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1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
25 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
0 votes
0 answers
233 views

My mesh deforms when I shade smooth

I am modelling a character but wherever I bridge edge loops between hands, feet and arms my mesh doesn’t look good at all when I apply subdivisions or if I shade smooth. I have removed doubles and set ...
BlenderBA's user avatar
0 votes
0 answers
91 views

Darker Edges on my mesh that mess up my Subdivide mod

I have a Deformed Cone object. I have extruded it (part that sticks out on the left). The rest of the mesh, including the other extrusion, is fine for the most part but this just looks horrid. Lines / ...
Finley Quayle's user avatar
2 votes
1 answer
1k views

mesh edges still slightly visible after subdividing and shading smooth

I am modeling a mesh in blender 2.9, and I gave it a subdivision surface modifier, then shaded it smooth. Most of it worked great, but there are still some parts of the mesh where I can still see ...
ETHAN DAY's user avatar
  • 723
0 votes
0 answers
83 views

why is part of my mesh not affected by subdivision surface modifier?

Only the right side seems to be affected. Here is a blend file if you need it https://drive.google.com/file/d/1zESOunpfijGMY_71UO04QfNuUIA8QNhl/view?usp=sharing
Stoiccowboy's user avatar
0 votes
0 answers
103 views

Subdivision sharpening random edges

Transitioning from Maya to Blender, I'm working on a mesh in Blender 2.8 and when I apply a subdivision modifier all goes well except for one section, which seems to have frustratingly weird, ...
Abby Anderson's user avatar
1 vote
1 answer
44 views

How can I add sharp edges at the end of semicircle's vertices?

blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
panimicipanka's user avatar
3 votes
1 answer
1k views

Making panel gaps without adding edge-loops

Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
M_Sebestyen's user avatar
0 votes
1 answer
2k views

Subdivision while keeping Volume for Level of Detail

Is there a way to use the Subdivision Surface modifier on my mesh while keeping the silhouette more or less intact? The Catmull-Clark algorithm reduces the volume and the form of the mesh a lot. I ...
Felix Keßler's user avatar
1 vote
1 answer
1k views

Adding Subsurface Modifier to Cylinder Not Smooth [duplicate]

I'm trying to get a nice rounded end to a cylinder. When I add a subsurface modifier plus an edge loop, the edge looks 'choppy': Is there a way I can get this smooth? I've done this previously, but ...
rhughes's user avatar
  • 971
1 vote
1 answer
1k views

How do I fix these black seams on my object?

Okay so this question sounds pretty weird but hear me out. My problem is this: Do you see the black seams running between parts of the texture? (It looks way worse when the camera is pointing from ...
Halo CE Magnum's user avatar
2 votes
0 answers
433 views

How to indent an object using edge loops without changing edge sharpness?

I am trying to make a small indent in the bottom of a gun I am modelling, like in the picture below. The problem is, in order to add this indent, I need to add detail to my mesh, in the form of more ...
Bob Borpington's user avatar
0 votes
2 answers
2k views

Subdividing Causes Strange Edges / Issues on Shape [duplicate]

So I have this flat shape, and I'm trying to make it 3D. It's pretty round and has a ton of vertices. My end goal is to have the 3D shape with smooth edges. I approached this by pressing ALT+F to ...
ChocoCopter's user avatar
1 vote
1 answer
396 views

Yet another smoothing question - still too many facets

This may be a subject that is over-hashed, but I can't seem to get this nailed on a particular model I'm doing which as a some rather complex curves in it. A rather silly thing (that I can't get it ...
Jon C. Munson II's user avatar

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