Skip to main content

All Questions

Tagged with
1 vote
0 answers
72 views

Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
John Smith's user avatar
0 votes
1 answer
260 views

Armature not moving with object

Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
god himself's user avatar
0 votes
1 answer
238 views

Character for Game Engine not working

I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to ...
Kiley Brennan's user avatar
0 votes
1 answer
2k views

Object doesn't follow the navigation mesh path using steering actuator

So, I manually created a navigation mesh (i.e. added and edited a plane mesh > changed the physics type in bge to navigation mesh). I then added a steering actuator (path following) to my human model, ...
Rani O.'s user avatar
  • 213
4 votes
2 answers
586 views

How to correct Blender "physics visualization" inconsistancy with base mesh made of quads

I have been investigating building some terrain for a blender game engine project, I already have a camera worked up that can follow a mesh with the static physics type. The camera works. However I ...
CraneArmy's user avatar