Questions tagged [camera]
The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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How To Get A Quaternion Camera Rotation That Is Independent Of View Orientation
Here is the problem,
If I roll the view 90 degrees using Shift + 4 or Shift + 6. All of the view controls stop working correctly.
Rotating with the mouse left and right causes camera rotation up and ...
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Objects tracked to camera track to the viewport camera at current frame instead of camera location at the frame it should be rendering
I've created some text objects and to make sure they are always facing the camera I have them tracked to the camera with some constraints. I've tweaked the constraints until it looks fine in the ...
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what can i do in compositing to get this looking more real like the original image
I'm trying to recreate this backrooms pool hallway scene.
This is my current render
Obviously, there are some differences like the chair in the back, the camera angle, or the tile size. However, I'm ...
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How do show different angles of an object on multiple monitor screens?
I am trying to create a project where the object is showing on 4 different monitor screens. The 4 angles being the front, the sides, and the back. While its giving the effect that it looks like the ...
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Camera Tracking - Fast camera move
Fairly new to camera tracking. I did a camera move that goes from the ceiling to the floor and I'm not able to get a camera solve to work. Camera trackers only last so long as when the camera moves ...
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Change UV position and rotation based on camera angle [duplicate]
In my pursuit of detailing a vast landscape, I was following the tutorial by Martin Klekner about the 2D translation of a 3D object in the 'Fake Large-scale Forests' tutorial.
Since this only allows ...
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How do I match an orthographic type camera to an orthographic image?
There's a program called fSpy in which you can draw lines on an image, and it will in turn give you a camera position and rotation, however it doesn't seem to work with orthographic images.
I have an ...
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Control Fly Mode With Joystick?
Is it possible to control the camera movements when in fly mode in Cycles with some external device, preferably joystick to get a smooth movement?
Instead of using keyboard keys W,D,S,A? Did anybody ...
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Focal length and clip end constantly reset
I am having a problem (only recently) where my focal length and clip end settings randomly reset to their default values in edit mode. I'll change them, and then after a few operations they'll be back ...
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Weird behavior trying to pan in 3D Viewport
Hello I'm recently getting back into Blender after a very long break.
One of the issues I'm facing is weird behavior trying to pan in the Viewport.
When use the following command to pan: Shift key + ...
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Activating Audio for background image (Movie Clip) possible?
I can't believe I couldn't find any thread anywhere about this but here's my problem.
I want to use a video with sound as background and animate a model according to the acoustic Cues given in the ...
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How to align the camera precisely to an image plane
I have an image plane and a camera of the exact same dimensions. I would like to precisely align the edges of the camera view to the edges of the plane.
How do I do this?
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Blender camera shaking issue in cycles only
so i'm currently working on a short personal project on blender 4.1 and i got issue with the camera, keep in mind that this issue is only happening in cycles and cycles only, So in my project i got a ...
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White box Artifact appearing in render?
I am new to blender, and while I was following this blender tutorial: https://youtu.be/y0DMMwwdBaY
At the 15-minute mark, we start using the compositing tab. For some reason, using this tab causes a ...
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Figuring out FOV and Angle for a Reference? How to use a Reference Image?
I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...