Questions tagged [camera]
The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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What's the quickest, easiest way to point the camera somewhere in blender?
Often I want to just point the camera to an object or a specific area in my scene to get an idea of how it'll look in the render. What's the most painless hassle-free way to do this in blender?
A ...
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How can I make a camera the active one?
I have multiple cameras in a scene. What I want to do is to change which one is active. This way I can view the scene from different angles. How would I do this?
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Render just part of a final image from Cycles?
I'm using an older Nvidia chip that hates running viewport renders, and I need to check if changes to the materials on a few objects not far from the center of my scene are (I'm rendering a floorplan ...
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Camera to user view? [duplicate]
Let's suppose we have a medium-poly mesh, and we want to snapshot several different closeups by just flying in the camera or using the user's perspective to flyover.
Is there a keyboard shortcut for ...
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How to make a cycles light emisson object invisible to the camera?
In my scene it is required to position the lights close to the main object like this:
How I can make the light source invisible to the camera?
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How do I increase the render distance?
I have created a simple model here
When rendering it the end of it is cut off
How can I get the camera to render a longer distance?
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Is there a Way to Align Camera to View and Fit the View?
Pressing Ctrl Alt NumPad 0 causes the camera to teleport over and align itself to the current view in the 3D viewport.
However, it usually takes up only a small portion of the view, meaning that you ...
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How can I get better results when doing camera motion tracking?
Whenever I do camera tracking in Blender the reconstruction is always zooming out or not on the axis. I have a great quality camera, but the end results of the camera tracking always has the model ...
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Constraint the camera to look at an object
In my scene I have a camera sitting at the origin. I would like to contraint it so that it always looks at the center of a given object. But the camera should not change its position.
I found some ...
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How can I animate the camera in a perfect circular rotation around a fixed position?
I have an object at a fixed position in 3D space. I would like the camera to circle around it while facing it. I want to path of the camera to be circular in 2D, meaning that it does not move up or ...
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3x4 camera matrix from blender camera
In computer vision, the transformation from 3D world coordinates to pixel coordinates is often represented by a 3x4 (3 rows by 4 cols) matrix P as detailed below. Given a camera in Blender, I need ...
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Zoom window magnification
What is the best method to get a magnification effect within an image.
More specifically, I am interested in getting a portion of the image zoomed in, with a boundary and the zoom lines annotated, ...
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I accidentally set an object as camera, how do I undo this?
I have a problem with rendering in cycles.
In blender render my object is rendering fine, but in cycles when I pushed F12 I got only this:
One more thing: when I click 0 on keyboard I'm not in camera ...
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Movie Clip On Plane
In blender cycles render engine, how do I put a movie clip on a plane so it displays the video? I want the video to be on the plane if there is a way.
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How can I make a plane always look at camera? [duplicate]
How can I make a plane always look at camera? Like in old videogames, like Doom or Wolfenstein, this kind of software used static images that always looked at the camera, is this possible to make on ...
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How to smooth camera animation to have fluid feel?
When dealing with camera motion, its very sensitive to any movement discontinuities. Is there a way to easily achieve natural looking motion when dealing with complicated motion paths and timings?
...
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How do I cycle through the camera views?
When reviewing the existing cameras of a scene,
is there a way to quickly cycle through the views of all cameras?
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How can I generate camera shake?
I would like to generate camera shake in either a render or in BGE. How can I accomplish this?
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Objects disappear when looking through camera [duplicate]
When I go to camera perspective, there are parts of my object that I can't see. I tried adding and deleting my camera a lot of times and positioning it so that the objects I would like to see on my ...
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Cycles generates distorted depth
The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not.
However, I could not find anywhere information on the internal camera ...
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How to automatically fit the camera to objects in the view?
I'm using blender to render avatar and avatar accessories on a website, however there is a problem, when a hat, or accessory is made a bit large, the it doesn't fit in the viewport, is there anyway to ...
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Render an object from "all" perspectives
I have an object at 0,0,0 and want to render an animation with "all" perspectives (or "all" possible rotation combinations of the object) of a camera to that object with a given radius. Its like ...
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Make an object invisible to a specific camera? (Cycles)
I'm trying to set up multiple cameras for a scene set in a room. Is there a way to link object visibility to a specific camera? Ideally, a wall or ceiling would not render if it were in the way of the ...
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How can I get the camera's projection matrix?
As asked.
I need a way to get the projection matrix of the active camera, via python.
EDIT: I think this question is different from the one asked here, because getting a matrix is different from ...
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How to scale the cameras view bounds?
The current issue is that I need more space to the right for my text, but scaling the camera to capture more of the area won't work. Why is this so?
This is what I wish to achieve:
But I am stuck ...
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Camera Tracking markers
I want to do some camera tracking. The things that I will be filming does not have a lot of detail on it, so that I will have to place some extra markers here and there. I am not sure what kind if ...
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View camera boundaries in user perspective?
I'm currently weight painting and find myself glancing back and forth between camera view and user perspective view to check where I'm painting in relation to my camera boundaries (for an environment ...
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How can I get a cabinet projection camera?
How can I get a camera to render with a cabinet projection?
I know it is possible to get a gaming isometric projection, but that's not really what I want.
I've tried positioning an orthographic ...
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How do I make Front Ortho the Active Camera?
How can I render my scene so that the camera is in the same spot as the front orthographic viewport? The Front Orthographic view is exactly how I want it rendered, not by pressing NumPad 0.
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Rendered aspect ratio different from the viewport's camera view
Why would there be a difference in aspect ratio between a rendered image, and the camera perspective in the viewport? My render is getting squashed to fit a different aspect ratio.
Here is a scene ...
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How to combine renders from multiple cameras
I have 4 cameras in different positions but all of them point to the center of the scene. What I want is to combine all the renders, like film taken from different cameras, combined in one, image from ...
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Find active camera from Python
I could just use:
obj_camera = bpy.data.objects["Camera"]
to get the camera, but it is possible to have a scene with multiple cameras.
So if that is the case, ...
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Setting up an isometric view
I want to use Blender as a sort of reference for making isometric pixel art. My game tiles are 64 x 32:
I'd like to create an object in blender using this same view. I know I can move the camera ...
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How to change the camera from Landscape to Portrait
I need a way to render a picture that is longer heighth-wise than width-wise.
Changing the scale of the camera does nothing. I've been told to look in the scene focus settings, and I didn't see ...
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Viewport pivot point changed from scene objects to around viewport camera origin
I am starting to learn using blender, and at some point I managed to do something to the 3D view camera.
Usually the camera orbits around an object, but now the rotation seems to happen (atleast very ...
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Moving camera around in camera view in Blender 2.8
In Blender 2.79b, you can move around in the camera view by pressing Shift+F. When I tried it in Blender 2.8, it doesn't seem to do anything. Does anyone know how to do this in Blender 2.8?
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How to render an object without its shadow?
I am trying to delete the shadow from the heart but I can't:
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Create and export bounding boxes for objects
I am using Blensor v2.67. I have a camera and several objects in my scene. The camera follows a path and I would like to save what the camera sees for each frame. Among other things, I would like to ...
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Is it possible, without knowing Python, to animate between orthographic and perspective camera view?
I want to animate between perspective and orthographic camera views. How can this be done?
I found where people talk about successfully animating between orthographic and perspective camera views in ...
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How do you change camera safe area transparency?
I'm trying to change red-circled area so that it is entirely black. I don't want to preview what is outside of my camera. Any idea on how to do this?
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Change start time of camera following a path?
I made a path and have my camera following the path (Shift + A: Curve->Path) based on a youtube tutorial and this question: Camera angle should follow path angle.
However the camera starts following ...
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Ideal camera settings to approximate human eye?
As far as things such as Focal Length, Sensor Size, etc., what are the ideal camera settings in blender that most closely approximate the human eye? Right now, everything in my scene seems like it is ...
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How to set a principal point for a camera
Pinhole camera model includes a principal point (just to be clear, it appears here: http://en.wikipedia.org/wiki/Pinhole_camera_model)
Is there a way to set these camera param s.t. it will be used ...
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Rolling shutter effect
Is it possible to create an artificial shutter effect in blender to render something like this?
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How to change camera movement speed on Path during animation
Im making a animation in blender that requires the camera to change speeds while moving along a path. I'm using the Curve/Path for the path. I need the camera to move at a certain speed going between ...
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Camera projection without generating UV's?
I'd like to project an image sequence onto arbitrary geometry without touching its UV's. I already tried the UV project modifier as well as a lamp as projector. Using the Mapping node within the ...
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How to find all objects in the Camera's view with Python?
I have a scene with a many objects and one camera.
I would like to select the objects that the camera sees, even partially.
Is there a way to do that in Python that accounts for the objects bounds?
...
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Why do I get the error "Camera not Multi-View Camera"?
Stereo3D modes will render fine, but when switching to Multi-View I always get the error, "Camera 'Camera' in not mutli-view camera". The Camera is set to Panoramic with both a left and right camera. ...
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How to set multiple camera views in one scene?
Is it possible to have several different views of one scene and set them as named "presets"?
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Why are straight lines sloping in render?
Why are the walls in my architectural renders sloping and how do I fix this?