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7 views

Blender 3.4 coordinates in file unable to move objects [duplicate]

I just ran into this problem with an old file, where there are large coordinates in my viewport when I select an object, and when I try to move that object only the coordinates move and not the object ...
MarisaM's user avatar
1 vote
0 answers
30 views

Calculate the pixel location of an object in the rendered result

I'm implementing a simple script to calculate the location of an object (which is a 2D plane) in the rendered image: ...
Ta Thanh Dinh's user avatar
1 vote
1 answer
503 views

How to correctly convert from world to camera space using convert_space()?

I'm trying to use the python API to get the transformation matrix from world space to camera space. I want to do this by using convert_space() but I don't manage to ...
Marc's user avatar
  • 113
0 votes
0 answers
91 views

How can I change the coordinate of part of an object to change the coordinate of all objects?

Imagine I have an object which is a vertebra with some markers on it. When I go to the edit mode and select each marker, I can easily see their coordinate of them. Now, if I want to register new ...
Reza Effatparvar's user avatar
1 vote
1 answer
127 views

Satellite rotation

I am trying to make the rotation of the satellite around the Earth. I'm obtaining the satellite's position in the orbit from TLE elements and getting the XYZ of it. So moving along the trajectory (...
Viktor's user avatar
  • 173
1 vote
0 answers
34 views

Is there a difference between local and global sizes? [duplicate]

So this is a bit of a "hard to formulate a title for" question, but the thing is, i have two mesh objects. Both of them sit at the same position in Z when i select them in object mode and ...
ozr2222's user avatar
  • 11
4 votes
0 answers
144 views

How are the X and Y axis determined when using the normal transform orientation in edit mode?

When using the normal transform orientation in edit mode the Z axis of faces always points in the same direction as the face normal. In the case of edges the Y axis always points in the same direction ...
tempdev nova's user avatar
  • 1,543
1 vote
1 answer
419 views

I can not move/scale/rotate my object, instead a coordinate system from the object moves/scales/rotates [duplicate]

I am very new to Blender, but am already stuck at a point. When moving an object, it does not move the object, but a coordinate system from the object. The same goes for rotating and scaling. I could ...
Blender Beginner J's user avatar
2 votes
1 answer
119 views

Half of the scale value not in the middle

I just tried starting with Blender by scaling a cube with the values x=20,y=20. Afterwards I tried to move the bottom left corner to the origin by changing the location by half of the values (10,10) -...
freaky's user avatar
  • 21
0 votes
1 answer
246 views

Apply all Transforms to duplicated objects

I have been copy/pasting objects because when I Duplicate objects, I can no longer "apply all transforms" (control a) to them. I use that feature to reset the rotations to 0 and scaling ...
GregJ7's user avatar
  • 131
1 vote
0 answers
190 views

How to align local coordinate with object?

I created hundreds of cylinders, joined them into a single object, then splitted back by mesh -> separate -> by loose parts in Edit mode. The splitted-back ...
jiandingzhe's user avatar
1 vote
1 answer
132 views

Trying to understand coordinate spaces in python

In a sense I have "solved" my original problem but I don't understand why/how its solved. I have a script that generates a number of objects and then attempts to create straight lines via a ...
Richard W's user avatar
  • 113
0 votes
0 answers
17 views

How can I see the coordinate/transformation change when I change the pose of a model?

For example, if I rotate the right forearm of my model in blender, how can I see that the model's forearm changed numerically?
springdream's user avatar
1 vote
0 answers
115 views

Adding a plane given 4 vertices in a transformed mesh

Given a mesh (i.e. plane), I have assigned 4 vertices (selected in the picture) to a vertex group. Using the Python API, this mesh is moved and partly rotated by the bones. Now I want add a new (...
Julian's user avatar
  • 31
1 vote
2 answers
2k views

How to Get Object's Coordinates to Display as 0,0,0 when Parented, and Update Transform Values as if Parent was at World Space Origin?

When child object transforms are zeroed out, I want the child object to return to the current world space location of its parent, and report 0,0,0 in the child's location transform fields. In addition,...
R-800's user avatar
  • 2,931

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