0
$\begingroup$

I have a simple vector spaceship design for a retro "Elite" style game. It was originally an SVG. So far I have:

  1. Converted from curves to mesh
  2. Joined to a single mesh
  3. Duplicated the meshes to give two parallel meshes one above the other

Now I'm trying to join the two meshes to give a "solid" object. I've done this with a previous imported SVG by following the same workflow and selecting each vertex then using "F" (new edge/face from vertices). However, with this example, the new edge is created at the "wrong end" of the edge, not between the vertices I selected. I think this is something to do with metadata about the edges that has been retained from the SVG after importing, but I can't work out how to fix it and make the vertices behave how I want.

Imported, converted joined SVG:

enter image description here

Duplicated with a few adjustments: enter image description here

What I want (edge indicated by arrow): enter image description here

What I get after hitting 'F' (wrong vertices are joinined) enter image description here

$\endgroup$

1 Answer 1

1
$\begingroup$

Did you duplicate in edit or on object mode?

It should work properly if both planes belong to one object.

$\endgroup$
1
  • $\begingroup$ I think Object. Which is correct? I can redo the duplication. I tried it in Edit mode, and it now appears to be working correctly. I didn't know duplication was different in either mode. I'll mark you as the answer. $\endgroup$
    – Habadera
    Commented Mar 12 at 15:20

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .