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10 questions with no upvoted or accepted answers
2 votes
0 answers
95 views

Materials and properties, color changes react differently

in my game I have a ray sensor in my player-object searching for the property "block". If the "block" property is found in a target-object, it changes the color of the target-object from [ 0.0, 1.0, ...
Lev's user avatar
  • 947
2 votes
0 answers
922 views

How to game-render a mesh through/behind other?

I was making a character with a manga like style, and It got to show the meshes of eye balls, eyebrow and eyelashes through the hair, but not throug the face skin or ny other parts of the mesh. Making ...
Hicky8's user avatar
  • 279
1 vote
0 answers
72 views

Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
John Smith's user avatar
1 vote
0 answers
72 views

Blender Game Engine - parented mesh gets twisted and jitters when moving

I'm trying to simulate a rope (ultimately for hair physics) by making rig A copy rotation of rig B. I'm using world space and the effect makes the mesh on the left jitter all around (it jitters faster ...
Bruno's user avatar
  • 153
1 vote
1 answer
347 views

how to join two Navigation mesh?

I have an existing navigation mesh and that works fine with steering actuator. Now there is a need to extend the current navigation mesh and join another navigation mesh of certain length. Please ...
sosoup's user avatar
  • 67
0 votes
1 answer
253 views

How do I add thickness and add a material to hair particle mesh

I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems. I don't know how to change the thickness of the hair (I've tried a solidify ...
Liam's user avatar
  • 1
0 votes
1 answer
172 views

Rotation throws object out of collision box blender game engine

Whenever I create a rotating condition in my game, my mesh gets thrown out of the collision box and sort of orbits the box which causes it to look very odd and not function. Any Ideas how I can fix ...
god himself's user avatar
0 votes
0 answers
818 views

Creation of Navigation mesh object dynamically

I have a grid and at run time my application determines certain path on the grid. As shown in the image. When the path is calculated, I have list of center of all the cells, for example starting from '...
sosoup's user avatar
  • 67
0 votes
0 answers
252 views

Blender game: get face orientation (stacking blocks)

I have a cube and I want to spawn another cube right on top of it. (it should work for other shapes like a pyramid, too). The tricky part is, that the first cube (or pyramid) moves randomly around. ...
Sputi's user avatar
  • 451
0 votes
0 answers
585 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
Ant4res's user avatar
  • 101