This document provides an introduction to JavaScript including:
- JavaScript is an object-oriented scripting language that is a dialect of ECMAScript.
- It was originally designed to add interactivity to HTML pages through dynamic HTML, reacting to events, and data validation.
- JavaScript is now heavily used in AJAX-based sites to asynchronously retrieve and display data without reloading pages.
- The document discusses JavaScript compatibility issues and provides examples of basic JavaScript concepts like variables, comparisons, repetition, and popup boxes.
JavaScript is a client-side scripting language that can be inserted into HTML pages to make them interactive. It allows dynamic validation of forms, changing HTML element properties like visibility, and reacting to user events like clicks or form submissions. The Document Object Model (DOM) represents an HTML or XML document as a tree structure, allowing JavaScript to programmatically access and modify the content, structure, and styling of the document. Common built-in JavaScript objects include String, Date, Array, Math, and Boolean, which provide properties and methods for manipulating text, dates, lists of values, numbers, and true/false values.
The document provides an overview of JavaScript, covering what it is, its basics, functions, objects, prototypes, scope, asynchronous JavaScript, JSON, debugging tools, performance, events, error handling, and the future of JavaScript. It discusses that JavaScript is an object-oriented scripting language used in web pages that is not tied to specific browsers but makes use of the DOM, BOM, and ECMAScript standards. It also summarizes some of JavaScript's core features like functions, objects, prototypes, and more.
Love it or hate it, JavaScript is playing an increasingly important role in the next generation of web and mobile apps. As code continues to move from the server to the client, JavaScript is being used to do more than simple HTML manipulation. Be prepared for this transition and make sure the JavaScript you write is optimized and ready to perform on desktops and devices! In this session, you will learn ten practical tips that you can use today to write faster, more maintainable, memory friendly JavaScript.
Powerful JavaScript Tips and Best PracticesDragos Ionita
The document provides 11 powerful JavaScript tips and best practices for programmers, including using short-circuit evaluation to set default values, immediately invoked function expressions to avoid polluting the global namespace, and splice instead of delete to remove array items without leaving undefined holes.
This document discusses best practices for writing JavaScript code, including using object-oriented patterns, object hierarchies, and the prototype property to organize code and prevent naming collisions. It also recommends writing reusable code by parameterizing functions, using object literals as flexible parameters, and loading JavaScript on demand. Additionally, it suggests separating content, CSS and JavaScript into different files and reducing file sizes for production.
Ten useful JavaScript tips & best practicesAnkit Rastogi
In this presentation there are ten useful JavaScript techniques which can be included in your application easily with less friction along with some AngularJs tips and best practices as a bonus. These tips and best practices are accompanied by examples & will cover script loading, design pattern, performance optimization and other areas.
Since best practices are very subjective topics, proper benchmarking needs to be done.
Callbacks, Promises, and Coroutines (oh my!): Asynchronous Programming Patter...Domenic Denicola
This talk takes a deep dive into asynchronous programming patterns and practices, with an emphasis on the promise pattern.
We go through the basics of the event loop, highlighting the drawbacks of asynchronous programming in a naive callback style. Fortunately, we can use the magic of promises to escape from callback hell with a powerful and unified interface for async APIs. Finally, we take a quick look at the possibilities for using coroutines both in current and future (ECMAScript Harmony) JavaScript.
This document provides an introduction to JavaScript, covering basic concepts like data types, variables, operators, conditionals, loops, functions, arrays, and objects. It explains that JavaScript is an interpreted language that allows dynamic and interactive functionality on websites. Key points are demonstrated through examples, like using alert to output "Hello World" and basic math operations with variables.
This document contains notes on JavaScript functions from a course. It discusses:
1) Functions allow breaking programs into modules for easier maintenance and debugging. Functions in JavaScript include predefined and programmer-defined methods.
2) Functions receive arguments, can call other functions in a hierarchical relationship, and may return values. Functions define local variables that do not exist outside the function.
3) Examples show defining and calling functions to square numbers, find the maximum of three values, and generate random numbers by scaling and shifting the output of Math.random().
JavaScript: The Good Parts Or: How A C# Developer Learned To Stop Worrying An...Doug Jones
We rarely dive into current programming languages, touting the next new framework or the new features that will be out next year. This is about JavaScript the language as it exists today, what I picked up in going from C# to JS, and what C# picked up from JS along the way as well. It is based on Douglas Crockford's seminal book "JavaScript: The Good Parts".
String Function
1. charAt():
This method returns the character from the specified index.Characters in a string are indexed from left to right. The index of the first character is 0, and the index of the last character in a string called stringName is stringName.length - 1.
Syntax:
string.charAt(index);
Return Value:
Returns the character from the specified index.
Example:
<html>
<head>
<title>JavaScript String charAt() Method</title>
</head>
<body>
</body>
</html>
Output:
str.charAt(0) is:T
2. concat():
Description:
This method adds two or more strings and returns a new single string.
Syntax:
string.concat(string2, string3[, ..., stringN]);
parameters:
string2...stringN : These are the strings to be concatenated.
Return Value:
Returns a single concatenated string.
Example:
<html>
<head>
<title>JavaScript String concat() Method</title>
</head>
<body>
</body>
</html>
Output:
Concatenated String :This is string oneThis is string two.
3. indexOf():
Description:
This method returns the index within the calling String object of the first occurrence of the specified value, starting the search at fromIndex or -1 if the value is not found.
Syntax:
string.indexOf(searchValue[, fromIndex])
Parameters:
searchValue : A string representing the value to search for.
fromIndex : The location within the calling string to start the search from. It can be any integer between 0 and the length of the string. The default value is 0.
Return Value:
Returns the index of the found occurrence otherwise -1 if not found.
Example:
<html>
<head>
<title>JavaScript String indexOf() Method</title>
</head>
<body>
<br />");
var index = str1.indexOf( "one" );
document.write("indexOf found String :" + index );
</body></html>
Oputput:
indexOf found String :8
indexOf found String :15
4. lastIndexOf():
Description:
This method returns the index within the calling String object of the last occurrence of the specified value, starting the search at fromIndex or -1 if the value is not found.
Syntax:
string.lastIndexOf(searchValue[, fromIndex])
Parameters:
searchValue : A string representing the value to search for.
fromIndex : The location within the calling string to start the search from. It can be any integer between 0 and the length of the string. The default value is 0.
Return Value:
Returns the index of the last found occurrence otherwise -1 if not found.
Example:
<html>
<head>
<title>JavaScri
The document provides an overview of fundamental JavaScript concepts such as variables, data types, operators, control structures, functions, and objects. It also covers DOM manipulation and interacting with HTML elements. Code examples are provided to demonstrate JavaScript syntax and how to define and call functions, work with arrays and objects, and select and modify elements of a web page.
The document provides an overview of learning bottom up JavaScript, including the key things it will cover: the JavaScript language, Document Object Model (DOM), how JS and DOM cooperate, libraries, development tools, and resources. It describes the main aspects of JavaScript like being dynamic, weakly typed, prototype-based, and using first-class functions. It also explains the three main things done with JS: attaching event listeners, getting/modifying data, and updating the page.
RxSwift is a library for reactive programming with Observables that provide asynchronous, event-based data streams. The document discusses key concepts of reactive programming like data flows, propagation of change, and functional reactive programming. It provides examples of using RxSwift to create Observables from various sources and applying operators like map, filter, and combineLatest. Validation of form fields is demonstrated by combining Observables of text changes and checking field values and formats.
The document discusses generating headless JavaScript tests for validations. It describes problems with testing JavaScript across many views, models, and validations. It proposes using server-side and client-side validations, widgets, localization, and regular expressions to solve these problems. Tests are generated and executed using RSpec and a standalone JavaScript interpreter to test validations without a browser.
JavaScript is a scripting language used primarily for client-side web development. It is based on the ECMAScript standard but browsers support additional objects like Window and DOM objects. JavaScript can be used to create dynamic and interactive effects on web pages like menus, alerts, and updating content without reloading. It is commonly used for form validation, AJAX applications, and other interactive features. The document provides examples of basic JavaScript concepts like variables, data types, operators, and control structures and how to embed scripts in HTML.
Objects in JavaScript can be created using object literals, the new keyword, or Object.create(). Objects are collections of properties and methods that are mutable and manipulated by reference. Arrays are objects that represent ordered collections of values of any type and are created using array literals or the Array constructor. Common array methods include concat, join, pop, push, reverse, and sort. The Math object provides common mathematical functions like pow, round, ceil, floor, random, and trigonometric functions.
This document provides an overview of JavaScript basics including variables, data types, operators, conditional statements, loops, functions, arrays, and error handling. It explains JavaScript syntax, how to include JavaScript code in HTML pages, and commonly used statements like if/else, switch case, while and for loops. It also covers JavaScript functions, returning values from functions, and printing pages. The document describes JavaScript strings and array objects, and their associated methods. Finally, it discusses different types of errors in JavaScript like syntax errors, runtime errors, and logical errors.
NodeJs Intro - JavaScript Zagreb Meetup #1Tomislav Capan
This document summarizes the first Javascript Zagreb meetup, which covered introductions to Node.js, its module system NPM, common frameworks like Express and Sails, how to install Node.js, and basic "Hello World" examples for Node.js and Express. It concluded with information for questions and answers and plans for an after-hangout social event.
This document is an introduction to JavaScript presented by Jamal O'Garro of Code Crew. It covers the basics of JavaScript including data types, operators, variables, functions, objects, and the DOM. It also discusses more advanced topics like object-oriented JavaScript, prototypal inheritance, AJAX, APIs, frameworks, and Node.js. The goal is to provide an overview of the core concepts and capabilities of the JavaScript programming language.
This document provides an introduction and overview of JavaScript. It begins with an agenda that outlines the topics to be covered, including the history of JS, basic concepts like statements, variables, data types, and functions. The document then covers the brief history of JS from its creation in 1995 to recent developments. It discusses some of the basic building blocks of JS like statements, variables, data types including strings, objects, and arrays. It also covers functions and provides examples of declaring and calling functions. Resources for learning more about JS are listed at the end.
The document provides an overview of JavaScript including its history and influences, present uses, ubiquity, syntax, and debugging environments. It describes JavaScript's origins in 1995 and C-like syntax, discusses how it is used in browsers, engines, servers and toolkits. The summary explores JavaScript's object model and prototypal inheritance, and provides resources to learn more.
This document provides an introduction to JavaScript. It discusses what JavaScript is, its use in client-side web development, and how it is available in every browser. It then covers programming basics like numbers, strings, variables, conditionals, loops, and functions. Finally, it discusses how JavaScript interacts with HTML through the DOM and some key differences in JavaScript like prototypal inheritance, closures, and event-based programming.
JavaScript is a client-side scripting language that is commonly used to create dynamic and interactive effects on web pages. It resides in the browser and is used to enhance user interfaces and experiences on websites. JavaScript code is made up of statements that are written within script tags. Functions are blocks of code in JavaScript that perform specific tasks, and variables are used to store and retrieve values. jQuery is a JavaScript library that simplifies client-side scripting by using CSS selectors and providing methods to easily manipulate HTML elements and run animations. Both JavaScript and jQuery code is typically linked from the HTML head or an external .js file and placed above other scripts.
This afternoon I gave a very short introduction to computer programming at Trade School (tradeschool.ourgoods.org). I used JavaScript to illustrate the process of learning how to program, mainly because there's nothing to install and it has many practical uses.
This document provides an overview of JavaScript concepts including:
- Where JavaScript can run including web browsers and JavaScript engines.
- Key differences from Java like JavaScript arriving as text with no compiler and need to work across runtime environments.
- Tools for debugging and developing JavaScript like Firefox's Firebug and Chrome Developer Tools.
- Variables, functions, objects, and inheritance in JavaScript compared to other languages like Java. Functions can be treated as first-class objects and assigned to properties or passed as callbacks.
This document provides an introduction to JavaScript. It discusses that JavaScript is an object-oriented scripting language based on ECMAScript standards. The document outlines JavaScript's history and versions. It describes how JavaScript can be used to add interactivity to HTML pages through dynamic HTML, event handling, validation, and more. Examples of JavaScript uses include AJAX-based sites and Google Web Toolkit. The document concludes with a discussion of JavaScript compatibility issues and possibilities.
Session highlighting and demonstrating approaches to common challenges in modern portlet development. Topics include AJAX in JSR-168 and JSR-286 portlets, CSS and Javascript toolkits, security, and optimization of front-end resources. This session was presented at the Jasig Spring 2010 conference in San Diego, CA by Jennifer Bourey.
HTML 5 is the latest version of the HTML standard. It includes several new elements and features to improve structure and behavior. Some key changes include new semantic elements like <article>, <aside>, <header>, and <footer>; built-in support for audio and video; the <canvas> element for drawing graphics; and forms with new input types. HTML 5 aims to simplify HTML and separate structure and presentation, making code cleaner and pages more accessible. It is developed jointly by the WHATWG and W3C organizations.
The document is an error page from Box.net indicating that a file was recently uploaded and is still transferring to their storage servers. It instructs the user to check back in a few minutes, and if more than 10 minutes have passed to try reuploading the file. It also includes a link to return to the previous page. The page contains advertisements from Google.
The document discusses the rise of responsive single page applications (SPAs) built with HTML, CSS, JavaScript, and frameworks like AngularJS. It explains that SPAs are web apps that load on a single page like desktop apps, with content loaded asynchronously in the background without page reloads for a better user experience. SPAs are implemented using JavaScript and HTML, with ECMAScript as the standardized scripting language. The document also covers web standards defined by organizations like W3C, including HTML, CSS, XML, and how they are used to build responsive SPAs.
Web Scripting Project JavaScripts and HTML WebPageSunny U Okoro
This document contains JavaScript and HTML code for several web scripting projects including an order system, payroll calculator, restaurant system, and sports system. The order system allows a user to enter an order price and sales tax percentage to calculate the total price. The payroll calculator accepts employee data to compute gross pay, taxes, and net pay. The restaurant system is an interactive menu that prompts for a customer's order and discount to display the total cost. The sports system code was not described but is likely related to tracking athlete or team data.
This document is the HTML code for the header section of a website. It includes code for login/account information, search bar, navigation links, and scripts for tracking user analytics and ads. The header code brings together elements for user personalization, site search and navigation, and revenue generation.
This document provides an overview of using JavaScript to add dynamic content and interactivity to web pages. It discusses generating HTML dynamically using document.write(), monitoring user events using event handlers like onclick, the basic syntax of JavaScript including dynamic typing, functions, objects and classes. It then gives examples of applications like determining browser window size, modifying images dynamically, and highlighting images as the mouse moves over them. The document is intended to teach core JavaScript programming concepts.
This document provides an overview of using JavaScript to add dynamic content and interactivity to web pages. It covers generating HTML dynamically with document.write(), monitoring user events with event handlers like onclick, the basic syntax of JavaScript including dynamic typing, functions, objects, and arrays. It also gives examples of applications like determining browser window size, modifying images dynamically, and highlighting images as the mouse moves over them.
Portafolio.carlos serrano grupo 201512_20carloser12
This document contains the HTML header and JavaScript code for setting up various timing metrics and functions for tracking page performance. It initializes variables and objects for tracking load times, events, and errors. It also defines functions for loading additional scripts and handling delayed events.
The document defines several JavaScript variables including x, y, and z and assigns them values. It then performs basic math operations on the variables like addition, subtraction, multiplication, and division. The results of the operations are written to the document using document.write to output the variable names and values.
PrimeFaces is a next generation JavaServer Faces (JSF) component suite that provides 70+ rich UI components and features like Ajax push technology. It was created by Cagatay Civici in 2008 and is now used by thousands of developers worldwide. Some key features include easy Ajax implementation, unobtrusive JavaScript, mobile frameworks like TouchFaces, and integration with technologies like Spring and Portlets. The documentation and community support resources make it easy for developers to learn and use PrimeFaces in their projects.
This document discusses several popular third-party JavaScript libraries including: DataJS for working with data, BreezeJS for managing data models, KnockoutJS for building user interfaces, AngularJS as a full-featured MVC framework, LESS as a CSS pre-processor, Bootstrap for responsive design, and media queries for responsive design across devices. Code examples are provided for implementing these libraries.
Tornado is a Python web framework and asynchronous networking library. It is a scalable, non-blocking web server that allows applications to handle multiple requests simultaneously using a single thread. Some key features include lightweight and fast templates, asynchronous request handlers, and integrations with databases, caches and other services. Tornado is best suited for building real-time web services and can be used alongside other front-end web servers.
Introducción rápida a HTML5, repasando brevemente la historia de HTML, qué APIs se añaden a HTML5, y qué avances en HTML, CSS y JavaScript rodean a este estándar.
HTML5 introduces many new features for improving the semantic structure of documents, incorporating multimedia and graphics, and interacting with forms and graphical objects. These include new elements like <video>, <audio>, <canvas>, and <svg> for embedding multimedia and graphics, as well as new form controls. CSS3 also introduces new selectors and properties for effects like rounded corners, shadows, gradients, and transformations. JavaScript APIs allow access to features like geolocation, offline storage, and communication between frames. Browser support for HTML5 features is increasing but not yet complete, so techniques like feature detection and polyfills are recommended.
HTML5 is a language for structuring and presenting content for the World Wide Web. it is the fifth revision of the HTML standard (created in 1990 and standardized as HTML4 as of 1997) and as of February 2012 is still under development. Its core aims have been to improve the language with support for the latest multimedia while keeping it easily readable by humans and consistently understood by computers and devices (web browsers, parsers, etc.). It improves interoperability and reduces development costs by making precise rules on how to handle all HTML elements, and how to recover from errors
This document summarizes Joone Hur's presentation on web standards support in WebKit. It discusses several new and emerging web APIs including custom protocol and content handlers, AddSearchProvider, Navigation Timing, device APIs for battery status, contacts, and media capture. It also covers the Unified Storage Quota API, Shadow DOM API, and notes that WebCL and WebKit2 have been added to Samsung and Nokia browsers.
HTML5 introduces new semantic elements like article, header, nav, and section that divide the content into meaningful regions. It also defines new multimedia elements such as video, audio, and canvas. New form input types and attributes are added for validation. The Canvas API allows dynamic drawing via scripting. The Drag and Drop API supports dragging and dropping elements. Other HTML5 APIs include Geolocation, Web Storage, and Web Workers. Overall, HTML5 provides a powerful set of features for building robust, dynamic web applications.
The document provides a link to a speakerdeck page containing new slides. The slides can be viewed at https://speakerdeck.com/pohjus/. The slides were created by Jussi Pohjolainen.
The document discusses Java web services and related technologies. It provides an overview of service-oriented architecture (SOA) and web services standards like XML, SOAP, WSDL and UDDI. It also covers Java tools for working with XML and implementing RESTful web services in Java, as well as the business needs and technical challenges that web services address.
This document discusses Box2D, a 2D physics engine, and how it can be used with libGDX, an open-source game development framework. It provides an overview of Box2D concepts like the world, bodies, fixtures, shapes, and joints. It also discusses how to set up a Box2D world in libGDX, create dynamic and static bodies, add fixtures to bodies, and render physics simulations. The document includes code examples for creating a Box2D world, bodies, and handling the physics step to update simulations over time.
This document discusses screens, fonts, and preferences in libGDX. It describes how to create and switch between screens to structure a game. It also explains how to use bitmap fonts instead of trueType fonts for performance, and tools to generate bitmap fonts. Finally, it provides an overview of libGDX's preferences system for persistent storage of game data.
- Tiled is an open-source editor for creating and editing tile maps for use in video games and other multimedia projects.
- LibGDX is a cross-platform game development framework that supports loading and rendering Tiled maps.
- Tiled maps can have multiple layers, tiles, and object layers for entities like the player.
- LibGDX provides classes for loading, rendering, and getting tile map data from Tiled maps to enable map navigation and collision detection in games.
1. The document discusses various aspects of user input and frame animation in libGDX, including touch input, keyboard input, gestures, the accelerometer, and sprite animation.
2. It explains how to set up input processing using InputProcessor and GestureDetector, and how to read touch, keyboard, and accelerometer values.
3. It also provides examples of creating sprite animations by splitting textures into frames and using the Animation class.
This document provides an introduction and overview of libGDX, a framework for building cross-platform games in Java. It discusses libGDX's capabilities for 2D and 3D games on Android, desktop, HTML5 and iOS. It also covers project structure, starter classes, asset loading, common modules like audio, graphics and input, and testing and logging on Android. The document is intended to help developers get started with building Android games using libGDX.
The document is a presentation on advanced JavaScript. It covers EcmaScript 5 features like strict mode, which helps detect bad programming practices. Strict mode is enabled by including "use strict" in global or function scope. Other ES5 changes include a native JSON object for parsing and stringifying JSON, and new array methods like indexOf, map, and filter.
This document provides an overview and introduction to single page application (SPA) frameworks using AngularJS. It discusses the rise of responsive SPAs and some of the challenges in building SPAs. It then introduces key AngularJS concepts like templates, directives, expressions, data binding, scopes, controllers and modules. It also includes a recap of JavaScript concepts like objects, functions and classes. Finally, it demonstrates basic AngularJS examples using directives, expressions, filters, controllers and scopes.
The document discusses LibGDX's support for internationalization and scene 2D.
It describes how to create property files for different languages to support internationalization in LibGDX games. It then provides an overview of Scene2D, describing it as an optional higher-level framework for creating 2D games and UIs using stages, actors, and events. It includes code examples of creating a stage and adding an actor, as well as handling input events with actors.
The document discusses framerate independence in games using libGDX. It explains that using delta time ensures games run at the same speed regardless of framerate. It provides an example of moving an object at a constant speed of 1 pixel per frame by multiplying the object's speed by delta time. The document also covers creating and rendering animations using the Animation class by splitting texture images into TextureRegions and cycling through the regions based on elapsed time.
The document discusses framerate independence in games using libGDX. It explains that using delta time ensures games run at the same speed regardless of framerate. It provides an example of moving an object at a constant speed of 1 pixel per frame by multiplying the object's speed by delta time. The document also covers creating and rendering animations in libGDX using the Animation class and TextureRegions. It provides tips on extending the Sprite class to create customized sprite objects and animate them by calling animate() each frame.
This document discusses user input handling in libGDX, including event vs polling, touch and keyboard input, accelerometer input, gestures, and text input. It provides code examples for setting up input processors and listeners to handle different types of input in libGDX, including touch, keyboard, accelerometer, and gesture events. It also covers vibration and compass input.
This document provides an overview of using the libGDX framework to implement a simple 2D game in Java. It discusses topics such as setting up the starter class, loading assets like images and audio, rendering with an orthographic camera, sprite batch for drawing textures, handling input, collision detection using rectangles, and more. The goal is to demonstrate the basic building blocks for creating a 2D game with libGDX.
This document provides an introduction and overview of libGDX, a framework for building cross-platform games in Java. It discusses libGDX's capabilities for 2D and 3D games on Android, desktop, HTML5 and iOS. It also covers libGDX's project structure, compiling with Gradle, starter classes for different platforms like Android and desktop, logging app lifecycles, important libGDX modules, and loading assets.
The document discusses Android threading and how to handle long running tasks to avoid blocking the UI thread. It covers the main UI thread, how to run tasks on a background thread using Thread and Runnable, and how to update the UI from the background thread using runOnUiThread(), post(), postDelayed() and AsyncTask. AsyncTask is recommended as it handles threading for you by running background tasks on a worker thread and calling publishProgress() to update the UI on the main thread.
Creating Asha Games: Game Pausing, Orientation, Sensors and GesturesJussi Pohjolainen
This document discusses various techniques for creating games in Asha OS, including game pausing, handling device orientation changes, using mobile sensors, and gestures. It covers pausing a game when the phone rings or the back button is pressed using showNotify() and hideNotify() methods. It also discusses setting the UI orientation, getting sensor data, and handling threading and synchronization for pausing the game loop.
This document discusses graphics and game development in Java ME. It covers the class hierarchy for graphics elements, using the Canvas class to draw graphics, handling events, and using the Game API including the GameCanvas class, layers, sprites and animation. Key topics include drawing with the Graphics object, coordinates, repainting, handling input events, implementing a game loop to control frame rate, and using the LayerManager and Sprite classes to implement layers and sprite animation.
This document discusses different approaches for developing user interfaces for the Asha platform, including using the Limited Capability Device UI (LCDUI), Lightweight UI Toolkit (LWUIT), and custom interfaces built directly on the game canvas. It provides examples of creating basic screens and components using LCDUI and LWUIT, including lists, buttons, forms and layout managers.
This document provides an introduction to the Asha platform and Java ME. It discusses that Java ME is the most widespread mobile application platform, developed by Sun Microsystems and now owned by Oracle. It was designed to be a cross-platform solution for mobile devices. The Asha platform is Nokia's low-end mobile phone platform, powered by Java ME. It supports apps written in Java ME or as web apps using the Gecko rendering engine. The document provides overviews of Java ME configurations like CLDC and MIDP, and the KVM which is an optimized Java virtual machine for mobile devices.
The membership Module in the Odoo 17 ERPCeline George
Some business organizations give membership to their customers to ensure the long term relationship with those customers. If the customer is a member of the business then they get special offers and other benefits. The membership module in odoo 17 is helpful to manage everything related to the membership of multiple customers.
Lecture_Notes_Unit4_Chapter_8_9_10_RDBMS for the students affiliated by alaga...Murugan Solaiyappan
Title: Relational Database Management System Concepts(RDBMS)
Description:
Welcome to the comprehensive guide on Relational Database Management System (RDBMS) concepts, tailored for final year B.Sc. Computer Science students affiliated with Alagappa University. This document covers fundamental principles and advanced topics in RDBMS, offering a structured approach to understanding databases in the context of modern computing. PDF content is prepared from the text book Learn Oracle 8I by JOSE A RAMALHO.
Key Topics Covered:
Main Topic : DATA INTEGRITY, CREATING AND MAINTAINING A TABLE AND INDEX
Sub-Topic :
Data Integrity,Types of Integrity, Integrity Constraints, Primary Key, Foreign key, unique key, self referential integrity,
creating and maintain a table, Modifying a table, alter a table, Deleting a table
Create an Index, Alter Index, Drop Index, Function based index, obtaining information about index, Difference between ROWID and ROWNUM
Target Audience:
Final year B.Sc. Computer Science students at Alagappa University seeking a solid foundation in RDBMS principles for academic and practical applications.
About the Author:
Dr. S. Murugan is Associate Professor at Alagappa Government Arts College, Karaikudi. With 23 years of teaching experience in the field of Computer Science, Dr. S. Murugan has a passion for simplifying complex concepts in database management.
Disclaimer:
This document is intended for educational purposes only. The content presented here reflects the author’s understanding in the field of RDBMS as of 2024.
Feedback and Contact Information:
Your feedback is valuable! For any queries or suggestions, please contact muruganjit@agacollege.in
Principles of Roods Approach!!!!!!!.pptxibtesaam huma
Principles of Rood’s Approach
Treatment technique used in physiotherapy for neurological patients which aids them to recover and improve quality of life
Facilitatory techniques
Inhibitory techniques
Is Email Marketing Really Effective In 2024?Rakesh Jalan
Slide 1
Is Email Marketing Really Effective in 2024?
Yes, Email Marketing is still a great method for direct marketing.
Slide 2
In this article we will cover:
- What is Email Marketing?
- Pros and cons of Email Marketing.
- Tools available for Email Marketing.
- Ways to make Email Marketing effective.
Slide 3
What Is Email Marketing?
Using email to contact customers is called Email Marketing. It's a quiet and effective communication method. Mastering it can significantly boost business. In digital marketing, two long-term assets are your website and your email list. Social media apps may change, but your website and email list remain constant.
Slide 4
Types of Email Marketing:
1. Welcome Emails
2. Information Emails
3. Transactional Emails
4. Newsletter Emails
5. Lead Nurturing Emails
6. Sponsorship Emails
7. Sales Letter Emails
8. Re-Engagement Emails
9. Brand Story Emails
10. Review Request Emails
Slide 5
Advantages Of Email Marketing
1. Cost-Effective: Cheaper than other methods.
2. Easy: Simple to learn and use.
3. Targeted Audience: Reach your exact audience.
4. Detailed Messages: Convey clear, detailed messages.
5. Non-Disturbing: Less intrusive than social media.
6. Non-Irritating: Customers are less likely to get annoyed.
7. Long Format: Use detailed text, photos, and videos.
8. Easy to Unsubscribe: Customers can easily opt out.
9. Easy Tracking: Track delivery, open rates, and clicks.
10. Professional: Seen as more professional; customers read carefully.
Slide 6
Disadvantages Of Email Marketing:
1. Irrelevant Emails: Costs can rise with irrelevant emails.
2. Poor Content: Boring emails can lead to disengagement.
3. Easy Unsubscribe: Customers can easily leave your list.
Slide 7
Email Marketing Tools
Choosing a good tool involves considering:
1. Deliverability: Email delivery rate.
2. Inbox Placement: Reaching inbox, not spam or promotions.
3. Ease of Use: Simplicity of use.
4. Cost: Affordability.
5. List Maintenance: Keeping the list clean.
6. Features: Regular features like Broadcast and Sequence.
7. Automation: Better with automation.
Slide 8
Top 5 Email Marketing Tools:
1. ConvertKit
2. Get Response
3. Mailchimp
4. Active Campaign
5. Aweber
Slide 9
Email Marketing Strategy
To get good results, consider:
1. Build your own list.
2. Never buy leads.
3. Respect your customers.
4. Always provide value.
5. Don’t email just to sell.
6. Write heartfelt emails.
7. Stick to a schedule.
8. Use photos and videos.
9. Segment your list.
10. Personalize emails.
11. Ensure mobile-friendliness.
12. Optimize timing.
13. Keep designs clean.
14. Remove cold leads.
Slide 10
Uses of Email Marketing:
1. Affiliate Marketing
2. Blogging
3. Customer Relationship Management (CRM)
4. Newsletter Circulation
5. Transaction Notifications
6. Information Dissemination
7. Gathering Feedback
8. Selling Courses
9. Selling Products/Services
Read Full Article:
https://digitalsamaaj.com/is-email-marketing-effective-in-2024/
How to Configure Time Off Types in Odoo 17Celine George
Now we can take look into how to configure time off types in odoo 17 through this slide. Time-off types are used to grant or request different types of leave. Only then the authorities will have a clear view or a clear understanding of what kind of leave the employee is taking.
Views in Odoo - Advanced Views - Pivot View in Odoo 17Celine George
In Odoo, the pivot view is a graphical representation of data that allows users to analyze and summarize large datasets quickly. It's a powerful tool for generating insights from your business data.
The pivot view in Odoo is a valuable tool for analyzing and summarizing large datasets, helping you gain insights into your business operations.
Credit limit improvement system in odoo 17Celine George
In Odoo 17, confirmed and uninvoiced sales orders are now factored into a partner's total receivables. As a result, the credit limit warning system now considers this updated calculation, leading to more accurate and effective credit management.
Ardra Nakshatra (आर्द्रा): Understanding its Effects and RemediesAstro Pathshala
Ardra Nakshatra, the sixth Nakshatra in Vedic astrology, spans from 6°40' to 20° in the Gemini zodiac sign. Governed by Rahu, the north lunar node, Ardra translates to "the moist one" or "the star of sorrow." Symbolized by a teardrop, it represents the transformational power of storms, bringing both destruction and renewal.
About Astro Pathshala
Astro Pathshala is a renowned astrology institute offering comprehensive astrology courses and personalized astrological consultations for over 20 years. Founded by Gurudev Sunil Vashist ji, Astro Pathshala has been a beacon of knowledge and guidance in the field of Vedic astrology. With a team of experienced astrologers, the institute provides in-depth courses that cover various aspects of astrology, including Nakshatras, planetary influences, and remedies. Whether you are a beginner seeking to learn astrology or someone looking for expert astrological advice, Astro Pathshala is dedicated to helping you navigate life's challenges and unlock your full potential through the ancient wisdom of Vedic astrology.
For more information about their courses and consultations, visit Astro Pathshala.
Understanding and Interpreting Teachers’ TPACK for Teaching Multimodalities i...Neny Isharyanti
Presented as a plenary session in iTELL 2024 in Salatiga on 4 July 2024.
The plenary focuses on understanding and intepreting relevant TPACK competence for teachers to be adept in teaching multimodality in the digital age. It juxtaposes the results of research on multimodality with its contextual implementation in the teaching of English subject in the Indonesian Emancipated Curriculum.
The Jewish Trinity : Sabbath,Shekinah and Sanctuary 4.pdfJackieSparrow3
we may assume that God created the cosmos to be his great temple, in which he rested after his creative work. Nevertheless, his special revelatory presence did not fill the entire earth yet, since it was his intention that his human vice-regent, whom he installed in the garden sanctuary, would extend worldwide the boundaries of that sanctuary and of God’s presence. Adam, of course, disobeyed this mandate, so that humanity no longer enjoyed God’s presence in the little localized garden. Consequently, the entire earth became infected with sin and idolatry in a way it had not been previously before the fall, while yet in its still imperfect newly created state. Therefore, the various expressions about God being unable to inhabit earthly structures are best understood, at least in part, by realizing that the old order and sanctuary have been tainted with sin and must be cleansed and recreated before God’s Shekinah presence, formerly limited to heaven and the holy of holies, can dwell universally throughout creation
2. JavaScript
• Object-‐orientated
scrip)ng
language
• Dialect
of
EcmaScript-‐standard
• History
– Netscape:
LiveScript
to
JavaScript
– MicrosoH:
JScript
– Standard:
EcmaScript
• Latest
version:
JavaScript
1.8.1,
a
superset
of
EcmaScript
3. Possibili)es?
• JS
was
designed
to
add
interac)vity
to
HTML
pages
• Dynamic
HTML
• Can
react
to
events:
page
has
finished
loading,
user
clicks..
• Data
valida)on
• Browser
detec)on
• Cookies
4. Compa)bility
• Old
or
rare
browsers
• PDA
or
Mobile
phones
• JavaScript
execu)on
disabled
• The
use
of
speech
browser
• Browser
incompa)bilites
5. JavaScript
Today:
AJAX
• JavaScript
is
heavily
used
in
AJAX-‐based
sites
• AJAX:
asynchronous
JavaScript
and
XML
– group
of
interrelated
techniques
used
on
the
client-‐side
to
create
rich
web
apps
where
data
is
retrieved
from
the
server
in
the
background.
• Example
usage:
Gmail,
Google
Maps
6. Google
Web
Toolkit
• Great
tool
for
crea)ng
AJAX/JS-‐based
sites
• Coding
is
done
with
Java
which
is
compiled
to
JavaScript
• Resolves
browser
incompa)bilies
• See
Example:
– hZp://gwt.google.com/samples/Showcase/
Showcase.html
12. Variables
• Values
are
stored
in
variables
• Variables
are
declared:
– var carname;
• Assigning
value
– carname = "volvo";
• Together
– var carname = "volvo";
14. Comparison
(w3schools)
<script type="text/javascript">
//<![CDATA[
var d = new Date();
var time = d.getHours();
if ( time < 10 )
{
document.write("<b>Good morning</b>");
}
//]]>
</script>
15. Comparison
(w3schools)
<script type="text/javascript">
//<![CDATA[
var d = new Date();
var time = d.getHours();
if ( time < 10 )
{
document.write("<b>Good morning</b>");
}
else
{
document.write("<b>Good Day</b>");
}
//]]>
</script>
16. Repeat
(w3schools)
<script type="text/javascript">
//<![CDATA[
var i=0;
while (i<=5)
{
document.write("The number is " + i);
document.write("<br />");
i = i + 1;
}
//]]>
</script>
21. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Embed Example</title>
<meta http-equiv="content-type" content="application/xhtml+xml; charset=utf-8" />
<script type="text/javascript">
//<![CDATA[
function askQuestion()
{
var name = prompt("Please enter your name","Harry Potter");
if ( name!=null && name!="" )
{
alert("Hello " + name + "! How are you today?");
}
}
//]]>
</script>
</head>
<body>
<input type="button" onclick="askQuestion();" value="Question for me" />
</body>
</html>
23. JS
Events
• Mouse
click
(onclick)
• Web
page
loading
(onload)
• Mousing
over
and
out
(onmouseover
onmouseout)
• Submiang
HTML
form
(onsubmit)
24. About
Events
• You
may
cancel
some
events:
– <a href=http://www.tamk.fi/
onclick="alert('message'); return
false;">
• Example
– <form name="myform" action=""
onsubmit="return validate();">
29. DOM?
• Specifica)on
how
to
access
(X)Html
–
elements
• Different
levels
of
DOM:
0,
1,
and
2
30. window
-‐
object
• Every
reference
to
other
objects
is
done
via
the
window
–
object
• You
don't
have
to
use
the
reference
in
your
code:
– window.document.form.height.value
=
– document.form.height.value
• Window
methods
– alert,
close,
confirm,
open,
prompt,
setTimeOut
32. navigator
-‐
object
• navigator
tells
informa)on
about
your
browser
• Client-‐sniffing
var browser = navigator.appName;
var b_version = navigator.appVersion;
var version = parseFloat(b_version);
document.write("Browser name: "+ browser);
document.write("<br />");
document.write("Browser version: "+ version);
33. document
-‐
object
• Collec)on
of
elements
in
the
html-‐page
• Crea)ng
Nodes
– createElement("element
name")
– createTextNode("text")
• Walk
the
Tree
– getElementsByTagName
– getElementById
• See:
hZp://www.howtocreate.co.uk/tutorials/
javascript/domstructure
34. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta http-equiv="content-type" content="application/xhtml+xml; charset=utf-8" />
<script type="text/javascript">
//<![CDATA[
function change()
{
// Get list of ALL <h1> - elements
var listOfHeading1 = window.document.getElementsByTagName("h1");
// Find the first <h1> - element in the list
var heading1 = listOfHeading1[0];
// Get the child - element of the first <h1> - element (Text)
var text = heading1.firstChild;
// Replace the text
text.data = "Hello from JS!";
}
//]]>
</script>
</head>
<body>
<h1>Title</h1>
<input type="submit" onClick="change();" value="click!"/>
</body>
</html>
35. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<meta http-equiv="content-type" content="application/xhtml+xml; charset=utf-8" />
<script type="text/javascript">
//<![CDATA[
function change()
{
// Reference to the table - element
var table = document.getElementById("mytable");
var tr = document.createElement("tr"); // <tr>
var td1 = document.createElement("td"); // <td>
var td1Text = document.createTextNode("New Cell"); // "New Cell"
td1.appendChild(td1Text); // <td>New Cell</td>
var td2 = document.createElement("td"); // <td>
var td2Text = document.createTextNode("New Cell"); // "New Cell"
td2.appendChild(td2Text); // <td>New Cell</td>
tr.appendChild(td1);
tr.appendChild(td2);
table.appendChild(tr);
}
//]]>
</script>
</head>
<body>
<table id="mytable" border="1">
<tr><td> </td><td> </td></tr>
<tr><td> </td><td> </td></tr>
<tr><td> </td><td> </td></tr>
</table>
<input type="submit" onClick="change();" value="Add Row"/>
</body>
</html>