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0 votes
0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
0 votes
1 answer
37 views

The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
0 votes
0 answers
83 views

Subdivide multiple faces at once?

I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling Thanks
Fopsi's user avatar
  • 153
0 votes
1 answer
37 views

Using SubSurf on Planes to Generate Sharp Edges

I'm currently modifying a game ripped 3D model and turning it into EVA foam patterns for cosplay - meaning they need to be "flat", ie. not proper manifold meshes like for 3D printing. ...
PlanetAlexanderProjects's user avatar
0 votes
0 answers
43 views

Loops cuts and geometry

Beginner here. Can't work out what's wrong with the mesh to get the below. Have made sure there aren't any doubles and that everything is a quad and the normals are pointing in the right direction, ...
brendan peer's user avatar
0 votes
0 answers
30 views

How can I make one edge sharp but the other round with subdivision on? [duplicate]

I am following Guru's tutorial on how to make an anvil but I wouuld like to go further than him and make the bottom edge round and the top sharp like in the image. But i've tried a bunch of different ...
Kenghis's user avatar
1 vote
1 answer
227 views

Is variable mean crease achievable?

Is there a way to define edges with variable mean creases? Well, more like crease values associated with vertices instead of edges, which would make an edge have variable crease values, e.g. if one ...
Peter Varo's user avatar
3 votes
2 answers
466 views

How to Crease the Edges Correctly?

In the picture below I use subdivision and I want to make the angle of this half circle hole sharp But when I do edge crease, the topology overlaps and creates bad shading; I don't want to add a ...
mshmsh's user avatar
  • 71
3 votes
2 answers
428 views

Smoothing edges and rings

How do you smooth out something like this?
Igor Karpiuk's user avatar
2 votes
1 answer
2k views

Problem using Bevel and Subdivision Workflow

I am trying to model a simple piece of a sniper scope. For that I am using a Bevel and Subdivision modifier to get clean and crisp edges when raising the model's resolution. this is what the topology ...
Marten Zander's user avatar
1 vote
1 answer
471 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
Janno's user avatar
  • 9
0 votes
0 answers
233 views

My mesh deforms when I shade smooth

I am modelling a character but wherever I bridge edge loops between hands, feet and arms my mesh doesn’t look good at all when I apply subdivisions or if I shade smooth. I have removed doubles and set ...
BlenderBA's user avatar
0 votes
0 answers
91 views

Darker Edges on my mesh that mess up my Subdivide mod

I have a Deformed Cone object. I have extruded it (part that sticks out on the left). The rest of the mesh, including the other extrusion, is fine for the most part but this just looks horrid. Lines / ...
Finley Quayle's user avatar
2 votes
1 answer
1k views

mesh edges still slightly visible after subdividing and shading smooth

I am modeling a mesh in blender 2.9, and I gave it a subdivision surface modifier, then shaded it smooth. Most of it worked great, but there are still some parts of the mesh where I can still see ...
ETHAN DAY's user avatar
  • 723
3 votes
1 answer
1k views

Making panel gaps without adding edge-loops

Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
M_Sebestyen's user avatar

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