Use Free iOS App and Open Source Software to convert real-world objects to 3D houses in Perfume World website.
This document is Logan Armstrong's 2016 portfolio, which includes his resume, examples of 3D modeling and animation work, and descriptions of projects. It summarizes his skills and experience in 3D software such as 3DS Max, skills in modeling, texturing and animation. It also outlines educational background in digital animation and game design at Ferris State University and Grand Rapids Community College.
This document introduces turtle graphics in Microsoft Small Basic. It describes using the Turtle object to move and draw on screen by setting its properties like X, Y, speed and angle. Operations like move, turn, pendown and penup control the turtle. Loops can be used to create colorful designs by changing pen color and moving the turtle repeatedly. Examples demonstrate drawing a triangle and multiple graphics using these techniques.
1) The document discusses the use of Photoshop, 3D Studio Max, and AutoCAD for theatre design projects. 2) In Photoshop, the author created a mood board, costume drawings, and set designs for "The Importance of Being Earnest". 3) In 3D Studio Max, a curved table with carved legs was modeled for a set design. 4) AutoCAD exercises demonstrated techniques like offsetting, rotating, and dimensioning to design a floppy disk.
This document outlines a project to develop a generic platform for designing art, artifacts, and handicrafts. The project aims to bring traditional art forms into the digital world by building tools and techniques for creating art through simulation and representation. Work done so far includes designing a comic app framework that allows cropping images, character design through polygon cutting, and displaying designed characters in a comic slideshow. Future work includes adding callouts to comic characters and connecting them to display a full comic experience. The project explores Android and graphics capabilities for image editing, transformation, and developing a new generic art design platform and tools.
This document summarizes Rich Diamant's presentation on using Autodesk Mudbox for modeling characters in Autodesk 3ds Max and Maya. It discusses modeling methods for matching high resolution detail to arbitrary meshes. It also describes the character modeling pipeline used for Uncharted: Drake's Fortune, including the goals of realistic characters that emote well and look good close up for both cinematics and games. Key parts of the pipeline included using arbitrary meshes with blend shapes, creating wrinkle maps in Mudbox, and ensuring models met budget and quality goals for the PlayStation 3.
This document summarizes the evolution of graphics in games from text-based games in the 1970s-1990s to modern 3D graphics. It covers early vector and full motion video games, as well as 2D side-scrolling and top-down games. It then discusses 2.5D, fixed 3D, first-person and third-person 3D games. The document concludes with sections on stereographic, multi-monitor, and augmented reality graphics.
This document outlines a project to develop a generic platform for designing art, artifacts, and handicrafts using digital tools. The objectives are to bring traditional art forms into the digital world and provide an immersive experience for users. The scope involves creating tools and techniques for 2D and 3D representation of various arts. Work done so far includes designing a comic app framework using images, cropping, and saving to an SD card. Character design tools allow cutting images into polygon shapes. Future work includes adding callouts to comic characters and integrating different art forms like threads, nails, and mud into the platform.
This document introduces the Shapes object in Microsoft Small Basic, which allows users to add, manipulate, and animate shapes. It describes operations like AddRectangle, HideShape, ShowShape, SetOpacity, Move, Animate, and Zoom to modify properties and position of shapes. Examples are provided to demonstrate rotating a shape using a For loop and animating a shape's movement from one position to another. The document aims to teach users how to create and manipulate shapes using the Shapes object.
Presentation show how to create your own owl with Blender. The presentation is for beginners who want to start ;)
The document discusses the process of animation including pre-production, production, and post-production. It covers skills needed for 2D and 3D animation like drawing and use of software. Frame rate, file organization, storyboards, audio recording and editing, sound design, and final composite are some key aspects covered. The document provides information on these topics with the aim of introducing the field of animation.
The document describes experiments creating pixel art for a game using the pencil tool in Photoshop. Clipping masks were used to more easily draw wallpaper stripes without overlapping the floor. For the final product, the author will use the pencil tool to create pixel art as required but not other elements like wallpaper stripes since the game styles differ.
This document discusses using the GraphicsWindow object in Microsoft Small Basic to create graphical programs. It introduces properties like PenColor, PenWidth, and BrushColor that control how shapes are drawn. Operations like DrawRectangle, DrawEllipse, and DrawLine allow creating colored shapes. Examples demonstrate setting graphics window properties, using random colors, and displaying images and messages. The document encourages readers to apply their learning by writing a program displaying overlapping shapes, random rectangles, a resized image, and a message box.
This document provides information about the Aurora 3D Animation Maker software. It describes how the software allows users to easily create 3D title animations and banners and export them in various formats like video, flash and images. The document outlines the key features of the software like inclusion of various text and shape templates, flexibility in bevel effects, lighting adjustment and importing/exporting capabilities. It also details the important tools in the software like the toolbar, properties window and animation window for designing the animations.
Spazi e desiderio nell'economia politica dell'immaginario
Hebrew presentation: Distinction between executive coaching and executive mentoring
This document summarizes trends and issues related to strategic patent management for 4G mobile communication technologies. It discusses the increasing number of patents in technologies like LTE and mobile WiMAX. It also analyzes patent portfolios and licensing issues, noting debates around patent pools and non-practicing entities (NPEs) seeking to enforce patents through litigation.
The document summarizes a study that investigates the risk and return of using a simple moving average (SMA) timing model across various markets compared to a buy-and-hold strategy. The study tested different SMA periods from 4 to 52 weeks on developed markets, emerging markets, and both combined. It found that an 8-week SMA period performed best overall based on annualized return, drawdown, and Sharpe ratio. However, 3 developed markets (Switzerland, US, UK) underperformed this model but performed best with longer 52-week SMA periods. The 8-week model outperformed buy-and-hold on average due to higher average profits compared to losses and lower drawdowns.
The document is a song about belonging to God as one's father. It expresses how even when feeling weary or far from God, the singer knows that God promised to hold them through all days. Though their spirit feels restless, the singer has no doubt that they belong to their father God. The chorus repeats that the singer belongs to their Abba Father God.
The document discusses the growth of financial services in India. It notes that India has a growing economy and high household savings rate, fueling growth in the banking, insurance, and financial markets sectors. It predicts these sectors will grow 4-5 times by 2020, creating over 9 million financial services jobs by 2022. The exponential growth of the financial sector presents many opportunities for professional and business growth, but taking advantage of them requires developing expertise in financial markets and continuous learning.