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In my scene I have a camera sitting at the origin. I would like to contraint it so that it always looks at the center of a given object. But the camera should not change its position.

I found some answers using a "TrackTo" or "LockedTrack" constraint but could not manage to make it work.

Could I probably use a Driver for this and if yes, how can I adjust it?

Thanks in advance!

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1 Answer 1

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Set the camera with a Track To constraint.

  • Select the "Target" object.
  • In the "To" section select -Z and in the "Up" section set it to Y
  • Use World Space

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The camera will then point at the target object's origin.

To understand those settings you have to think of the LOCAL AXES for the camera: X is Horizontal, Y vertical and Z is depth. Negative Z is what is in front of the camera.

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To maintain the object's Z axis aligned at all times enable Target Z.

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  • $\begingroup$ Thanks! You saved my Day! I just could not figure out the right setup! $\endgroup$
    – philipp
    Commented Dec 10, 2015 at 18:24
  • $\begingroup$ The "Track to" link is broken. $\endgroup$ Commented Jul 26, 2020 at 12:45
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    $\begingroup$ Track To is marked legacy, about replacement see blender.stackexchange.com/questions/27037/… $\endgroup$
    – DAG
    Commented Aug 12, 2020 at 17:10

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