Critical thinking is the kind of thinking that specifically looks for problems and mistakes. Regular people don't do a lot of it. However, if you want to be a great tester, you need to be a great critical thinker, too. Critically thinking testers save projects from dangerous assumptions and ultimately from disasters. The good news is that critical thinking is not just innate intelligence or a talent—it's a learnable and improvable skill you can master. Michael Bolton shares the specific techniques and heuristics of critical thinking and presents realistic testing puzzles that help you practice and increase your thinking skills. Critical thinking begins with just three questions—Huh? Really? and So?—that kick start your brain to analyze specifications, risks, causes, effects, project plans, and anything else that puzzles you. Join Michael for this interactive, hands-on session and practice your critical thinking skills. Study and analyze product behaviors and experience new ways to identify, isolate, and characterize bugs.
While providing raw data in places like Data.gov is a great first step in opening up government, it is insufficient. Realizing the spirit of the Open Government Directive will require dramatic improvements in user experience. Concrete examples to demonstrate how government agencies can harness the power of information visualization to give the American people the insights they need (not just the data needed) to make informed decisions and dramatically improve interactions with the government.
Ben Huh Keynote: LOLcats, FAILS, and Other Blunders from the Cheezburger NetworkSocialDevCamp Chicago
This document discusses the history and growth of Cheezburger, an early meme and humor website known for "I Can Has Cheezburger?" memes. It summarizes Cheezburger's exponential growth from 2007 to becoming one of the top comedy websites with over 1 billion views. It also discusses the founder's philosophy of keeping things simple to scale by using off-the-shelf and plug-and-play solutions wherever possible rather than custom building everything.
Greg Wilson - We Know (but ignore) More Than We Think#DevTO
This document contains the slides from a presentation on best practices for scientific computing. It discusses several key findings from studies on software engineering practices. Some of the main points summarized are:
- Early studies found that rigorous code inspections can remove 60-90% of errors before testing begins. Later work refined this by finding the first review and hour matter most.
- A classic 1975 study found that most errors are introduced during requirements and design, and errors become more expensive to fix the later they are found.
- More recent studies found that an individual's distance in an organization's structure is a better predictor of software quality than their geographic distance.
The document provides 13 simple rules for building a network:
1) There is no single right design; simpler is better; use standards whenever possible; document often; test designs before production; proactive monitoring saves time and money.
2) Ego has no place in design; the focus should be reliability, scalability and cost effectiveness for customers.
3) Labs are for testing; production networks should remain undisturbed; proper planning through communication ensures proper performance.
4) No manufacturer can solve all problems; limits to reliability and security are tied to budgets; the most secure device is disconnected; security requires constant learning.
The document summarizes the results of a heuristic evaluation of the Line application. It describes how the application addresses the 10 usability heuristics proposed by Jakob Nielsen. For each heuristic, it provides examples from the Line interface of how the application meets or could improve upon the heuristic. It also describes one privacy concern raised during an interview with a Line user regarding other users being able to view comments on their timeline posts.
This document provides information about an upcoming webinar series on time management and productivity training while working from home during the COVID-19 pandemic. It outlines planned topics for webinars over the next few weeks covering Microsoft Teams, security, habits, troubleshooting, Office 365 tools, collaboration practices, and project management. Contact information and links are provided for accessing training resources, attending webinars, and getting free trial access to an online course library. The document encourages making the most of this opportunity to learn new skills and explore personal interests through affordable or free online resources.
Sigma Open Tech Week: Bitter Truth About Software SecurityVlad Styran
This document discusses common problems with how application security is implemented. It argues that software developers often lack security knowledge and focus on functionality over security. Security teams also lack development experience and focus on compliance over practical security. As a result, security is treated as an afterthought through ineffective practices like sole reliance on penetration testing. The document recommends a proper Secure Development Lifecycle approach involving security training, secure coding practices, testing and ongoing improvements.
Multitaskers, are you overwhelmed by the flood of information coming at you every day? New data on mindfulness and multitasking is good for those who often find themselves juggling too many tasks at once.
Learn more from Daniel Goleman at http://bit.ly/MindfulMultitasking and http://morethansound.net/
The document provides guidance on using lean principles to start new projects. It recommends starting by identifying what you want to learn, how to measure learning, and what minimal product to build to enable measurement. Developers should declare assumptions as hypotheses and test them through frequent, small experiments. This allows learning quickly whether assumptions are right or wrong by implementing only what is needed to validate hypotheses rather than big initial plans. Key lessons include focusing on user needs, testing assumptions continuously, and having an open mind with a short feedback cycle.
Live Usability Lab ELUNA 2008: Long Beach Californiateaguese
The document discusses a presentation on user experience (UX) and usability testing. It provides definitions and examples of UX, usability, and the goals of user testing. It then demonstrates a live usability test of a library website where participants are observed searching for information on diabetes. Areas for improvement are identified.
This document discusses what makes a good information radiator for an agile team. It notes that information radiators publicly display information so people don't need to ask questions. Good radiators help teams self-organize, avoid surprises, assist with planning, and highlight work in progress. The document provides examples of simple and effective radiators like story walls, burn up charts, build lights, and riskometers. It emphasizes that radiators should focus on the work, be easily updated and understood, and reflect the team's changing work.
Online surveys have several advantages over traditional survey methods: they are convenient for respondents, allow for rapid deployment and return of responses, and provide design flexibility. However, online surveys also have some disadvantages: respondents may not cooperate or complete the surveys if annoyed, and the lack of an interviewer means responses cannot be clarified or probed, reducing reliability. In conclusion, while online surveys provide benefits like convenience and low costs, their drawbacks including potential non-cooperation and less reliable responses must be considered.
The document provides an overview of a workshop on usability techniques. It discusses several techniques in detail, including active listening, contextual inquiry, personas, card sorting, prototyping, and usability evaluations. For each technique, it describes what the technique is, how it is done, best practices, references for further information, and tips for facilitation. The goal of the workshop is to help participants understand the value of user-centered design and gain knowledge and experience with core usability methods.
Usability Workshop at Lillebaelt AcademyDániel Góré
The document summarizes key points about usability workshops and testing. It defines usability and discusses its importance. Usability is defined as how easy user interfaces are to use based on factors like learnability, efficiency and satisfaction. The document outlines usability testing methods like card sorting, prototyping and A/B testing. It emphasizes the need to test assumptions and iteratively improve products based on user research.
Ok Festival 2014: Usability Testing WorkshopClaus Höfele
This document outlines an upcoming usability testing workshop to be run by Lydia Dreyer and Claus Höfele. The workshop will cover how to conduct usability testing through setting tasks, recruiting participants, setting up tests, observing participants, and debriefing. Usability testing is highlighted as an effective method for understanding user experiences.
Slides from my "Usability Testing How To's" workshop with Event Handler.
http://www.eventhandler.co.uk/events/uxnightclass-usability2
Westminster Hub, London UK 22 January 2014
===
Who is it for?
This workshop is for those who want to create products that will be easy to use. Usability testing is an important part of the process of designing digital products, but it can often be overlooked due to time, money, and training constraints. In this workshop you'll learn how to test any product's usability without spending a large amount of time and money. And how to use what you've learned to improve the product.
Who is it taught by?
This workshop is being taught by Evgenia Grinblo @grinblo, User Experience Specialist at mobile agency, Future Workshops. Born in Siberia, Jenny freelanced and trained in ethnographic research in Israel and the USA, before bringing her talent to the UK. Her pet peeve is badly written error-messages and she has a growing collection of them. You'll find her speaking on empathy, UX, and other passions.
What you'll learn
An introduction to usability testing - what is it?
Who should you test your product on?
What do you test?
How to facilitate a test and get reliable results
How to manage data and act on your findings with your team
Tools: Cheap, quick and effective testing tools for mobile and the web.
The document discusses the elements of user experience design. It introduces the five planes of user experience - strategy, scope, structure, skeleton, and surface. Each plane contains different aspects of design such as user needs, information architecture, and visual design. The document uses these planes to break down the design of common elements like search engines. It emphasizes the importance of an iterative and user-centered design process.
EdUI 2016: How to Implement Low-Tech, High-Impact Usability TestingMelissa Eggleston
1) The document outlines how to conduct low-tech, high-impact usability testing through a workshop discussing the "5 Fs" of guerrilla usability testing: fast, frugal, flexible, frequent, and fearless.
2) Attendees learned how to determine a research question, develop a testing plan, conduct a test, analyze results, and share findings. Activities included writing a testing script and conducting a mock test.
3) Tips were provided for selling usability testing to others by showing potential return on investment and giving options, talking points, and suggestions for getting buy-in for a regular testing plan. The overall goal was to practice affordable usability testing techniques.
The document summarizes different low-cost methods for conducting user research on web products with limited resources. It discusses using heatmapping and analytics tools to evaluate existing use, as well as virtual usability testing, guerrilla testing, and microfeedback forms to gather user experience feedback during the design process. Specific tools mentioned include CrazyEgg, Google Analytics, Usabilla, and building your own microfeedback forms. Examples are provided from a case study of redesigning a university library website.
The document discusses the importance of usability testing in website and application design. It defines usability as how easy user interfaces are to use. The main points of usability testing are to inform design decisions rather than prove one design is better than another. Usability testing evaluates how learnable, efficient, memorable, error-proof, and satisfying a design is to use based on feedback from real users. The document dispels common myths that usability testing is too costly, will delay projects, or limits creativity. It argues that usability testing can actually improve designs and be completed quickly and cost-effectively.
"Open" includes users - Leverage their inputRandy Earl
This document discusses various user research methods that can be used to improve open source software and ensure diversity. It begins by explaining the importance of intentionally including a diverse user base to drive innovation. It then provides an overview of common user research methods such as interviews, usability testing, card sorting, and analytics reviews. Specific examples are given around label testing and task-based navigation that resulted in improved user experiences and outcomes. The overall message is that proactively involving and understanding users is critical for the success of any software, including open source projects.
The document discusses various methods for measuring user experience (UX), including observing how users interact with an application, listening to their feedback, and analyzing usage data. It recommends conducting task-based observations of users thinking out loud and recording their screens. Surveys can gather general feedback, while specialized questions should avoid bias. Eye tracking and usage logs provide objective data on what users look at and do. Heuristic evaluation involves rating an app against usability best practices. Together, these methods support continuous UX improvement.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
The document describes the experience of a private citizen trying to use the EPA website to determine the water quality of the Chesapeake Bay and whether it is safe to swim in certain areas, but finding the site difficult to navigate with inconsistent designs, jargon, and data that is unclear about basic questions around swimming safety.
Usability Tips And Tricks For Beginners Experience Dynamics Web SeminarExperience Dynamics
Usability is commonly thought of as the art and science of making things easy to use.
What is behind the science of usability? How do we know when something is easy, easy to learn and satisfying?
Why is usability so important for any product, website, software or web application (including Rich Internet Applications)?
This document provides an overview of usability testing and highlights from its history. It discusses why usability testing is important and how even simple, qualitative testing can identify major usability issues. Examples of usability metrics like effectiveness, efficiency and satisfaction are given. The document then describes how to plan and conduct DIY usability tests with only a few participants through defining goals, tasks, recruiting testing and debriefing. It also discusses testing accessibility, mobile usability, and using tools like prototyping and A/B testing.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Carol Smith
Presented at CodeMash 2013.
If this sounds familiar it is time to make big changes or look for a new job. Failing your users will only end badly. In this session we look at the assumptions that are all-too-often made about users, usability and the User Experience (UX). In response to each of these misguided statements Carol will provide a quick method you can conduct with little or no resources to debunk these myths.
This document provides summaries of several guidelines and methods for human-computer interaction (HCI). It discusses Shneiderman's Eight Golden Rules for designing user interfaces, Norman's seven principles of interaction design, Norman's model of the interaction process, Nielsen's ten usability heuristics, contextual inquiry for understanding user needs, and cognitive walkthrough for evaluating design. The summaries focus on key principles for making interfaces easy to use, learn, and remember through consistency, feedback, affordances, mapping to real world concepts, error prevention, and minimizing memory load.
The document discusses testing a prototype for an online dictionary website. It describes the goal of allowing users to create accounts, save words to personal lexicons, and tag words. It then provides sample test questions to evaluate usability, such as how a user would log in, look up a word they previously saved, and save/tag a new word. Next, it lists heuristics for user interface design, such as maintaining visibility of system status, using natural language, allowing user control and undo/redo, consistency, and preventing errors.
Lectures for Masterclass Customer Experience Strategie & Executie @Business University Nyenrode
user/customer centric design principes voor digital touchpoints & Usability & user experience principes
Determining a system's requirements involves understanding the problem from the customer's perspective, as the customer may not fully understand the problem themselves. The software engineer must work to determine what tasks and qualities the desired solution should have based on information from the customer. Requirements analysis is the process of establishing what services the system should provide and constraints it must operate under.
Usability refers to how easy user interfaces are to use. It is measured based on six factors: effectiveness, learnability, efficiency, memorability, error prevention, and satisfaction. Usability testing should start early in the design process and continue through iterations to refine the design. Implementing usability principles leads to products that are intuitive and enjoyable to use, improving user experience and business outcomes.
This document provides a summary of 10 usability and user experience guidelines that can help make someone a better web designer. The guidelines discussed include mental models, the 80/20 rule, Fitts' law, Hick's law, the seven plus or minus two rule, the two second rule, the F-shaped reading pattern, the trunk test, consistency, and the principle that form follows function. Each guideline is briefly explained in 2-3 sentences with examples given for some. References for further reading on user experience design are also provided.
Usability testing involves planning studies to test a digital product. Key steps in planning include defining goals and participants, designing tasks, scheduling tests, and determining testing methods. Tests can be conducted remotely or in-person. Moderated tests involve a moderator guiding participants through tasks while they think aloud. Unmoderated tests use automated tools to gather metrics from participants remotely. Findings are analyzed to identify usability issues and improve the product's design. Mobile testing requires adaptations for its form factor. Fitting research into agile development requires parallel or staggered sprints.
Measuring the Impact of Network Latency at TwitterScyllaDB
Widya Salim and Victor Ma will outline the causal impact analysis, framework, and key learnings used to quantify the impact of reducing Twitter's network latency.
Quality Patents: Patents That Stand the Test of TimeAurora Consulting
Is your patent a vanity piece of paper for your office wall? Or is it a reliable, defendable, assertable, property right? The difference is often quality.
Is your patent simply a transactional cost and a large pile of legal bills for your startup? Or is it a leverageable asset worthy of attracting precious investment dollars, worth its cost in multiples of valuation? The difference is often quality.
Is your patent application only good enough to get through the examination process? Or has it been crafted to stand the tests of time and varied audiences if you later need to assert that document against an infringer, find yourself litigating with it in an Article 3 Court at the hands of a judge and jury, God forbid, end up having to defend its validity at the PTAB, or even needing to use it to block pirated imports at the International Trade Commission? The difference is often quality.
Quality will be our focus for a good chunk of the remainder of this season. What goes into a quality patent, and where possible, how do you get it without breaking the bank?
** Episode Overview **
In this first episode of our quality series, Kristen Hansen and the panel discuss:
⦿ What do we mean when we say patent quality?
⦿ Why is patent quality important?
⦿ How to balance quality and budget
⦿ The importance of searching, continuations, and draftsperson domain expertise
⦿ Very practical tips, tricks, examples, and Kristen’s Musts for drafting quality applications
https://www.aurorapatents.com/patently-strategic-podcast.html
Choose our Linux Web Hosting for a seamless and successful online presencerajancomputerfbd
Our Linux Web Hosting plans offer unbeatable performance, security, and scalability, ensuring your website runs smoothly and efficiently.
Visit- https://onliveserver.com/linux-web-hosting/
Details of description part II: Describing images in practice - Tech Forum 2024BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
How RPA Help in the Transportation and Logistics Industry.pptxSynapseIndia
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
Best Programming Language for Civil EngineersAwais Yaseen
The integration of programming into civil engineering is transforming the industry. We can design complex infrastructure projects and analyse large datasets. Imagine revolutionizing the way we build our cities and infrastructure, all by the power of coding. Programming skills are no longer just a bonus—they’re a game changer in this era.
Technology is revolutionizing civil engineering by integrating advanced tools and techniques. Programming allows for the automation of repetitive tasks, enhancing the accuracy of designs, simulations, and analyses. With the advent of artificial intelligence and machine learning, engineers can now predict structural behaviors under various conditions, optimize material usage, and improve project planning.
How Social Media Hackers Help You to See Your Wife's Message.pdfHackersList
In the modern digital era, social media platforms have become integral to our daily lives. These platforms, including Facebook, Instagram, WhatsApp, and Snapchat, offer countless ways to connect, share, and communicate.
RPA In Healthcare Benefits, Use Case, Trend And Challenges 2024.pptxSynapseIndia
Your comprehensive guide to RPA in healthcare for 2024. Explore the benefits, use cases, and emerging trends of robotic process automation. Understand the challenges and prepare for the future of healthcare automation
論文紹介:A Systematic Survey of Prompt Engineering on Vision-Language Foundation ...Toru Tamaki
Jindong Gu, Zhen Han, Shuo Chen, Ahmad Beirami, Bailan He, Gengyuan Zhang, Ruotong Liao, Yao Qin, Volker Tresp, Philip Torr "A Systematic Survey of Prompt Engineering on Vision-Language Foundation Models" arXiv2023
https://arxiv.org/abs/2307.12980
An invited talk given by Mark Billinghurst on Research Directions for Cross Reality Interfaces. This was given on July 2nd 2024 as part of the 2024 Summer School on Cross Reality in Hagenberg, Austria (July 1st - 7th)
Are you interested in dipping your toes in the cloud native observability waters, but as an engineer you are not sure where to get started with tracing problems through your microservices and application landscapes on Kubernetes? Then this is the session for you, where we take you on your first steps in an active open-source project that offers a buffet of languages, challenges, and opportunities for getting started with telemetry data.
The project is called openTelemetry, but before diving into the specifics, we’ll start with de-mystifying key concepts and terms such as observability, telemetry, instrumentation, cardinality, percentile to lay a foundation. After understanding the nuts and bolts of observability and distributed traces, we’ll explore the openTelemetry community; its Special Interest Groups (SIGs), repositories, and how to become not only an end-user, but possibly a contributor.We will wrap up with an overview of the components in this project, such as the Collector, the OpenTelemetry protocol (OTLP), its APIs, and its SDKs.
Attendees will leave with an understanding of key observability concepts, become grounded in distributed tracing terminology, be aware of the components of openTelemetry, and know how to take their first steps to an open-source contribution!
Key Takeaways: Open source, vendor neutral instrumentation is an exciting new reality as the industry standardizes on openTelemetry for observability. OpenTelemetry is on a mission to enable effective observability by making high-quality, portable telemetry ubiquitous. The world of observability and monitoring today has a steep learning curve and in order to achieve ubiquity, the project would benefit from growing our contributor community.
BT & Neo4j: Knowledge Graphs for Critical Enterprise Systems.pptx.pdfNeo4j
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.
Mitigating the Impact of State Management in Cloud Stream Processing SystemsScyllaDB
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states.
In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing.
Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
7 Most Powerful Solar Storms in the History of Earth.pdfEnterprise Wired
Solar Storms (Geo Magnetic Storms) are the motion of accelerated charged particles in the solar environment with high velocities due to the coronal mass ejection (CME).
4. Why do usability? Diebold Voting System Has 'Delete' Button for Erasing Audit Logs Wired News (03/03/09) Zetter, Kim Auditors report: "The proximity of the clear button to the "print" and "save as" buttons raises the risk of the logs being erased accidentally, and the system provides no warning to operators of the danger of clicking on the button."
7. Progressive disclosure : Showing overviews and hiding details until the user requests them. Affective : Appealing to the emotions of the user. Affordance : Property of a thing which determines how it is (or can be) used.
10. A: Money B: People C: Utility D: !@#$# economists! What do economists study most?
11.
12. C: Utility We will call this ‘happiness’ or ‘satisfaction’. “…changes in utility are sometimes expressed in units called utils.” (Wikipedia)
13. For our purposes … Something is Pareto Optimal if we can’t make someone better off without making someone else worse off.
14.
15. Usability: “ The degree to which an object, device, software application, etc. is easy to use with no specific training” - Wikipedia
16. Usability: “ The degree to which an object, device, software application, etc. is easy to use with no specific training” - Wikipedia “ Quite simply, usability is making your site easy for your customers to find the exact information they need when they need it.” – www.searchenginewriting.com
17. Usability: “ The degree to which an object, device, software application, etc. is easy to use with no specific training ” - Wikipedia “ Quite simply, usability is making your site easy for your customers to find the exact information they need when they need it.” – www.searchenginewriting.com “ Usability is the study of how to Pareto optimize your website or application”
23. Fixed Action Pattern: A behavioral sequence that runs to completion. It has a trigger feature (releaser) plus a sequence, and in people is usually cultural. Our take home: People like patterns. We’ll come back to this in a bit.
25. Form Follows Function Beyond the introductory level this principle becomes more complicated. But this is an introduction to usability, so we’ll stick with it We’ll come back to this in a bit too. Function first. Then form.
41. Implications Words Count. Words are the steak, not the sizzle. (And use sans serif, scalable. No A -A band aid crap)
42. Implications Plan for the scent of information. Be reversible. Allow users to undo mistakes. Garden Path: a sequence of actions a user takes that each seem to be leading to the desired outcome but don't produce the desired result in the end.
43. Don't let the exciting, the periphery, drive you out of your core business Rule 3
44. Don’t focus on everything equally: Vegas effect. What is the most important: remember economics Rule 4
53. Summary Usability is important. You think so they don’t have to. Every decision is a trade-off. If you can, separate design, usability, focus, user experience. They are different. Learn the vocabulary
54. More Information? MIT Usability Guidelines: http://web.mit.edu/is/usability/usability-guidelines.html SUS, a quick and dirty usability scale http://www.usabilitynet.org/trump/documents/Suschapt.doc Designing for the Scent of Information Email me for a copy Vocabulary http://www.usabilityfirst.com/glossary/main.cgi Humor http://www.ok-cancel.com Yahoo Design Pattern Library http://developer.yahoo.com/ypatterns/
55. "Civilization advances by extending the number of operations we can perform without thinking about them“ Alfred North Whitehead (1861 – 1947)
56. Usability Testing End User Usability 161 Secondary School Teachers filled in on line form. 73% had no affiliation to Cornell, 7.5% were Cornell alums. 46% were not within driving distance of Cornell. Admin Usability 8 Detailed interviews (1 hr +) conducted on 1 day. Effort to produce these results: End user: 160 hours over a month, Admin; 45 hours over three weeks.
57. Usability Findings - Overall 68.3% used the net to find educational information 37% had never looked for educational materials at Cornell. 27% had looked “once or twice” They expected access to a very broad range of material. 33% would expect to find material in ‘Outreach’ section.
58. Usability Findings - Interface Search 55% of respondents did not like the “simple search”. Simple search with Primary and Secondary browse was most preferred. Browsing as a hierarchical sequence “is desirable” > 86%) >90% said program profile page was well designed. Search + Browse ‘front and center’ is essential.
59. Key Features of our execution Search and Browse Not trying to replace other sites. Refers people onward at Cornell. Reports: Ability to revise search and browse. Add to taxonomy Track and count search terms
62. Usability Economics Psychology Human Factors Tips &Tricks 4 Rules Bauhaus Click, Whirr Choices, choices Scent Utility Theory SUS Examples More information
Editor's Notes
Notes: Less technical. Show rule then principle. Start with the humboldt county error to explain importance, remove the confirm button. Don’t go into the pareto thing – just say make people better off without making people worse off, and tradeoffs. Use lab of O for choices.