This document summarizes the differences between developing native Android apps and developing apps using HTML5. It discusses that native Android apps have the best user experience and performance but are more expensive to develop, while HTML5 apps can be lower cost but have lower performance. It also covers technologies like geolocation, web sockets, and responsive design that help make HTML5 more full-featured for mobile. Overall it analyzes the tradeoffs between platforms for different types of apps and use cases.
Kony is a mobile application development platform that allows developers to build cross-platform apps using a single codebase. It was founded in 2007 and has experienced 600% growth in the last two years. The platform provides tools for designing, developing, testing, delivering, deploying and managing mobile apps, allowing developers to build apps for multiple operating systems using different deployment methods.
This document provides an overview of mobile development. It discusses key mobile platforms like iOS and Android. For iOS, it covers features of iOS 5, the Xcode development environment, and testing tools. For Android, it discusses the open source nature, features, architecture, Java-based development using Eclipse/Android SDK, and testing framework. It also compares high-level differences between developing for iOS vs Android like required tools and programming languages.
Kony is a mobile application development and management platform founded in 2007. It has experienced 600% growth in the last two years and has over 200 customers including global and Fortune 500 companies. Kony provides a full-spectrum mobile management offering that allows companies to manage their mobile devices, applications, and data in an automated, scalable, and user-friendly manner.
This document discusses mobile development using the Flash platform and Adobe AIR. It covers building mobile apps for Android using AIR APIs and permissions. It also discusses the new Blackberry Playbook tablet, including its hardware details and developer options for building apps using the Playbook SDK, Adobe AIR, or WebWorks. Resources are provided for learning mobile development with Flash Builder and the Tour de Mobile Flex app.
This document discusses cross-platform solutions for mobile app development. It begins with an introduction to the mobile landscape and popular mobile platforms. It then covers native mobile app development and the benefits of cross-platform solutions, such as building apps once that run on multiple platforms. Several cross-platform solutions are described, including those based on web technologies like PhoneGap and Adobe Air, and those using native technologies like MoSync. Game development options and conclusions on cross-platform solutions are also provided.
This document discusses Adobe's Flash and Flex platforms on tablet devices. It covers Adobe AIR 2.6 support for iOS and Android tablets, as well as Flash Player 10.1 support. It also discusses Flex support on tablets and the new Blackberry Playbook, including its hardware specs and the Adobe AIR SDK available for developing applications for the Playbook. Finally, it discusses using LiveCycle Data Services for real-time mobile applications across multiple platforms.
David Pallmann's public webcast series on The Modern Web. Part 1 deals with Mobility, one of the four pillars (along with HTML5, Social,and Cloud)
The document discusses Windows Phone application development. It covers topics like the Windows Phone platform, developer tools, the emulator, Metro design language, and submitting apps to the Windows Phone Marketplace. Key points include an overview of the emulator's capabilities for testing apps, how to debug apps using Visual Studio, requirements for app certification, and new features in the Marketplace like assisted game ratings and distribution options.
The document provides an overview of mobile application development platforms. It discusses Android, iOS, and Windows Phone platforms. For each platform it covers the development tools, languages, and resources available for developers. It also provides example application categories and statistics about app stores for different platforms.
This presentation provides an overview of the Android operating system. It discusses how Android applications are written in Java and compiled to Dalvik bytecode. It describes Android's common application components like activities, services, content providers and broadcasts. The presentation also covers Android's file structure, permissions model, and versions of the Android OS over time. It compares Android to the iPhone OS and highlights some of Android's key features and limitations.
This document discusses different approaches to mobile front-end development, including native development, unified frameworks, and web development. Native development involves creating platform-specific apps and offers the best performance and features but at a higher cost. Unified frameworks like Xamarin and Qt allow writing once and deploying to multiple platforms but may not match native performance and look-and-feel. Web development using responsive design can be cost-effective but offers fewer features and poorer performance than native alternatives. The best approach depends on an app's requirements regarding platforms, features, and budgets.
When should you use HTML5 vs native apps for mobile app development? What are the pros and cons of HTML5? What are the advantages of native apps? What is the cost of HTML5 app development? This presentation contains the facts based on 6+ years of mobile app development and more recently HTML5 experience. We look forward to your feedback.
The document outlines the steps and key considerations for building a live streaming application. It discusses technical requirements like content delivery networks, video players, and media storage. It also covers essential elements like scalability, flexibility, compatibility with different screens, and offline downloading. Advanced features that could enhance live streaming apps are suggested like in-app video storage, role-based dashboards, and analytics. Finally, it emphasizes the importance of hiring a dedicated team from a mobile app development company to build a custom live streaming platform.
Phone 7.5 (Mango) is a different kind of phone, architected to put the focus on end users and the people important to them. In fact, developers can build compelling government and citizens-oriented experiences that enhance the relationship between local government and its constituency. In this session we'll provide an overview of Windows Phone device and platform and discuss specific aspects related to building Public Sector apps (what they are, why you should care about them), design principles behind our UX approach, the tools at your disposal to create amazing apps as well aspects related to cloud and services, including review to specific and pertinent public data sources; and finally how to monetize on our Windows Phone Marketplace.
This document discusses Adobe's focus on gaming and provides an overview of their gaming tools and initiatives. It highlights that gaming is a huge industry, with the biggest platforms being browser and mobile. It promotes Adobe's gaming SDK, frameworks like Starling and Away3D, and tools like Adobe Scout and FlasCC for bringing C/C++ games to the browser. It also mentions standards-based tools like CreateJS. The document encourages developers to use Adobe's free and open-source tools to build high-performance games across platforms.
Mobile hybrid frameworks enable quickly prototyping and creating cross-platform mobile applications for iOS, Android, and even for the web and desktop. Here's a list of 12 of the best ones to use in your next project.
Kony's Mobile Application Management solution allows companies to securely deploy and manage mobile apps for employees without compromising data privacy or device control. The solution uses embedded libraries to enforce IT policies within apps, such as restricting access by location or deleting app data if a user's permissions are revoked. It focuses on application security rather than device management and provides visibility into apps and inventory without accessing full device details. Key benefits include application isolation, encryption, device locking, and resetting apps if a device is lost or stolen.
The document discusses different approaches to developing mobile applications, including native apps, web apps, and hybrid apps. Native apps are developed using each mobile operating system's native tools and languages, allowing full access to device capabilities but requiring separate development for each platform. Web apps are developed with web technologies like HTML5, CSS, and JavaScript and run in a mobile browser, allowing cross-platform support but limiting access to device features. Hybrid apps combine web technologies with a native wrapper to provide cross-platform support while also allowing access to some device capabilities. The document analyzes the pros and cons of each approach and factors to consider like platforms supported, user experience, performance, and frameworks available.
This document discusses various options for building mobile enterprise applications, including developing native applications, using HTML5, PhoneGap, Xamarin, and the Citrix Mobile SDK. It provides pros and cons of each approach and examples of how they work. Developing truly native applications may be best but is also most difficult, while tools like PhoneGap, Xamarin, and the Citrix SDK allow developing cross-platform applications by wrapping or compiling to native code but have limitations compared to native development. Detection of mobile devices connecting remotely is also discussed.
The document discusses mobility and application ecosystems today and what the future may hold. It summarizes findings from a developer economics study that show most developers value platform reach and revenue opportunities. Many developers currently earn less than $500 per app monthly. The document also examines cross-platform development tools and frameworks, comparing their technologies, languages, and developer satisfaction ratings. Key criteria for evaluating native, hybrid, and web apps are outlined. The document concludes by discussing opportunities for Windows development and encouraging developers to learn HTML5, target multiple device types and platforms, and contact Microsoft with ideas.
This document discusses developing a mobile web application to access data from the Hydstra software database on web-enabled mobile phones. It compares the advantages and disadvantages of developing native applications versus a cross-platform web application. It recommends using the jQuery Mobile framework to build a cross-platform mobile web app that can be accessed on any mobile device with a web browser. The document also discusses tools for developing the app, such as Google Chrome and Eclipse, as well as hosting and administration requirements.
This document provides an overview of developing Windows Store apps. It discusses that apps can be built using HTML, CSS, and JavaScript for the web, or C#, C++, and VB.NET using the .NET framework. Earning money from apps is also covered, including paid apps, in-app purchases, ads, and trials. The document concludes by recommending getting the necessary tools like Visual Studio 2012 and a developer license to start building a basic "Hello World" Windows Store app.
A session talk for #NAGW2012 on: Mobile app, choices Dreamweaver’s place Creating Mobile Design (actual design, not code) Other helpful Adobe tools to create HTML/CSS jQuery Mobile in DW PhoneGap Build in DW
IBM MobileFirst begins with a mindset: Innovative enterprises see the opportunities gained by bringing all resources together to strengthen customer engagement–whenever and wherever the customer wants, and on the customer's favorite device, which is often mobile. Whether transforming your customer acquisition strategies, streamlining your business process, or boosting product and service innovations, you can accomplish more by focusing on mobile computing environments first. IBM MobileFirst offers you true end-to-end mobile solutions. Some providers specialize in service offerings; some focus on platform and application development; some offer only mobile security; while others focus just on mobile device management. We bring it all. We help your customers initiate transactions at the moment of awareness. You can encourage customer-building touchpoints and deepen relationships with your customers with realtime, one-to-one engagements. Learn what they want with powerful mobile analytics and usage data, then create more compelling interactions. We can also help you increase workforce productivity through mobile apps that enhance collaboration, improve knowledge sharing, and speed responses. Gain efficiency by extending existing business capabilities and applications to mobile workers, partners, and customers.
The document discusses the Crosswalk project and the Intel XDK. It provides an overview of the Intel XDK, which is a free integrated development environment (IDE) and toolkit that allows developers to build hybrid mobile apps using HTML5, JavaScript, and CSS that can be deployed across multiple platforms. It also discusses Crosswalk, which is an open source project that provides a modern HTML and JavaScript runtime based on Chromium for developing advanced Android apps with web technologies.
The document discusses different approaches to developing mobile apps, including native apps, web apps, and hybrid apps. Native apps are developed specifically for a single platform using that platform's tools and programming languages. They have full access to device features but have high development and maintenance costs. Web apps are developed with web technologies like HTML, CSS, and JavaScript and run in a mobile browser, allowing cross-platform use but more limited access to device features. Hybrid apps combine native and web technologies by wrapping web views in a native container, giving them full device access and lower costs than native apps. The document explores the characteristics and tradeoffs of each approach.
The document summarizes analysis of the cross-platform mobile development tools market. It finds that revenue growth in the market is slowing as native mobile apps increase in popularity and perceived efficiency gains from cross-platform tools have diminished. Spending per developer has also dropped over the past 14 months. However, a shortage of native mobile developers in enterprises continues to help drive some growth for cross-platform development tools.
There are quite a few choices for Mobile Apps Development. These slides are an attempt to compare with conclusions
A quick rampup through the learning curve of PhoneGap, by way of walking through an App Development.
The presentation covers basic intro to Android, how to get started with development, including instructions on setup, common UI usages like menus, dialogs; details on services like Sensors, Location and Google Maps It also covers ideas on how to test including details on shell and installation instructions without using Eclipse