All Questions
Tagged with game-engine uv
43
questions
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Problem cooking textures
Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender?
To be clear, some people manage to simply baking the textures and get the ...
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2
answers
445
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Why is the UV being distorted when transferring to a copy of the model?
I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
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1
answer
327
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Can I export a Vector3 / Vector4 in a uv texcoord?
I was wondering if / how this is possible in Blender.
Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
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1
answer
189
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Moving UV in BGE
After watching many tutorials I've bumped into one from which i've learned that it is possible to move UV unwrap over the texture.
And the .py looks like below:
...
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1
answer
45
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my baked uv doesnt go on my model
I have been slamming my head against my keyboard since last night trying to figure this out. I want to bake the fabric and the metal into one material to port but it just ends up like this. Please ...
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attach multiple unwrapped objects for wings for video game to rig
I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
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1
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146
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Old Game Texture Style Question
I have a very basic question, honestly just the name/definition would help, about the way old games did their textures/graphics. I have this picture from a game called Mother. I'm wondering what the ...
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420
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Modelling game foliage, such as trees, bushes and grass
So I'm currently practicing my skills as a environmental artist.
The scene I am currently making will involve a lot of foliage, specifically a Hatian forest.
I have been trying various ways to make ...
1
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1
answer
392
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Why are the internal parts of the model disappear in blender game engine
I have problem with my project when i import a 3D world inside blender it be normal the texture good and clear but when i run the game it be like this:
Normal view:
If someone can help me i will be ...
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41
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question about my mesh
My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
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1
answer
120
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Blender Game not rendering models correctly, normals recalculated and flipped,
The model looks fine in blender (texture, material, and render),
but when I run my app the parts of the model don't show.
The normals have been recalculated and flipped many times (sometimes only ...
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79
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My Textures Disappear in Game Mode
A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
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194
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The GLSL Doesn't Work
There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
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0
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316
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How do i texture an object composed of multiple sub-objects?
I created this little thing the other day:
and this is its hierarchy in Blender:
The current render is using multiple materials (main white plastic, yellowish part, black parts, and shiny disc) ...
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3
answers
189
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How to get both UV maps to show up
I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I ...