I just updated from blender 3.1 to blender 3.2.
In blender 3.2, I added a keyframe to a camera, then added an f-curve modifier. Normally, it looks like the picture on the bottom once I change the scale, etc. (otherwise it's very huge and wild).
But in this new 3.2, it's flat and won't show the curve with bezier handles.
- I tried Ctrl + H - nothing is hidden.
- I read the new docs - doesn't say / show anything new.
- I zoomed in and out.
- I changed the scale and strength both ways
- I hit Home to reveal everything in the range.
- I read and tried various other stackexchange posts, like this one that talk about pressing T and making sure it's on Bezier
- I checked an older camera in this project (which was started with version 3.1), and for some reason the f-curve shows up on that camera.
- I made a new file, added f-curve noise to a mesh object - works on the object
- I made a new file, added f-curve noise to a new camera - it just doesn't show up. Instead, it's a yellow box near the camera render region that is damn near impossible to get an idea on how crazy it'll be unless you test it 20-30 times first.
Any ideas how to make it just show the original bezier curves like everything else allows?