All Questions
Tagged with edges subdivision-surface
28
questions with no upvoted or accepted answers
2
votes
0
answers
115
views
Edge Crease and multiple subsurf modifiers
If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
2
votes
0
answers
433
views
How to indent an object using edge loops without changing edge sharpness?
I am trying to make a small indent in the bottom of a gun I am modelling, like in the picture below.
The problem is, in order to add this indent, I need to add detail to my mesh, in the form of more ...
1
vote
1
answer
23
views
Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...
1
vote
1
answer
27
views
big problem to subdivide a face
impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
1
vote
0
answers
39
views
Sharpening blades in blender
I have a blade that visually appears extremely low poly, however, when I attempt to apply effects like subdivision surface, it seems to just make it smoother and less sharp, even when set to simple. ...
1
vote
1
answer
1k
views
See Edges And Vertices Hidden Behind Mesh That Has A Subdivision Surface Modifier
I am watching Blender Guru's intermediate tutorial series where he makes an anvil on YouTube. When a subdivision surface modifier is applied, some of the edges and vertices are hidden behind the mesh ...
1
vote
1
answer
471
views
Smoothing Edgeloops
I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course).
...
1
vote
0
answers
36
views
How to avoid creases on certain areas of a model when using subdivision modifier
Sharp edges
Bacically while trying to sharpen edges of one part of my model it causes another part of model, which needs to be smooth, to become sharper. I understand why this is happening but I ...
1
vote
0
answers
47
views
Subdivide all edges without creating new faces before applying wireframe modifier
I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid.
My current attempt is to triangulate, wireframe and then subdivide the object:
Unfortunately,...
0
votes
0
answers
26
views
Why can I not sculpt or grid fill from this face?
I am hoping to sculpt this leg shape, but I can't seem to create clean geometry to do so. I can do an alt-f type fill but it is messy.
Grid fill isn't working.
Thank you so much!
0
votes
0
answers
25
views
Strange subdivision behaviour at Verts, folding faces
I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender).
Context:
After eliminating several artifacts ...
0
votes
0
answers
19
views
Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier
I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
0
votes
0
answers
83
views
Subdivide multiple faces at once?
I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling
Thanks
0
votes
1
answer
37
views
Using SubSurf on Planes to Generate Sharp Edges
I'm currently modifying a game ripped 3D model and turning it into EVA foam patterns for cosplay - meaning they need to be "flat", ie. not proper manifold meshes like for 3D printing.
...
0
votes
0
answers
97
views
Having issues when subdividing human model
I'm using a subdivision modifier to fix 2 meshes with low geometry and each has its own issue. First is the mouth mesh. This model uses multiple different mouth models as expressions although it does ...