Questions tagged [edges]
An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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how do i get rid of the edges sticking out or is there a better way of modeling the picture into card form?
okay so I am attempting to model a 3d image into a 3d printable picture for a surprise gift for friend of mine who loves this character from Baldur's gate 3. i made a plane then added the image to it ...
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"New edge/face from vertices" not joining selected vertices
I have a simple vector spaceship design for a retro "Elite" style game. It was originally an SVG. So far I have:
Converted from curves to mesh
Joined to a single mesh
Duplicated the ...
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Unable to create edge between two vertices (imported SVG) [duplicate]
I have imported a wireframe SVG into Blender, duplicated it and dragged a few points around to make a vector graphics spaceship design similar to the old Elite 8-bit game if anyone remembers it.
I'm ...
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How To Align Verticles in Straight Line
I have this image with uneven ground. I'm struggling to even out these vertices, it should form an even ground and should look in a straight line because if I try to align it on a base plane, it looks ...
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Edge length measurement overlay selected but no lengths display
Hello Blender community,
I am using Blender 4.0.2.
I am attempting to view the lengths of some of the edges on my object. I am in Edit mode using edge selection (Hot key 2). I have checked the "...
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How can I select edge loops in a mesh using geometry nodes?
In my scenario, I have a few stacks of edge loops bridged together and am seeking a way to select a specified loop using geometry nodes to perform transformations on.
A mesh I am working on which ...
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square to cross? best way?/just an annoyance
Something I find annoying or maybe I'm just missing something? Quickest way to make a square into a cross? My current way is to extrude two opposite edges then scale them out. Repeat the process for ...
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How can I highlight intersection edges?
I have two solids that intersect (one red, the other green). I would like to render them both slightly transparent so I can see all the edges, and I would also like to highlight the edges that lie on ...
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How do I make these radially symmetrical edges longer?
Please refer to the screenshot.
It's the shape of a gearwheel in front ortho, currently just a circle to be extruded later.
I would like for these to be as wide as indicated in the concept image in ...
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Controlling thickness of node-generated concentric rings
These 36-segment concentric rings are formed from node-generated, circular edge loops. The planes between them aren't — I've bridged the edge loops myself — but the edge loops are procedural. Below ...
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How to apply outlines to edges of faces in a mesh?
I have a spaceship model and it currently has no materials. How would I go about applying a black outline to the edges of this model for an "anime look". I've included pictures of it in ...
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Geometric nodes - How to set/offset position of a specific edge's vertices
How can I set/offset position of vertices of specific edge?
In the follow example given a plane with 9 faces. When setting a value in the node "Integer: Index of edge", the two vertices ...
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Is there a method to shift vertices along an edge loop while maintaining their spacing?
In my scenario, I have a horizonal edge loop with equally spaced vertices along it. I am seeking a way to shift the vertices around the loop path where they maintain their spacing.
In this cube ...
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how to bring a part towards an edge loop
The two separate pieces in the picture were actually a single piece. Then I removed a section and there you see the gap between two sections. So they are already aligned and have same number of edges.
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Filling in holes on a model with wall thickness/making a hollow model solid
I have this model I purchased online. Originally, it's supposed to be a hollow piggy bank, but I just want it to be one solid model for 3D printing. It has holes in it with wall thickness like this:
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