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Making panel gaps without adding edge-loops
Problem: I'm modeling a car and (unfortunately) thought too late about shutlines (panel gaps). Now, as I have my finished exterior, I've tried making the panel gaps by creating them as a separate ...
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How can I most efficiently subdivide a plane in a brick/tile-like pattern in order to generate geometric complexity for displacement mapping?
I have a (repeating) texture of a tiled sidewalk on a plane:
I wish to use a displacement map on this plane for the deeper grooves between the tiles (I use a normal map for the "stoney" roughness). ...