All Questions
Tagged with game-engine mesh
51
questions
0
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26
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Good uses regarding polys, tris and quads [duplicate]
Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
0
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1
answer
129
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Can textures exported from Blender affect a game's performance
I am creating a character for a video game. I have searched online how to make a leather texture for my characters hand. As I finished it, I have noticed that Blender's performance had dramatically ...
6
votes
1
answer
1k
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How can I create an object that changes from low poly to high poly as I zoom in?
Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
0
votes
1
answer
252
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How do I add thickness and add a material to hair particle mesh
I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems.
I don't know how to change the thickness of the hair (I've tried a solidify ...
1
vote
1
answer
411
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smoothing issue with tris
sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
1
vote
0
answers
72
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Trouble making an Xwing aim with a crosshair and sight
I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
0
votes
1
answer
816
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How to delete all faces/geometry that isn't visible? Lowering poly count for unity?
Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
0
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1
answer
1k
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Do all the parts have to be linked?
The title may confuse some, but I ask, Do all the little parts of the mesh have to be linked? as in, my model consists of many shapes that would be a bit tedious/hard to connect. like multiple un-...
1
vote
1
answer
120
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BGE Add object action deforms a sphere mesh
I have watched Blender Game Engine Basics Tutorial #24: Shooting While Walking (Combining Actions) video tutorial from BornCG, but when I shoot the bullet (Left Ctrl key), it appears deformed.
The ...
0
votes
1
answer
349
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Replace Mesh not working?
I have a spaceship that I want to have "flames" come out when the spacebar is pressed. I have set up a replace mesh thing (I have a mesh with flames in a different layer and added some logic bricks to ...
1
vote
1
answer
333
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Scripting - Proportional edit mesh
I want to move a polygone using its 4 vertices. I get the MeshProxy of that vertex then I change its XYZ positions. The problem is that it separates the whole polygone from the object. I want to ...
1
vote
1
answer
421
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Unexpected Gaps Between Linked Mesh Objects using BlenderGIS addon
What I am trying to do
I am working on building a very large mesh terrain using height-maps (DEMs). I am trying to accomplish this by tiling the DEMs using QGIS that maintains the georeferencing data ...
1
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0
answers
72
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Blender Game Engine - parented mesh gets twisted and jitters when moving
I'm trying to simulate a rope (ultimately for hair physics) by making rig A copy rotation of rig B. I'm using world space and the effect makes the mesh on the left jitter all around (it jitters faster ...
2
votes
2
answers
4k
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When UV Mapping, can my mesh contain triangles or N-gons?
I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
1
vote
1
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223
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Why doesn't Blender Game Engine render worm gear mesh with all vertices and textures?
Worm gear meshes in Blender Game Engine appear to render without many vertices, and without texture, when running the player. Rendering the same model in the viewport works fine. What is causing this? ...