All Questions
5
questions
1
vote
0
answers
72
views
Trouble making an Xwing aim with a crosshair and sight
I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
0
votes
1
answer
260
views
Armature not moving with object
Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
0
votes
1
answer
238
views
Character for Game Engine not working
I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to ...
0
votes
1
answer
2k
views
Object doesn't follow the navigation mesh path using steering actuator
So, I manually created a navigation mesh (i.e. added and edited a plane mesh > changed the physics type in bge to navigation mesh). I then added a steering actuator (path following) to my human model, ...
4
votes
2
answers
586
views
How to correct Blender "physics visualization" inconsistancy with base mesh made of quads
I have been investigating building some terrain for a blender game engine project, I already have a camera worked up that can follow a mesh with the static physics type. The camera works. However I ...