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6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
6 votes
1 answer
226 views

Is there a way to individually modify n objects with the same origin object in game engine?

The problem: I created a number of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only ...
Rakholl's user avatar
  • 325
5 votes
2 answers
279 views

Rigging a surface for game engine

Let's say I have a surface, which is divided as follows: ...
Peter Varo's user avatar
4 votes
1 answer
1k views

Generate mesh at run time

Is it possible to generate mesh at runtime in blender game engine? That is, is it possible for blender to generate meshes using python code when the game runs? I really would like to know if this is ...
Gabriel's user avatar
  • 621
4 votes
1 answer
428 views

Help with Level of Detail coding

I am creating this fps game in the bge and since I was planning on having incredibly large terrain, I was planning on implementing some code for adding level of detail to the terrain mesh. I know ...
ZachariahRS's user avatar
4 votes
2 answers
586 views

How to correct Blender "physics visualization" inconsistancy with base mesh made of quads

I have been investigating building some terrain for a blender game engine project, I already have a camera worked up that can follow a mesh with the static physics type. The camera works. However I ...
CraneArmy's user avatar
3 votes
1 answer
3k views

Parenting a rigid body: Physics problem

I made a car using the Vehicle Controller (demo file at the end/bottom of the page) concept. It's a "rigid body" chassis, that attaches four "no collision" wheels at run-time. It works pretty good, ...
yPhil's user avatar
  • 440
2 votes
2 answers
4k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
Connor Arthur's user avatar
2 votes
1 answer
2k views

Automatic weights deforming my character

I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh.
moon man's user avatar
2 votes
1 answer
710 views

Coordinate alignment of meshes [duplicate]

I have a navigation mesh. In Edit Mode, the coordinate of the first plane of the navigation mesh has a completely different coordinate than that of a cube mesh at the same location. How can I align ...
sosoup's user avatar
  • 67
2 votes
1 answer
4k views

Optimal number vertices in a game

I am creating a game and was wondering what a good number for the total number of vertices or triangles; either answer would be great. What quantity can the Blender game engine handle rendering in ...
Tronestar's user avatar
2 votes
1 answer
519 views

Mesh appears smooth, however it is not?

The mesh itself is straight, but when viewed in texture mode it looks quite bumpy (renders this particular area in game as very bumpy and undrivable). How do I fix this? Note: array and curve ...
Mt.SLide's user avatar
2 votes
1 answer
291 views

Change the position of a face in real time

I'm using BGE and I want to change the position of a face of a rigid body while the game is running. I don't know how to do it in Python. Thanks for your help!
Andrea's user avatar
  • 751
2 votes
0 answers
95 views

Materials and properties, color changes react differently

in my game I have a ray sensor in my player-object searching for the property "block". If the "block" property is found in a target-object, it changes the color of the target-object from [ 0.0, 1.0, ...
Lev's user avatar
  • 947
2 votes
0 answers
922 views

How to game-render a mesh through/behind other?

I was making a character with a manga like style, and It got to show the meshes of eye balls, eyebrow and eyelashes through the hair, but not throug the face skin or ny other parts of the mesh. Making ...
Hicky8's user avatar
  • 279

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