Questions tagged [coordinates]
Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.
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How to change animated object's origin without ruining animation?
For example: I have a character and a spoon which he is holding and moving thanks to child of constrain. My character releases the spoon a little bit above a plate. So I came up with idea to use rigid ...
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How are the X and Y axis determined when using the normal transform orientation in edit mode?
When using the normal transform orientation in edit mode the Z axis of faces always points in the same direction as the face normal.
In the case of edges the Y axis always points in the same direction ...
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is there a simple way to know your mouse coordinates in 3D world space while hovering?
I'm wondering if there is a way to know your mouse coordinates while hovering. Without having to query the position of the 3D cursor?
For example to show what I mean, see below image of another ...
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How to get 2d pixel coordinates of multiple objects bounding boxes from rendered image with python in blender 2.8?
I know there're many questions similar to mine, but they are a bit too old and not working with newest version of blender.
I found this two, but have no idea how to use them:
...
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Is it posible to get the coordinates of the shadow from its rendering?
I need to know the volume of the shadow cast by an object by a light or at least the coordinates of the contour of the shadow in the floor. I thought that it would be possible to get the coordinates ...
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How to get coordinates of special vertices in an animated mesh with Python?
I try to get the positions of special vertices while animating.
I only found quastions about positions of special vertices in one frame or positions of all vertices in an animation. But I need the ...
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Calculate collision point of rigid body in BGE
I have a sphere (active rigid body) that bounces on a plane (passive rigid body) and afterwards hits another plane (passive rigid body).
I would like to get its coordinates when it hits the second ...
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How to find if the vertex of an object is occluded by another vertex/face in front of it from a given viewpoint?
I can use the recipes on this page: How to find image coordinates of the rendered vertex?. But is there a way to know if a point is being occluded by some point/face in front of it from the viewpoint ...
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Are keyframes in local or world space?
When I insert a keyframe (locrot for example), are the coordinates in local or in world space?
For example:
when I animate a character through its armature. I define an action for moving a hand, by ...
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Pull and slide along edges simultaneously
Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
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3D world to 2D image transformation with equidistant camera model
I'm currently implementing a simulation, where a 3D point needs to be transformed to a fisheye image with the equivalent of Blenders 'PANO' camera and the equidistant camera model. Does anyone know ...
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Vertex Coordinate Values in Global positions?
I've been using Blender 2.7 for a number of years, and I get very specific with my vertex locations by setting the transform XYZ to Global numbers instead of local. This has allowed me to make very ...
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Can I define a coordinate system based on a mesh, as generated coordinates are based on a bounding box?
I am making a procedural cloud based on CGMatter's which takes the shape of the mesh assigned the cloud material, with the added ability to 'shrink' the initial (pre-distortion) volume box so the ...
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Why is my rotation method sometimes incorrect for parented objects
I wrote Python's function to rotate a object 'o' direction, step by step, to 'directionW' direction.
When the o has no parent, the function works great. But, when the o has one or more parent, ...
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UV Mapping, XZY coordinates to UV coordinates
I'm kind of new to this and found myself having issues wrapping my head around UV-mapping. (also not 100% sure if this is the correct forum for my question)
I am working on a small rendering engine (...