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0 answers
93 views

Yaw Pitch Roll of camera in local coordinate system

I retrieved camera properties from a bunch of Unreal scenes that I want to reproduce in Blender. The Unreal coordinate system is quite different: it is a left-handed one, cameras face +X instead of -Z ...
David Pagnon's user avatar
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0 answers
12 views

Question about bpy's matrix_world to torch3d coordinate system conversion

From the visualization results, it appears that the camera pose I converted is not accurate. It has moved backwards. Is there have any suggestions ?QAQ 1.difference of cameras space 2 some discussion
Haitao Xiao's user avatar
0 votes
0 answers
25 views

Absolute and Relative Coordinates; Camera Distortion; Calculation

Hello Blender Community, Question: How close is the object in the image? What are the absolute coordinates from the image's perspective? What is the error? An object: A frame with two reference ...
Miles Taylor's user avatar
0 votes
1 answer
49 views

Recreating clip space coordinates in Blender shader nodes

I've been trying to recreate the clip space coordinate system in Blender's shader nodes. From what I know, the only coordinate systems you have access to are object coordinates (position), world ...
LuigiTKO's user avatar
1 vote
0 answers
30 views

Calculate the pixel location of an object in the rendered result

I'm implementing a simple script to calculate the location of an object (which is a 2D plane) in the rendered image: ...
Ta Thanh Dinh's user avatar
0 votes
0 answers
207 views

Blender import camera from COLMAP has wrong direction

I have the image.txt files from colmap, which includes the quaterion(QW, QX, Qy, QZ) and the translation(tx, ty, yz). I use the following code to do the transformation, but the direction of the camera ...
Jin Gordon's user avatar
2 votes
0 answers
408 views

3D world to 2D image transformation with equidistant camera model

I'm currently implementing a simulation, where a 3D point needs to be transformed to a fisheye image with the equivalent of Blenders 'PANO' camera and the equidistant camera model. Does anyone know ...
Roman's user avatar
  • 21
0 votes
0 answers
133 views

How to describe an object in the camera reference frame?

I have an environment with a sphere, a camera and the sun. Both the camera and the sun track the sphere, such that they point always to the sphere. All the coordinates are referred to the origin of ...
fraca's user avatar
  • 1
6 votes
1 answer
448 views

Finding image coordinates of rendered vertex after refraction, distortion, etc

I'm in blender 2.92 working with the Python API. I know how to get the pixel coordinates of a vertex before refraction, lens distortion, etc.--see e.g. How to find image coordinates of the rendered ...
jmetzger's user avatar
0 votes
0 answers
444 views

Camera extrinsics matrix blender

The camera object in blender python API has the variable matrix_world. I was hoping it would give the camera pose wrt to the world coordinate system but if you ...
ElPotac's user avatar
  • 21
1 vote
0 answers
452 views

Need WORLD XYZ from Camera x/y/depth

Currently using location_3d_to_region_2d within a script to get the screen-space coordinates of each vertex. I need to do the reverse -- given a Cam and X/Y/depth get X,Y,Z world space. I've ...
eigen_enthused's user avatar
0 votes
0 answers
324 views

How to fix an image texture to object and camera?

I've looked for a similar problem but couldn't find anywhere, so here it goes. I'm having an issue with fixing the position of this image in the body of the sphere, as you can see, it leaves the ...
Renato's user avatar
  • 1
0 votes
2 answers
1k views

How to get 3D points of a Mesh in world space coordinates? [duplicate]

I have a blender file with this scene (below) seen from the camera. Now I need to get the 3D points of the mesh (the doughnut) in world space according to the camera perspective, pragmatically. ...
Radwa Khattab's user avatar
2 votes
2 answers
590 views

How to set object at a specific depth from the camera, at a certain pixel

I want to set an object at a certain distance (or depth) relative to the camera; and also at a particular pixel. Example: I set up a camera at a random position in blender. I want an 1280x720 image. ...
Math_Max's user avatar
  • 183
0 votes
1 answer
123 views

Empties are not transforming

I was following this tutorial https://www.youtube.com/watch?v=K02hlKyoWNI&t=495s for camera to path. There was a shorcut Alt+G to centre and object. Since I did the same there was some disconnect ...
i-Saw Ventures's user avatar

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