Maybe I'm overlooking something but I have a problem and don't want to screw up my files ;-)
I created my Assets for a scene in one file, put the objects into groups (each object got its own) and am then linking the group in my scene builder file.
Everything works great that far.
I now wanted to change some materials on a few of the objects that I linked, unifying them basically.
Therefore I changed the assigned material in my asset source file.
When reloading the scene builder file now I get errors corresponding to the materials changed: Lib: Material: 'InsertMaterialName' is missing from 'AssetSourceFilePath', parent ''
So it seems to still point to the old Material even though I changed it in my source file.
Does anyone know why this happens and how to fix this?
Help is greatly apprectiated.
Cheers Daniel
Edit: Removing the Materials from the scene outliner -> Blender File -> mySourceAssetFile.blend removes the errors. Though I really would like to know where this error comes from and how to "really" fix it!