All Questions
479
questions
0
votes
0
answers
458
views
Render result and viewport render are different - Cycles(3.4.0)
I am using the Cycles render engine for this one - Blender(3.4.0).
That is not an HDRI, but an image imported as plane with the image texture as it's Emission colour with the Emission Strength set to ...
0
votes
1
answer
77
views
How to make subtle Camera movements?
Not a very specific question, I'm just looking for tips on making sweet subtle camera movements, the smooth kind that those RnD showreels have.
My camera game is horrible rn, It's the one thing ...
0
votes
1
answer
487
views
Why is the light in my render so bright?
I have been trying to render an image for the last half hour. I have made sure that the light was set to 1.000, but I can see nothing in my render.
And no matter how low the light setting is, it does ...
1
vote
0
answers
129
views
How to billboard game sprites based on camera angle?
So to keep things simple, here is a sphere with a blue and green line going through it for reference:
Here is a sprite sheet with roughly the same angles portraying the 3d sphere:
My question is, ...
0
votes
1
answer
48
views
Decal Applied in Shader Node Only Rendered When Close
I have a number of decals I'm applying with shader nodes to a procedural texture.
The decals render properly when inspecting them closely and stop rendering completely as I move the camera or ...
1
vote
1
answer
34
views
Why is the render larger than it should be?
I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this?
I put a grid image as background in World like this:
In the viewport it is correct as you ...
0
votes
0
answers
632
views
Looking for realistic camera and lens model
I would like to render a model using simulated specific camera and lens. In particular I would like to use the setup:
Camera Model Name: Canon EOS 6D Mark II
Lens ID: Canon EF 24-105mm f/3.5-5.6 IS ...
1
vote
0
answers
61
views
How to construct a projector using its intrinsics matrix?
A projector can be regarded as an inverse camera, since the image projection is a reverse process of image captured. So the projecor also has its intrinsics and distortion coefficients just like a ...
0
votes
0
answers
130
views
Viewport rendered camera differs from rendered camera, which is like fish-eye
I have scene motion tracked. Can't understand why rendered image (like fish-eye lens) differs so much from rendered picture in viewport mode?
0
votes
1
answer
48
views
Acquiring camera position in script in junction with "Lock Interface" during rendering animation
within a Python script resp. a frame change handler I need to get the current camera position and do some calculations with it. I do this as follows:
camera_object = bpy.context.scene.objects["...
1
vote
1
answer
795
views
Only See Camera View in Viewport and Black Out Background?
So I saw people have the camera only show the rendered image in the viewport with the entire background blacked out.
How do I do that? I tried ctrl + b but it just did nothing but make the camera ...
0
votes
1
answer
112
views
Camera Clipping when entering the Camera View
When rendering my scene i get the following issue. (Blender 3.3.1 with cycles)
Outside of the camera the view of a large ocean is as shown below
However if I press Num0 to get inside the camera view ...
1
vote
2
answers
155
views
Camera not saving image with colors
I'm very new to blender, I have imported a mesh into blender with vertex colors and I can see the colors appear in the blender screen and the camera view, however when i save the image it appears to ...
0
votes
1
answer
901
views
Grease pencil stroke on 3d objects disappears when camera is too far away (unsolved problem dated back years)
I don't know what to do. There was only one other person with this problem and the solution was.. there is none and you should render in the viewport. In the viewport it looks exactly as expected but ...
5
votes
1
answer
374
views
Adding jitter to a constrained camera
I am trying to add some camera jitter to my scene. The camera is parented to an empty and constrained to follow a circular path. I tried using the graph editor to add a noise modifier on the Z axis, ...