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Question about bpy's matrix_world to torch3d coordinate system conversion

From the visualization results, it appears that the camera pose I converted is not accurate. It has moved backwards. Is there have any suggestions ?QAQ 1.difference of cameras space 2 some discussion
Haitao Xiao's user avatar
0 votes
2 answers
40 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Blue's user avatar
  • 13
0 votes
0 answers
24 views

How do I get to move my Light and Camera away from the object

I'm having problem moving my light and camera in the scene. Whenever I move them, they keep coming back around the object I created. i've used the gizmo, I've used the G shortcut. I've searched online,...
Ugodiuko's user avatar
0 votes
0 answers
49 views

Topology Clipping in Camera View

Sorry if this looks like a duplicate but my question was not solved. I am reposting this question because it was wrongfully closed. they linked this post: Shadows along edges of mesh in 3D View and it ...
Joey N's user avatar
  • 77
0 votes
0 answers
42 views

Mesh looking broken in perspective camera but okay in ortographic

I'm newbie, and I've been searching everywhere in YT and forums and I found no one with similar issues with me. disclaimer I'm not so sure what's the issues here, the mesh/vertex or just the cam ...
Siffa159's user avatar
1 vote
0 answers
86 views

Convert vertices stored as mesh into curve

I am relatively new to Blender and I am working on sequence of 3D point that are supposed to be a trajectory for my camera. My points are stored as vertices of a Mesh object, with no connection ...
Ste555's user avatar
  • 11
-1 votes
1 answer
29 views

How long does the RAM continue to hold Prefetching for whilst motion tracking?

I looked through similar questions but can't really find anything on it. When you prefetch a video in motion tracking, it stores it on the RAM for quick access, that bit I get. My question is, how ...
Daniel Medley's user avatar
0 votes
1 answer
74 views

Adding a mesh adds duplicates of it onto my donut!

I'm trying to follow Blender Guru's video - Part 12. I was trying to add in a new plane mesh. I was able to get a plane. However, I also generated multiple planes on top of each other, and they all ...
user163959's user avatar
1 vote
2 answers
155 views

Camera not saving image with colors

I'm very new to blender, I have imported a mesh into blender with vertex colors and I can see the colors appear in the blender screen and the camera view, however when i save the image it appears to ...
Josyula Krishna's user avatar
1 vote
1 answer
457 views

My renders are stretched and I don’t know what I did to make it this way

This is my first blender render ever. I spent a lot of time on it and I was correcting lighting issues and resizing the camera. When I did something (I have no idea what), it resulted in my models ...
WaBearUltra's user avatar
0 votes
1 answer
897 views

How can I make an outline for a mesh but only on the exterior part?

I've been struggling with making an outline that does only show on the exterior part of the mesh, not like the solidify outline that also works with parts of the interior. What I am looking for is ...
Caelestis's user avatar
0 votes
1 answer
87 views

Large mesh problem

Hi! I generate a landscape. So it is large, about 2000m. But in my camera view, it's not showing it as if there is nothing. And in my viewpoint, it only shows half of it.
Maiwand Himmat's user avatar
0 votes
0 answers
38 views

Why does my camera clips no matter the "clip start" value I enter? whether I choose 0.0001 or 200 it doesn't matter

Here's the problem for instance. The candy is the center is about 2cm large. But even then, the clipping should be ok with a clip start value of 0.00001. Even weirder, if I set the clip start variable ...
Codem's user avatar
  • 139
0 votes
1 answer
152 views

Blender (2.93.1) - surface flicker - totally stuck

I am working on a Blender project (2.93.1) and when my camera moves, I get flickering surfaces all over my ISS space station. I'm usually rendering my sequences as dpx files and then work on them in ...
Marco Kalantari's user avatar
1 vote
2 answers
237 views

Why does my character mesh deform when I animate the camera?

I've run into a problem. So I've got a character that I intend to use in an FPS, I've already done the animations for the mesh (like walking and jumping), and I tried to animate the camera to add some ...
Dwoodle's user avatar
  • 21

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