Phase Multiplier to generate 1Hz = 6.2831853069/FPS
Each frame is ~ 0.1591549431 Cycles (1/2pi)
So for a 24 FPS you get 0.1591549431*24=3.8197186344 Cycles per second
So to convert this to 1Hz to get 1 Cycle per second
your multiplier would be --> 1Hz = Multiplier * 3.8197186344 --->
Multiplier = 0.2617993878
Here is a generic formula for any specific FPS you are working in your project
1/(0.1591549431*FPS) would give you 1Hz for your project FPS.
To simplify --> (6.2831853069 * 1/FPS) = 1Hz
**
If you are trying to sync this to music, convert your BPM to Hz then multiply the value that you found from (6.2831853069 * 1/FPS) to your note values**.
For example a quarter note for a 141 BPM song equals 2.35Hz, if I'm working in blender in 24FPS then my multiplier to sync to a quarter note in music would be (0.2617993878 * 2.35) = 0.6152285613 then use the phase offset to sync the wave to the downbeat of your music.
I have tested this and confirmed the music stays in sync with these values.
If you are using Ableton you can use this time calculator plugin to convert BPM to Hz https://ableton.expert/product/565427 or use any delay calculator that can convert BPM to Hz
Hope this helps