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Logan Armstrong
2016 Portfolio
loganarmstrong@yahoo.com
loganartstrong.blogspot.com
Resume
Logan Armstrong
13944 8th Ave
(616)717-0929
loganarmstrong@yahoo.com
loganartstrong.blogspot.com
SUMMARY
	 I am a hard working student who specializes in 3ds max and 3d modeling.
COMPUTER SKILLS
	 •	 3d Studio Max - Modeling & Unwrapping
•	 Adobe Photoshop - Painting & Texturing
	 •	 After Effects
	 •	Z Brush	 •	Photography
	 •	 Basic Processing and C# Programming
	 •	 Adobe Illustrator
	 •	 Unreal Engine 4
EXPERIENCE
	 Warehouse Clerk
	 Meijer Distribution
	 •	 June 2015 – August 2015
	 •	 My job was selecting and sorting orders to be distributed to stores.
	 Historic Fort Wayne Virtual Recreation
	 •	 This was a project from Kent Community Technical Center. We were recreating the historic
fort in a 3d game engine to be used on their educational tours.
	 •	 I was lead modeler for a project recreating the Historic Fort Wayne in 3d. We created it in 3ds
Max and Unreal Development Kit.
	 Volunteering - Kid’s Camp Counselor
	 •	 I was a camp counselor and work crew member for a youth camp run by my church.
	 •	 Summers of 2011-2014
ACCOMPLISHMENTS
	 •	 Took second place in the 3d Visualization and modeling competition at Skills USA Nationals
	 •	 Won Ferris State Frag Fest Game Jam in the fall of 2014
EDUCATION
	 Ferris State University 2014- present
	 Grand Rapids Michigan
	 Digital Animation and Game Design
	 •	 I will have completed two years of the Digital Animation and Game Design program by this 	
	 summer. I am currently take mostly 300 level classes.
	 Grand Rapids Community College 2014- present
	 Kent Community Technical Center 2013- 2014
	 •	 Animation and Game Design Program
Interior Render
This was a interior of a room created in 3ds max. I created the textures in Photo-
shop. This was a individual project I did for my 200 level animation class.
Exterior Enviroment
This Is my exterior render scene from Animation 3. I worked on this project with Blake Mi-
glio, Walter Horjus, and Tyreece Talbert. I worked mainly on modeling and texturing. We
used the Subaru Impreza I modeled and I made a few modifications to it to help it fit the
scene. The entire thing was done in 3ds Max and textured in Photoshop. Part of the project
was to create the scene in two different time of the day.
Exterior Enviroment
Still Life
This was a still life I modeled for class. It was based of a photograph by Harold Lee. I modeled
and created the render passes in 3ds Max. I then showed them compling in After Effects.
	 My version 			 Reference
Dota 2 Weapon
This is a sword I created for the character Juggernaut in the game Dota 2. This was from a
class project designed to teach us how to create game ready assets.
Dota 2 Weapon
Product Render
This was a photo realistic product render I did for the final project in my 300 level anima-
tion class. It was based on an Ion Air Pro helmet camera. It was created in 3ds max and
textured in Photoshop. I then created an animated commercial that is shown in my demo
reel. This was created in After Effects. My demo reel was also created in AFter Effects.
Z Brush Projects
This year I have started working on things in Z Brush, a digital sculpting program. Here are
a few of you creations.
Vehicle Model
This is a 3ds Max model of a Subaru Impreza I created for my 200 level animation class.
Cyber Tokyo
This was a prototype for a capture the flag fps game set in a cyberpunk version of Tokyo. The
level my group and I created was of a sky mall or elevated shopping area. I worked on this
with Max Overholser and Joe Senneker. I was mainly in charge of designing the level, pop-
ulating it with objects, texturing objects and managing the project. The level was created in
Unreal 4 engine and all the models were made in 3ds Max. There is some gameplay featured
in my demo reel.

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Portfolio

  • 2. Resume Logan Armstrong 13944 8th Ave (616)717-0929 loganarmstrong@yahoo.com loganartstrong.blogspot.com SUMMARY I am a hard working student who specializes in 3ds max and 3d modeling. COMPUTER SKILLS • 3d Studio Max - Modeling & Unwrapping • Adobe Photoshop - Painting & Texturing • After Effects • Z Brush • Photography • Basic Processing and C# Programming • Adobe Illustrator • Unreal Engine 4 EXPERIENCE Warehouse Clerk Meijer Distribution • June 2015 – August 2015 • My job was selecting and sorting orders to be distributed to stores. Historic Fort Wayne Virtual Recreation • This was a project from Kent Community Technical Center. We were recreating the historic fort in a 3d game engine to be used on their educational tours. • I was lead modeler for a project recreating the Historic Fort Wayne in 3d. We created it in 3ds Max and Unreal Development Kit. Volunteering - Kid’s Camp Counselor • I was a camp counselor and work crew member for a youth camp run by my church. • Summers of 2011-2014 ACCOMPLISHMENTS • Took second place in the 3d Visualization and modeling competition at Skills USA Nationals • Won Ferris State Frag Fest Game Jam in the fall of 2014 EDUCATION Ferris State University 2014- present Grand Rapids Michigan Digital Animation and Game Design • I will have completed two years of the Digital Animation and Game Design program by this summer. I am currently take mostly 300 level classes. Grand Rapids Community College 2014- present Kent Community Technical Center 2013- 2014 • Animation and Game Design Program
  • 3. Interior Render This was a interior of a room created in 3ds max. I created the textures in Photo- shop. This was a individual project I did for my 200 level animation class.
  • 4. Exterior Enviroment This Is my exterior render scene from Animation 3. I worked on this project with Blake Mi- glio, Walter Horjus, and Tyreece Talbert. I worked mainly on modeling and texturing. We used the Subaru Impreza I modeled and I made a few modifications to it to help it fit the scene. The entire thing was done in 3ds Max and textured in Photoshop. Part of the project was to create the scene in two different time of the day.
  • 6. Still Life This was a still life I modeled for class. It was based of a photograph by Harold Lee. I modeled and created the render passes in 3ds Max. I then showed them compling in After Effects. My version Reference
  • 7. Dota 2 Weapon This is a sword I created for the character Juggernaut in the game Dota 2. This was from a class project designed to teach us how to create game ready assets.
  • 9. Product Render This was a photo realistic product render I did for the final project in my 300 level anima- tion class. It was based on an Ion Air Pro helmet camera. It was created in 3ds max and textured in Photoshop. I then created an animated commercial that is shown in my demo reel. This was created in After Effects. My demo reel was also created in AFter Effects.
  • 10. Z Brush Projects This year I have started working on things in Z Brush, a digital sculpting program. Here are a few of you creations.
  • 11. Vehicle Model This is a 3ds Max model of a Subaru Impreza I created for my 200 level animation class.
  • 12. Cyber Tokyo This was a prototype for a capture the flag fps game set in a cyberpunk version of Tokyo. The level my group and I created was of a sky mall or elevated shopping area. I worked on this with Max Overholser and Joe Senneker. I was mainly in charge of designing the level, pop- ulating it with objects, texturing objects and managing the project. The level was created in Unreal 4 engine and all the models were made in 3ds Max. There is some gameplay featured in my demo reel.