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edUI October 2016
How to Implement
Low Tech, High Impact
Usability Testing
Workshop with Julie Grundy (@julie_away) and
Melissa Eggleston (@melissa_egg)
You will want Wifi - Network: edUi2016 PW: eduiconf
Download materials - melissaegg.com/blog
Please feel free to jump in with questions. This is an interactive
workshop, not a keynote by Steve Krug!
Introductions &
Icebreaker
Discuss
What is the worst experience
you've ever had with a website?
Why was it bad? How did you feel?
Goals
Goals for our session
1. Understand how to set up and conduct
tests “guerrilla style.”
2. Practice creating and conducting a
usability test.
3. Give you ideas to sell usability testing
to others in your organization.
4. Have fun!
The 5 Fs
Guerrilla Usability
Testing Overview
Fast
Photo courtesy of Justin Faberge on Flickr Creative Commons
https://www.flickr.com/photos/jml78/
Photo courtesy of Vince Alongi on Flicker Creative Commons
https://www.flickr.com/photos/vincealongi/
Photo courtesy of Jelene Morris on Flicker Creative Commons
https://www.flickr.com/photos/jelene/
Photo courtesy of Zemlinki! on Flicker Creative Commons
https://www.flickr.com/photos/zemlinki/
Photo courtesy of Eden, Janine and Jim on Flicker Creative Commons
https://www.flickr.com/photos/edenpictures/
5 Main Components of a Test
1. Determine your research question
2. Develop a testing plan
3. Conduct your test
4. Analyze your data
5. Share your new insights
Determine your research question
Examples:
1. Do visitors know that this is a button?
2. Is the search box obvious enough?
3. Is this directory search effective?
4. Do visitors quickly get what this website is?
5. Can students find financial aid information?
6. Can people find and download software?
7. Do people know the difference between a pledge
and a gift?
Testing Plan
What
Who
When
Where
How
We’ll talk about getting
buy in for your testing plan
near the end of our session!
Keys for Successful Tests
Plan your time
● 1 hour to write your test script
● 15 minutes to beta test and make changes
● 2 hours to set up and test 6 - 10 people
● 1 hour to write up findings
A little over 4 hours for super helpful direction
on what to improve on your website!
Things you’ll need
● Sign - “Want a free cup of coffee?”
● Computer - yours or theirs
● Table and three chairs - for ease
● Something to take notes - pen and
notebook, another computer
● Good attitude - you will get some “no”s
Have an incentive
Photo courtesy of
http://www.cookiesociety.com/
Three Roles: Facilitator, Notetaker, Bouncer
Be professional and friendly
Prep your poker face
Photo courtesy of Play Among Friends Paf on Flicker Creative Commons
https://www.flickr.com/photos/playamongfriends/
Run a beta test
Photo courtesy of Daniella Vereeken on Flicker Creative Commons
https://www.flickr.com/photos/14805366@N03/1561893602
EdUI 2016: How to Implement Low-Tech, High-Impact Usability Testing
Typical guerrilla testing script
● Intro/disclaimer
● Demographic questions
● 3 - 5 tasks or questions (avoid leading questions!)
● Exit questions
Confirm
Activities
Activity 1: Write Your Script
● Groups of 2
● Each determine your unique research
question
● Go to melissaegg.com/blog to
download testing script to edit
● Edit your test script (i.e. create a script
that you can use)
Activity 2: Conduct Your Test
● New groups of 3
● Determine whose problem y’all will test
● Decide on roles (facilitator, test taker,
note taker)
● Conduct your usability test
Congrats! You did it!
How was it?
Analyze & report test findings
● Spreadsheet
● High level summary
● Screenshots on table
Selling others on your testing plan
● Show potential return on investment (ROI)
From Irfan Ahmad on
http://www.digitalinformationworld.com/2016/10/infographic-the-business-value-of-ux-design.html?m=1
Selling others on your testing plan
● Give multiple testing options (A, A-, B)
● Give talking points to supervisor
● Get on a regular testing plan
● Suggest five second testing
Any testing is learning, and any learning is
better than putting your head in the sand.
Melissa Eggleston - melissa@melissaegg.com
Julie Grundy - julie.grundy@duke.edu
Go forth and test!
Thank you!

More Related Content

EdUI 2016: How to Implement Low-Tech, High-Impact Usability Testing

  • 1. edUI October 2016 How to Implement Low Tech, High Impact Usability Testing Workshop with Julie Grundy (@julie_away) and Melissa Eggleston (@melissa_egg) You will want Wifi - Network: edUi2016 PW: eduiconf Download materials - melissaegg.com/blog
  • 2. Please feel free to jump in with questions. This is an interactive workshop, not a keynote by Steve Krug! Introductions & Icebreaker
  • 3. Discuss What is the worst experience you've ever had with a website? Why was it bad? How did you feel?
  • 5. Goals for our session 1. Understand how to set up and conduct tests “guerrilla style.” 2. Practice creating and conducting a usability test. 3. Give you ideas to sell usability testing to others in your organization. 4. Have fun!
  • 6. The 5 Fs Guerrilla Usability Testing Overview
  • 7. Fast Photo courtesy of Justin Faberge on Flickr Creative Commons https://www.flickr.com/photos/jml78/
  • 8. Photo courtesy of Vince Alongi on Flicker Creative Commons https://www.flickr.com/photos/vincealongi/
  • 9. Photo courtesy of Jelene Morris on Flicker Creative Commons https://www.flickr.com/photos/jelene/
  • 10. Photo courtesy of Zemlinki! on Flicker Creative Commons https://www.flickr.com/photos/zemlinki/
  • 11. Photo courtesy of Eden, Janine and Jim on Flicker Creative Commons https://www.flickr.com/photos/edenpictures/
  • 12. 5 Main Components of a Test 1. Determine your research question 2. Develop a testing plan 3. Conduct your test 4. Analyze your data 5. Share your new insights
  • 13. Determine your research question Examples: 1. Do visitors know that this is a button? 2. Is the search box obvious enough? 3. Is this directory search effective? 4. Do visitors quickly get what this website is? 5. Can students find financial aid information? 6. Can people find and download software? 7. Do people know the difference between a pledge and a gift?
  • 14. Testing Plan What Who When Where How We’ll talk about getting buy in for your testing plan near the end of our session!
  • 16. Plan your time ● 1 hour to write your test script ● 15 minutes to beta test and make changes ● 2 hours to set up and test 6 - 10 people ● 1 hour to write up findings A little over 4 hours for super helpful direction on what to improve on your website!
  • 17. Things you’ll need ● Sign - “Want a free cup of coffee?” ● Computer - yours or theirs ● Table and three chairs - for ease ● Something to take notes - pen and notebook, another computer ● Good attitude - you will get some “no”s
  • 18. Have an incentive Photo courtesy of http://www.cookiesociety.com/
  • 19. Three Roles: Facilitator, Notetaker, Bouncer
  • 21. Prep your poker face Photo courtesy of Play Among Friends Paf on Flicker Creative Commons https://www.flickr.com/photos/playamongfriends/
  • 22. Run a beta test Photo courtesy of Daniella Vereeken on Flicker Creative Commons https://www.flickr.com/photos/14805366@N03/1561893602
  • 24. Typical guerrilla testing script ● Intro/disclaimer ● Demographic questions ● 3 - 5 tasks or questions (avoid leading questions!) ● Exit questions
  • 26. Activity 1: Write Your Script ● Groups of 2 ● Each determine your unique research question ● Go to melissaegg.com/blog to download testing script to edit ● Edit your test script (i.e. create a script that you can use)
  • 27. Activity 2: Conduct Your Test ● New groups of 3 ● Determine whose problem y’all will test ● Decide on roles (facilitator, test taker, note taker) ● Conduct your usability test
  • 28. Congrats! You did it! How was it?
  • 29. Analyze & report test findings ● Spreadsheet ● High level summary ● Screenshots on table
  • 30. Selling others on your testing plan ● Show potential return on investment (ROI)
  • 31. From Irfan Ahmad on http://www.digitalinformationworld.com/2016/10/infographic-the-business-value-of-ux-design.html?m=1
  • 32. Selling others on your testing plan ● Give multiple testing options (A, A-, B) ● Give talking points to supervisor ● Get on a regular testing plan ● Suggest five second testing Any testing is learning, and any learning is better than putting your head in the sand.
  • 33. Melissa Eggleston - melissa@melissaegg.com Julie Grundy - julie.grundy@duke.edu Go forth and test! Thank you!