I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems. I don't know how to change the thickness of the hair (I've tried a solidify ...
Liam's user avatar
  • 1
1 vote
1 answer
411 views

smoothing issue with tris

sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
EDOTONY's user avatar
  • 39
1 vote
0 answers
72 views

Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
John Smith's user avatar
0 votes
1 answer
816 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
blue's user avatar
  • 1,287
0 votes
1 answer
1k views

Do all the parts have to be linked?

The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-...
The Colamarine's user avatar
1 vote
1 answer
120 views

BGE Add object action deforms a sphere mesh

I have watched Blender Game Engine Basics Tutorial #24: Shooting While Walking (Combining Actions) video tutorial from BornCG, but when I shoot the bullet (Left Ctrl key), it appears deformed. The ...
Weimar's user avatar
  • 21
0 votes
1 answer
349 views

Replace Mesh not working?

I have a spaceship that I want to have "flames" come out when the spacebar is pressed. I have set up a replace mesh thing (I have a mesh with flames in a different layer and added some logic bricks to ...
user avatar
1 vote
1 answer
333 views

Scripting - Proportional edit mesh

I want to move a polygone using its 4 vertices. I get the MeshProxy of that vertex then I change its XYZ positions. The problem is that it separates the whole polygone from the object. I want to ...
yanisk's user avatar
  • 13
1 vote
1 answer
421 views

Unexpected Gaps Between Linked Mesh Objects using BlenderGIS addon

What I am trying to do I am working on building a very large mesh terrain using height-maps (DEMs). I am trying to accomplish this by tiling the DEMs using QGIS that maintains the georeferencing data ...
Chris's user avatar
  • 129
1 vote
0 answers
72 views

Blender Game Engine - parented mesh gets twisted and jitters when moving

I'm trying to simulate a rope (ultimately for hair physics) by making rig A copy rotation of rig B. I'm using world space and the effect makes the mesh on the left jitter all around (it jitters faster ...
Bruno's user avatar
  • 153
2 votes
2 answers
4k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
Connor Arthur's user avatar
1 vote
1 answer
223 views

Why doesn't Blender Game Engine render worm gear mesh with all vertices and textures?

Worm gear meshes in Blender Game Engine appear to render without many vertices, and without texture, when running the player. Rendering the same model in the viewport works fine. What is causing this? ...
Eagle Gamma's user avatar

15 30 50 per page