All Questions
12
questions
1
vote
1
answer
333
views
Scripting - Proportional edit mesh
I want to move a polygone using its 4 vertices. I get the MeshProxy of that vertex then I change its XYZ positions. The problem is that it separates the whole polygone from the object. I want to ...
1
vote
1
answer
273
views
BGE python: accessing Edge information in a mesh made of polylines (not polygons)
In the Blender Game Engine I need to know if two vertexes are connected by and edge. However, the mesh is made of polylines (segments), not polygons, thus I can not use KX_MeshProxy.getPolygon(index). ...
0
votes
2
answers
2k
views
Finding closest distance from point to mesh in BGE
In BGE, I have a simple mesh, say, a cube that has been subdivided a few times to give it more than 8 vertices, like so:
What I'd like to do, generically speaking, is find the shortest distance from ...
0
votes
0
answers
818
views
Creation of Navigation mesh object dynamically
I have a grid and at run time my application determines certain path on the grid. As shown in the image. When the path is calculated, I have list of center of all the cells, for example starting from '...
1
vote
0
answers
80
views
Mesh generation in BGE [duplicate]
Does BGE allow a mesh loader python script which could generate all meshes before a game level begins rather than just use pre-rendered model directly?
And to be more clear, I'm speaking about ...
4
votes
1
answer
1k
views
Generate mesh at run time
Is it possible to generate mesh at runtime in blender game engine? That is, is it possible for blender to generate meshes using python code when the game runs?
I really would like to know if this is ...
0
votes
1
answer
158
views
How get length of Navigation Mesh?
I have a navigation mesh (as shown in the attached picture). The navigation mesh consists of curve and array modifiers. As it is has an array modifier, it consists of strings of planes (I see it when ...
2
votes
0
answers
95
views
Materials and properties, color changes react differently
in my game I have a ray sensor in my player-object searching for the property "block".
If the "block" property is found in a target-object, it changes the color of the target-object from [ 0.0, 1.0, ...
0
votes
0
answers
252
views
Blender game: get face orientation (stacking blocks)
I have a cube and I want to spawn another cube right on top of it. (it should work for other shapes like a pyramid, too). The tricky part is, that the first cube (or pyramid) moves randomly around.
...
4
votes
1
answer
428
views
Help with Level of Detail coding
I am creating this fps game in the bge and since I was planning on having incredibly large terrain, I was planning on implementing some code for adding level of detail to the terrain mesh. I know ...
2
votes
1
answer
291
views
Change the position of a face in real time
I'm using BGE and I want to change the position of a face of a rigid body while the game is running. I don't know how to do it in Python. Thanks for your help!
1
vote
1
answer
403
views
Selection Problems with Converting Quads to Tris in Game Engine?
I'm trying to make it so that when the user clicks while the game is playing, it converts the quads of the "Gem" object into tris.
I have the camera with a sensor for the Left Mouse Button connected ...