The document discusses the future of web technologies, focusing on three main areas: 1. New web standards like HTML5 that provide more capabilities without plugins through elements, forms, canvas and video. CSS3 media queries also allow adaptive content for different devices. 2. Adaptive content through media queries and responsive design can make sites work across devices that vary in screen size, input, and capabilities. 3. The browser is emerging as a platform through widgets, JavaScript APIs and the browser runtime, allowing development across devices without writing for each platform natively. Standards will make the browser a ubiquitous platform.
The document discusses Google Chrome OS, an open-source operating system based on Linux and cloud computing. It provides a brief history of Chrome OS, describing its initial release in 2009 and prototype hardware in 2010. The core features of Chrome OS are explained as instant boot times, cloud computing, a consistent experience across devices, and built-in security. Design goals and differences between Chrome OS, Windows, and Linux are also outlined. The document concludes with examples of Chrome OS apps and a discussion of advantages like security and disadvantages like lack of offline functionality.
Google Chrome is a web browser developed by Google that is fast, simple, and secure. It is available across multiple platforms including Windows, Mac, Linux, Android, and iOS. Chrome updates automatically and is designed to load web pages quickly. Chromebooks are laptops that run Chrome OS, a lightweight operating system built on open source software. Chrome OS focuses on web-based applications and stores user data in the cloud.
Adobe Flash Player is available on many desktop and mobile operating systems. While it has widespread support on desktops, Flash is not supported on iOS devices which account for over 60% of global smartphone traffic. Flash content can be displayed on iOS through workarounds like converting to HTML5. Adobe has announced it will no longer develop Flash for mobile platforms and focus on open standards like HTML5 instead. Flash has also faced accessibility, security and privacy issues regarding tracking through local shared objects.
this presentation about the google chrome operating system it is basic information about chrome OS.
This seminar topic has been presented by Mr. Amit Sundaray in Department of CSA, CPGS, OUAT,BBSR, Odisha, INDIA
Google Chrome OS is a Linux-based operating system developed by Google that is designed for web applications and cloud computing. It stores all user data in the cloud rather than locally. Chrome OS uses a three-tier architecture consisting of firmware, a web browser and window manager, and system-level software. It is hardware specific and only runs on Chromebooks and Chromeboxes. Chrome OS offers advantages like speed, security, automatic updates, and simplicity compared to other operating systems. However, it also has limitations such as only supporting web-based applications and less connectivity and storage options.
This document provides information about the Google Chrome browser. It defines a web browser and lists some of the most popular browsers, including Internet Explorer, Firefox, Safari, Opera, and Google Chrome. It then focuses on Google Chrome, describing its features such as being portable, secure, allowing work offline, integrating with mobile devices and other Google programs. It provides usage statistics showing Chrome's increasing popularity. It also discusses related Google products and apps that can be used within Chrome, such as Google Drive, Google Hangouts, Google+, Google Voice, and Chromebooks.
Google Chrome OS is a lightweight operating system built on the Linux kernel and designed primarily for web applications and web browsing. It is based on the Google Chrome browser and aims to provide a fast, simple, and secure computing experience. Key features include booting in seconds, requiring only a Google login, automatic updates, and storing all data in the cloud to avoid data loss. Applications are web-based and run in a sandbox for security. While hardware-dependent currently, Chrome OS is open source and Google is working with OEMs to make Chrome OS machines available later this year.
Chrome OS is a Linux-based operating system developed by Google to work primarily with web applications. It is designed to be lightweight and boot and run quickly. The user interface consists almost entirely of the Google Chrome web browser. While Chrome OS emphasizes web apps and cloud storage of files, it still faces some limitations including heavy reliance on internet connectivity and lack of full-featured offline applications like photo editors. It also lacks local printing capability when offline.
This document summarizes several useful Chrome browser extensions for teachers and students: - Extensions like Turn OFF the Lights and Text to Speech can help students focus on videos and read highlighted text aloud. - Other extensions allow for annotating web pages, shortening URLs, downloading pages as PDFs, and being notified of changes to shared Google Docs. - Diigo allows users to easily bookmark and tag web resources across devices. - Overall, these extensions can save time and assist students with tasks directly in the browser.
Google Chrome OS is an open source operating system designed by Google to work exclusively with web applications. It is based on Linux and will run only on specifically designed hardware. Google Chrome OS aims to be very fast, simple, and secure. It focuses on web browsing and cloud computing. Some drawbacks are the absence of a traditional desktop interface and heavy reliance on Google services.
This document provides information about the Google Chrome browser. It defines what a web browser is and lists some of the most popular browsers, including Internet Explorer, Firefox, Safari, Opera, and Google Chrome. It then focuses on Google Chrome, describing its features such as being portable, secure, allowing work offline, integrating with mobile devices and other Google programs. It provides statistics on Chrome's growing user base and discusses how Chrome is more than just a browser, with access to Google apps and the ability to install extensions. The document is an overview of the Chrome browser aimed at informing users of its capabilities.
Google Chrome OS is a lightweight, web-based operating system developed by Google. It is based on the Linux kernel and focuses on running web applications. The OS is designed for netbooks and other lightweight devices. It emphasizes speed, simplicity, and security. When booting, Chrome OS loads directly into the Chrome browser where users can access web apps tied to their Google account. All data and apps are cloud-based. The OS aims to challenge Microsoft's dominance with Windows.
Google Chrome OS is an open-source operating system designed by Google to work exclusively with web applications. It is based on the Linux kernel and can only run on specific hardware. The OS is focused on being fast, simple, and secure. It loads in only a few seconds and keeps users' data in the cloud rather than on a hard drive. Google hopes Chrome OS will make the browser and web the center of users' computing experience.
The presentation provided background information on Google Chrome OS, a web-based operating system inspired by faster computers and the natural extension of Google Chrome. Chrome OS runs on netbooks from Samsung and Acer, uses a web-based interface instead of installed applications, and focuses on web search with additional security features like application sandboxing and automatic software updates. However, it requires a constant internet connection and stores user information online.
Chromebooks are designed as internet appliances that focus on running the Chrome web browser. They have limited local storage and processing capabilities compared to traditional computers, but updates are handled automatically to keep the system secure and stable. Chromebooks can be easily shared between users since data is stored in the cloud and the systems cannot be easily reconfigured. However, putting a Chromebook in developer mode allows more advanced users to utilize the underlying Linux system and add additional software.
This document provides an overview of client-side Flash technologies including its history from 1995 to 2009, common file formats like .swf and .flv, applications such as games and videos, basics of the Flash timeline and animation, and the scripting language ActionScript. It also discusses security considerations, advantages of Flash including effects and hardware support, and disadvantages like requiring a plugin and not scaling well to mobile.
This document discusses creating web apps for the Opera TV Store by addressing issues with the usability of web apps on TVs. It introduces the Opera TV Store as a curated collection of TV-optimized web apps based on the Opera SDK but as a separate product from Opera for distribution to different TV manufacturers. It provides guidelines for developing for TV, such as accommodating large input mechanisms and displays, minimizing text entry and scrolling, using large elements, and optimizing for performance. It also discusses testing and resources for publishing to the Opera TV Store.
This document discusses touch events and how to handle touch interactions in web applications. It begins by explaining how touch events are simulated using mouse events and the limitations of this approach. It then introduces the native touch events of touchstart, touchmove, and touchend. The document covers handling both single and multiple touch points, touch gestures, and implementing touch-friendly interfaces. It also discusses touch event support across browsers and future pointer event standards.
1. The document discusses building winning teams and outlines the essential qualities of an effective team and leader. 2. It states that an effective team needs qualities like inclusion, innovation, work-life balance, positive attitude, and intelligence from its members. 3. An effective leader is said to require qualities like being open, having good relationships, and being friendly.
This document discusses how museums can use radical social media and mobile technologies to mobilize communities and do meaningful work. It provides examples of how museums like the Powerhouse Museum, V&A, and Stedelijk Museum have successfully involved online communities through crowdsourcing information about collections and exhibitions. The document advocates for designing mobile programs that make the museum experience more relevant and sustainable by knowing the audience and cultivating quality conversations online. It also presents strategic goals for connecting museum mobile initiatives across a shared infrastructure and standards.
This document discusses gender- and diversity-sensitive design of mobile and distributed elearning approaches. It describes learning networks as groups of people who use the web to communicate, collaborate, and build knowledge. It notes characteristics of effective learning networks, including being open, transparent, willing to make mistakes, and always trying to make contact. It also provides demographic information about typical Twitter users in Germany, noting most are around 30 years old and 60-70% are male.
This document compares native applications, web applications, and widgets for mobile devices. Native applications have direct access to device features but must be developed for each platform. Web applications can be written once and deployed anywhere but run inside the browser without direct device access. Widgets combine the cross-platform capabilities of web applications with the ability to access device features and run standalone like native applications.
The document discusses Opera Education and provides information about university seminars, student representatives, web standards curriculum, and summer internships offered by Opera. It also provides details on how to learn more through email or their education website, which has information on internships, student programs, and forums.
Bruce Lawson of Opera toured Indonesian Universities discussing web standards, HTML5, CSS Media Queries and cross-device development.
Forget the empty "Web 2.0" buzzword! Web development, however, is changing. In this session, Bruce gives and overview of HTML5, its intelligent forms, scriptable images and native video. Together with CSS3 and SVG, it will change the way you work making it easier to develop exciting applications. The emergence of more and more Web-enabled devices presents headaches: do you write and test many sites for different devices, or make one site for all? Some simple techniques help you write one site to work everywhere, saving you time and grey hairs. Web development 2.0: Web workers of the world, relax!
This document discusses approaches to mobile-friendly web development beyond just desktop websites. It outlines three main approaches: 1) Doing nothing and hoping normal websites work okay on mobile, 2) Creating a separate mobile-optimized site, or 3) Having a single adaptive site that uses techniques like fluid layouts, responsive design, and CSS media queries to dynamically adapt to different screen sizes and devices. The document then goes into details about techniques for adaptive sites, including viewport meta tags, touch and gesture support, and using device capabilities like geolocation without plugins. It emphasizes that adaptive design is useful not just for mobile but any device.
A variety of mLearning platforms, development tools, and applications has emerged in recent years. It’s often difficult to know what’s available without doing dedicated research (and project timelines don’t always allow for research!). This presentation shows 20 different mLearning tools (such as systems, development tools, emulators, assessment tools, etc.) along with a brief description and URL for each. Audience: Novice to intermediate level participants with a general understanding of mLearning and the situations when or where it can be used.
This document discusses approaches for cross-device web development and accessibility. It covers developing websites that can be accessed and used across different devices like mobile phones, laptops, tablets, TVs, and more. It recommends using responsive design with CSS media queries to optimize websites for different screen sizes and capabilities. It also discusses using standards like SVG and following best practices for mobile and accessible development.
W3C Widgets are applications developed with web standards that can run across different mobile platforms using the browser engine. A widget consists of an index.html file, assets, and a config.xml file packaged into a .wgt file. Widgets take advantage of HTML5 features like the Application Cache, WebSQL storage, and local storage. They can run on browser runtimes including Opera Mobile, Widgeon, Windows Mobile 6.5, Nokia Qt Web Runtime, and Apache Wookie. The W3C is working to define JavaScript APIs for contacts, calendar, media capture, and messaging to provide more capabilities to widgets.
This document discusses approaches to developing websites that are accessible across desktop and mobile devices. It describes three main approaches: 1) Doing nothing and relying on modern mobile browsers to handle desktop sites, 2) Creating a separate mobile site, or 3) Using a single adaptive design that responds to different screen sizes through fluid layouts, responsive design, and CSS media queries. The document advocates the third approach of a single adaptive site as the best way to build sites that provide a good user experience across all devices.
This document discusses approaches to mobile-friendly web development beyond just desktop websites. It outlines three main approaches: 1) Doing nothing and relying on modern mobile browsers to render normal sites, 2) Creating a separate mobile site with a subdomain or folder, and 3) Having a single adaptive site that uses fluid layouts, responsive design, and CSS media queries to dynamically adapt to different screen sizes and devices. The document then covers various techniques for adaptive design, including viewport meta tags, touch and gesture support, multimedia without plugins, geolocation, and offline capabilities.
Андрій Вандакуров Team Lead та Senior Developer у ELEKS Наскільки круто бути фронтенд розробником і які задачі вже можна вирішувати знаючи тільки JavaScript, HTML и CSS. Тулзи, підходи і технічки; можливості сучасного фронтенда (клієнський та серверний код, роботи та візуалізація данних).
The document provides an overview of various web technologies including: - Fundamental technologies that formed the foundation of the early web such as HTML, URIs, and HTTP. - Real-time communication technologies like WebSockets and WebRTC that enable features like video chatting. - Client-side storage options including LocalStorage, IndexedDB, and PouchDB. - APIs that enable richer user experiences such as the Full Screen API, Page Visibility API, and Vibration API. - Styling techniques like CSS shapes, blend modes, and 3D transforms. - Web component specifications like Custom Elements and Shadow DOM. - Options for building different types of applications including desktop apps, TV apps,
Slides from a presentation I gave at these conferences: — Big Design — Front Porch — Thunder Plains — Web Afternoon I co-presented at Big Design with Matt Baxter. http://twitter.com/mbxtr
The document discusses the evolution of using the web as a real application platform. It outlines key technologies like HTML5, JavaScript, and WebGL that have advanced the capabilities of web applications. The document also notes shortcomings in earlier versions of the web around user interaction, performance, and compatibility issues. However, new technologies and browser improvements have helped address many of these issues. The document concludes that the web is becoming a viable platform for developing full-featured applications that combine the benefits of installed software and web-based applications.
This presentation has been presented at the Flex User Group in Berlin [1] on July 5th, 2012. I basically tried to cover the current state of Apache Flex, its possible future role in 2050 and compared Apache Flex with other Web technologies. I also tried to summarise my current work at Apache Flex. Hopefully, you'll find this presentation inspiring, too ;) [1] http://www.flash-kiez.de
A talk I was asked to give on the various options for building mobile applications / getting content onto mobile devices. I chose to organize it as gradient surveying the spectrum from web to native, all the stuff in between. Unfortunately for native I've only had experience with iOS so I couldn't really speak towards the other platforms. I do think that non native solutions can take care of 95% of the use cases, and this gap will only narrow as time goes on - I'm thinking back to early 2010 when cross platform SDKs like Appcelerator Titanium came onto the scene and how much has changed.