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28 questions with no upvoted or accepted answers
2 votes
0 answers
115 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
Ascalon's user avatar
  • 6,647
2 votes
0 answers
433 views

How to indent an object using edge loops without changing edge sharpness?

I am trying to make a small indent in the bottom of a gun I am modelling, like in the picture below. The problem is, in order to add this indent, I need to add detail to my mesh, in the form of more ...
Bob Borpington's user avatar
1 vote
1 answer
23 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
27 views

big problem to subdivide a face

impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
Fopsi's user avatar
  • 153
1 vote
0 answers
39 views

Sharpening blades in blender

I have a blade that visually appears extremely low poly, however, when I attempt to apply effects like subdivision surface, it seems to just make it smoother and less sharp, even when set to simple. ...
Jason Lin's user avatar
1 vote
1 answer
1k views

See Edges And Vertices Hidden Behind Mesh That Has A Subdivision Surface Modifier

I am watching Blender Guru's intermediate tutorial series where he makes an anvil on YouTube. When a subdivision surface modifier is applied, some of the edges and vertices are hidden behind the mesh ...
Nick's user avatar
  • 11
1 vote
1 answer
471 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
Janno's user avatar
  • 9
1 vote
0 answers
36 views

How to avoid creases on certain areas of a model when using subdivision modifier

Sharp edges Bacically while trying to sharpen edges of one part of my model it causes another part of model, which needs to be smooth, to become sharper. I understand why this is happening but I ...
user avatar
1 vote
0 answers
47 views

Subdivide all edges without creating new faces before applying wireframe modifier

I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid. My current attempt is to triangulate, wireframe and then subdivide the object: Unfortunately,...
Random's user avatar
  • 11
0 votes
0 answers
26 views

Why can I not sculpt or grid fill from this face?

I am hoping to sculpt this leg shape, but I can't seem to create clean geometry to do so. I can do an alt-f type fill but it is messy. Grid fill isn't working. Thank you so much!
CNC's user avatar
  • 67
0 votes
0 answers
25 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
0 votes
0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
0 votes
0 answers
83 views

Subdivide multiple faces at once?

I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling Thanks
Fopsi's user avatar
  • 153
0 votes
1 answer
37 views

Using SubSurf on Planes to Generate Sharp Edges

I'm currently modifying a game ripped 3D model and turning it into EVA foam patterns for cosplay - meaning they need to be "flat", ie. not proper manifold meshes like for 3D printing. ...
PlanetAlexanderProjects's user avatar
0 votes
0 answers
97 views

Having issues when subdividing human model

I'm using a subdivision modifier to fix 2 meshes with low geometry and each has its own issue. First is the mouth mesh. This model uses multiple different mouth models as expressions although it does ...
desperrrr's user avatar
  • 644

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