All Questions
81
questions
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votes
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answers
9
views
Is there anyway to do Rotations to Deltas but only on 2 axis?
I'm trying to have the X axis not change while, the other 2 are put at zero but I'm not sure if this is possible though? Any ideas?
0
votes
1
answer
236
views
Object disappearing when rotating camera in Blender 4 [duplicate]
I have installed Blender 4 and after opening my previous file from v3 I got strange behavior about disappearing. Please, any idea how to fix this?
In those two images I just slightly rotated camera.
...
0
votes
2
answers
93
views
Adding a camera in front of an object based on xyz rotation (Euler to Spherical conversion)
About the script:
I would like to add a camera in front of a selected object.
The front of the object is based on a calculation using a pre-defined polarangle, azimuthal angle and distance.
The ...
0
votes
0
answers
45
views
How Can i make an object look less subdivided when it is not closer to camera?
I know there is some way to make an object look actually subdivided when it is closer to camera and when the camera goes far from the range the object looks less subdivided in blender?
Can someone ...
1
vote
1
answer
99
views
How to get the focus of an object right
I do not manage to get the focus right in this image. The focus should be on the left white pillow, which has a subtle grey line on it. I have selected it as the focus object for the camera, but ...
0
votes
1
answer
70
views
Adding a mesh adds duplicates of it onto my donut!
I'm trying to follow Blender Guru's video - Part 12. I was trying to add in a new plane mesh. I was able to get a plane. However, I also generated multiple planes on top of each other, and they all ...
0
votes
1
answer
882
views
Grease pencil stroke on 3d objects disappears when camera is too far away (unsolved problem dated back years)
I don't know what to do. There was only one other person with this problem and the solution was.. there is none and you should render in the viewport. In the viewport it looks exactly as expected but ...
0
votes
1
answer
3k
views
In shader nodes, how can I get the position and rotation of a camera?
I'm using shader nodes, and I'm attempting to get the orientation vector of the camera for toon shading. I've tried camera data node but the result wasn't what I wanted. Do I need to script something ...
1
vote
0
answers
15
views
Adjust FoV, camera projection parameters for non-camera object?
Since the early 2.X days, Blender has allowed non-camera objects, like meshes, empties, and lamps, to be set and used as cameras.
Can the projection parameters be adjusted when doing this?
0
votes
2
answers
173
views
I'm trying to render an animation, but the pixels are messed up
What happened to the carpet? Why is the render messing up the pixels and stuff? Someone, please tell me how to fix this. I'm using Cycles render.
0
votes
1
answer
129
views
How to change the resolution of a rendered image [duplicate]
I'm looking to make my rendered image a higher resolution. I've tried a few things but nothing has seemed to work yet. As you can see by the reference image its pretty pixelated.
1
vote
1
answer
150
views
How can I focus camera and show background color or use an image as background
yesterday I created one question and moonboots helped me: How to use sculpt mode tools in edit mode.
But after that I have some troubles and made a new question. I tried to create an high resolution ...
1
vote
1
answer
389
views
How to kill(or update) track-to/aim constraint for camera with Python API
I can track objects with camera constraints. I want to update object which we aimed(tracking new objects). So, I tried to update target object of the constraint but it does not work. Now, I am trying ...
1
vote
1
answer
849
views
Remove camera set in object
When I start to render an image, it is rendered from a plane that I have created. I can easily remove the object and the problem is solved, but I want to solve the problem from another point of view.
...
3
votes
1
answer
1k
views
How to make camera follow object without rotating
I want the camera to follow someone running without rotating while the arms/body moves if its the child of that part