All Questions
Tagged with coordinates mesh
27
questions
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12
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Question about bpy's matrix_world to torch3d coordinate system conversion
From the visualization results, it appears that the camera pose I converted is not accurate. It has moved backwards. Is there have any suggestions ?QAQ
1.difference of cameras space
2 some discussion
0
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54
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How to obtain vertex position and rotation data from a mesh made from geometry nodes?
I'm attempting to obtain location and rotation data on each vertex in a curve mesh that I draw on top of a shape, but I cannot find a way to export this information. For my project, I need the ...
0
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1
answer
320
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Morphing 3D objects with Coordinates using Python/Geometric Nodes
I really need your help. I am looking at morphing, say a cube into a sphere. I wish to do this by scaling/transforming specific points of the cube to new points (with coordinates) in order to form a ...
0
votes
2
answers
277
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UV cube projection preserving vertex coordinates
When I apply "UV > Cube projection" it centers all the islands somewhere around (0.5,0.5) UV coordinates. I'd like, however, to preserve the the local vertex coordinates. For example if ...
2
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2
answers
1k
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Getting vertex coordinates with applied shape keys
I'm trying to write a function that returns vertex coordinates including their transformation that was a applied by (one or multiple) shape keys. Currently this is how I tried, but I only get vertex ...
1
vote
1
answer
807
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select certain vertices and export the xyz coordinate
How may I select certain vertices I want from this 3d mesh in Blender and export these vertices coordinates values as a table in a *.xls or *.csv file format?
I'm looking at 100 over vertices to be ...
1
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0
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80
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Error Setting new vertice coordinate values in python - 'BMVertSeq' object does not support item assignment
I have a model containing two meshes which need to be resized with python. Let's call them an artwork and a frame.
I want to resize the artwork depending on parameters passed in, but for simplicity ...
1
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3
answers
1k
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Draw straight lines for sphere/polar coordinate meshes
I want to make a texture that basically splits a sphere into 8 quadrants, and has two boxes which are place on opposite poles (since these two boxes are where more of the visual detail is in an ...
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1
answer
2k
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How to Copy and Paste Vertex Coordinates?
I have two meshes that are almost identical to each other. Mesh 1 is a human head, and Mesh 2 is the same head but cut in half. (think no mirror modifier) Both have the same topology where it would be....
6
votes
1
answer
1k
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Python: How to identify (by index) the edge closest to a given location?
I want to find the edge index of an edge, for the purpose of performing some operation on that edge programmatically.
If I know where that edge is in a simple mesh (for example if I know its Z ...
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2
answers
1k
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How to get 3D points of a Mesh in world space coordinates? [duplicate]
I have a blender file with this scene (below) seen from the camera.
Now I need to get the 3D points of the mesh (the doughnut) in world space according to the camera perspective, pragmatically. ...
1
vote
1
answer
299
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How do I project a texture onto an object on a single axis instead of it wrapping around the object?
I'm trying to get a texture to work along one axis but distort along another, I know this sound weird but I'm trying to emulate a corrugated card effect.
At the moment I have your standard node setup:
...
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0
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204
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Some vertices in my mesh seem infinitely far away
Some vertices in the mesh go outside of the viewport. Even when I zoom the view out I cannot find the position of thr vertices. It seems to be infinite.
Sometimes a few vertices of the mesh move to ...
4
votes
1
answer
570
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Coordinate XYZ limitation of 10,000 - Workaround questions
Blender has a limit of 10,000 for the coordinates of the X, Y, Z component of the location’s value of the vertices in edit mode.
This causes a problem for editing large objects like mountains or ...
1
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55
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Code for creating a mesh from a collection of points in Blender [duplicate]
I have a set of points in a text file that define the edges of a solid object. Each line in the file is a collection of points (x,y,z) which form a closed loop. Stacking these loops forms the object.
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