The Internet, today, has become an important part of our lives. The World Wide Web that was once a small and inaccessible data storage service is now large and valuable. Current activities partially or completely integrated into the physical world can be made to a higher standard. All activities related to our daily life are mapped and linked to another business in the digital world. The world has seen great strides in the Internet and in 3D stereoscopic displays. The time has come to unite the two to bring a new level of experience to the users. 3D Internet is a concept that is yet to be used and requires browsers to be equipped with in-depth visualization and artificial intelligence. When this material is included, the Internet concept of material may become a reality discussed in this paper. In this paper we have discussed the features, possible setting methods, applications, and advantages and disadvantages of using the Internet. With this paper we aim to provide a clear view of 3D Internet and the potential benefits associated with this obviously cost the amount of investment needed to be used.
This document provides a summary of Jim Spohrer's presentation on "Service in the AI Era: Science, Logic, and Architecture Perspectives" given to the 2022 UC Merced Service Science class. The presentation covered several key topics:
1) It discussed two approaches to the future - artificial intelligence which focuses on building capable machine systems, and service science which studies transformation and building smarter socio-technical systems.
2) It presented a conceptual framework for service science that views it as a transdisciplinary approach to studying service systems.
3) It emphasized that as artificial intelligence and digital technologies continue advancing, they require investing wisely to improve service and understanding through better science, logics, and architectures.
The document discusses a panel discussion on the digital person held at the 2022 Fifth Digital Person Symposium. The panel included four experts:
1. Jon Crowcroft who discussed digital identity and trust as cornerstones of the digital economy.
2. Irene Ng who discussed the progress, challenges and opportunities regarding the state of the digital person.
3. Yongjin Yoo who discussed the emergence of next-generation digital platforms and the need to focus on individuals rather than just being provider-centric.
4. Jim Spohrer who moderated a Q&A session with the panelists and all participants.
IRJET- Fourth Coming Internet: The Internet of ThingsIRJET Journal
This document discusses the concept of the Internet of Things (IoT) and its potential architecture. It begins by defining IoT as connecting physical objects through technologies like RFID, allowing objects to communicate with each other and be monitored remotely. It then discusses how IoT will expand communication beyond just human-to-human to include human-to-object and object-to-object. The document proposes an architecture for IoT including edge technologies like sensors to connect physical objects, as well as a service-oriented design and ability to interface with various networks. It acknowledges challenges in scaling such an architecture as more objects connect and exchange data.
This document provides an overview of an Information Architecture course. It introduces the topics that will be covered in the class, such as user research, taxonomy, navigation systems, and careers in information architecture. It outlines the class format, readings, assignments, and goals. The instructor provides her background and contact information. She discusses definitions and models of information architecture from various thinkers. She proposes that students present on information architecture experts and software evaluation. The first assignment is outlined.
Internet of Things IoT Meaning, Application and Challengesijtsrd
The idea of making self- communicating devices conceived back in 1999 however it caught attention only after the British Entrepreneur Kevin Ashton christened the term Internet of Things. Since then, many distinguished researchers and other academicians of this domain have been adding significant knowledge on the fundamental concepts of IoT in the form of extensive researches, review papers and visual presentations. Here, in this paper, we are shedding light on the core concepts of Internet of Things. We further examine the potential impact of other existing or establishing technologies on IoT. We are presenting an extensive multi-facet report on the implementation of IoT while addressing many probable challenges that may occur in future. Ibrar Ahmed | Shilpi | Mohammad Amjad "Internet of Things (IoT) Meaning, Application and Challenges" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-2 | Issue-6 , October 2018, URL: http://www.ijtsrd.com/papers/ijtsrd18773.pdf
This document provides a summary of Jim Spohrer's presentation on "Service in the AI Era: Science, Logic, and Architecture Perspectives" given to the 2022 UC Merced Service Science class. The presentation covered several key topics:
1) It discussed two approaches to the future - artificial intelligence which focuses on building capable machine systems, and service science which studies transformation and building smarter socio-technical systems.
2) It presented a conceptual framework for service science that views it as a transdisciplinary approach to studying service systems.
3) It emphasized that as artificial intelligence and digital technologies continue advancing, they require investing wisely to improve service and understanding through better science, logics, and architectures.
The document discusses a panel discussion on the digital person held at the 2022 Fifth Digital Person Symposium. The panel included four experts:
1. Jon Crowcroft who discussed digital identity and trust as cornerstones of the digital economy.
2. Irene Ng who discussed the progress, challenges and opportunities regarding the state of the digital person.
3. Yongjin Yoo who discussed the emergence of next-generation digital platforms and the need to focus on individuals rather than just being provider-centric.
4. Jim Spohrer who moderated a Q&A session with the panelists and all participants.
Reframing Web 2.0 as a Public Service for the Right to CommunicateSebastian Deterding
This document proposes conceptualizing the internet as a public service with 8 modules to ensure universal access and participation. It suggests 3 layers - content, logical, and physical - each with "right to read" and "right to write" aspects. Public services would cover essential modules, while civil society and Web 2.0 technologies fill remaining gaps by making content consumable and shareable with open protocols and hosting. Potential problems include safeguarding freedom of expression and critical infrastructure. Next steps are to extend the model beyond media and address privacy.
E-COMMERCE BUSINESS MODELS IN THE CONTEXT OF WEB 3.0 PARADIGMijait
Web 3.0 promises to have a significant effect in users and businesses. It will change how people work and
play, how companies use information to market and sell their products, as well as operate their businesses.
The basic shift occurring in Web 3.0 is from information-centric to knowledge-centric patterns of
computing. Web 3.0 will enable people and machines to connect, evolve, share and use knowledge on an
unprecedented scale and in new ways that make our experience of the Internet better. Additionally,
semantic technologies have the potential to drive significant improvements in capabilities and life cycle
economics through cost reductions, improved efficiencies, enhanced effectiveness, and new functionalities
that were not possible or economically feasible before. In this paper we look to the semantic web and Web
3.0 technologies as enablers for the creation of value and appearance of new business models. For that, we
analyze the role and impact of Web 3.0 in business and we identify nine potential business models, based in
direct and undirected revenue sources, which have emerged with the appearance of semantic web
technologies.
The Identity of Things: Privacy & Security ConcernsSimon Moffatt
The 'Identity of Things' (IDoT) is fast becoming a critical component of the modern web.
Previously “dumb” devices are being upgraded with persistent network connectivity, enabling automatic data generation and facilitating interaction with other devices and people. Whilst this can bring significant benefits in form of personalised content and customised environmental and manufacturing settings, it also brings several concerns regarding data privacy, security and control.
The document discusses the concept of a Social Internet of Things (SIoT) where objects can interact with each other in a social network-like structure. It notes that as the number of internet-connected objects grows into the trillions, a SIoT could help objects find each other by leveraging relationships similar to how social networks help humans connect. The SIoT would allow objects to publish information, services, and characteristics to become visible and discoverable to other objects and humans. It then outlines different types of relationships objects may have, such as parental, co-location, social, and ownership relationships.
Hardware/Software Interoperability and Single Point Vulnerability Problems of...BRNSS Publication Hub
As reiterated by many authors, internet of things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data, creating opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions. This is made possible by the communications models with the enabling technologies which make communications possible among IoT connected devices, although, with drawbacks. These drawbacks are the major reasons for adoption problems of IoT services by the society. This paper carried out an investigative study on previous works on the societal applications and adoption problems of IoT, IoT communications models, and pros and cons of IoT. Through the study, it was revealed that for IoT devices and services to be widely adopted with no or minimal problems, future IoT technology will not only address the known drawbacks but also will require hardware and software components that are highly interoperable, dependable, reconfigurable, and, in many applications, certifiable.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
This document summarizes key findings from an IDC report on the size and growth of the digital universe from 2012 to 2020. Some of the main points include:
- The digital universe will grow from 130 exabytes in 2005 to 40,000 exabytes by 2020, doubling in size every two years.
- Emerging markets' share of the digital universe will increase from 36% in 2012 to 62% by 2020, with China generating 21% of all digital data by 2020.
- Only a small fraction of digital data is analyzed for its value currently, but this could increase to 33% by 2020 with improvements in analytics technologies.
- Nearly 40% of all digital data will be touched by cloud computing providers by
OpenID is an identity network that allows users to control their online identity and choose who holds their personal information. It uses existing web technologies to provide a consistent login process across sites without requiring each site to separately verify a user's identity. While some users may not see the need to change from usernames and passwords, OpenID could significantly improve online security by reducing identity theft and phishing.
Does the Convergence of the Blockchain, the Internet of Things and Artificial...eraser Juan José Calderón
Does the Convergence of the Blockchain, the
Internet of Things and Artificial Intelligence Changing
Our Lives, Education and the Known World of the
Internet?! Some Changes and Perspectives for the
International Economy. Elena GURGU
, Maria ANDRONIE
, Mihai ANDRONIE
, Irina DIJMARESCU
1, 2, 3Spiru Haret University, 13 Ion Ghica, Bucharest, 030045, Romania,
Introduction - Lecture 1 - Advanced Topics in Information Systems (WE-DINF-15...Beat Signer
The document outlines the organization of a seminar on advanced topics in information systems. It provides contact information for 6 people involved in organizing the seminar, including Prof. Beat Signer. It then lists 24 possible seminar topics related to information visualization, human-computer interaction, and information systems/management. Finally, it instructs students to select 3 topics from the list to research and present on.
The document discusses the evolution of smart objects in the Internet of Things to social objects. It defines smart objects as objects that provide services and information, while social objects interact with other smart objects. The document proposes that social objects will autonomously interact, discover services from other objects, and advertise their presence. It reviews different platforms for smart objects and identifies open challenges, such as how to design architectures and communication for social objects. The goal is for objects to form social networks similar to humans to build more complex services.
This is a White Paper by Dave Evans, Cisco's Chief Futurist on the IoT, what it is and why it is important. I particularly the like the simple definition of IoT.
"The Internet of Things (IoT) - a definition - is simply the time when there are more objects connected to the Internet than people. this happened sometime in 2008/9."
The document discusses the 3D Internet, which will allow for interconnected virtual worlds presented as 3D services. In the 3D Internet, users can see other people consuming the same content simultaneously. It works using virtual platforms, AI, augmented reality devices, and sensors. Potential applications include education, religion, and live sports entertainment in virtual form. Technical challenges include needing faster internet speeds and developing 3D-capable displays. The 3D Internet represents the next phase of immersive connectivity beyond the current 2D web.
A presentation on 3D internet , describing the evolution of 3d internet , working with example and comparison with `domestic internet with the help of pictorial presentation
"Virtual Realms: Exploring 3D Internet"PapuMadival
Title: Leveraging the Potential of 3D Internet: A Strategic Imperative for Businesses and Organizations
Abstract:
The advent of 3D Internet, also known as virtual worlds, marks a transformative epoch in digital connectivity, offering unparalleled avenues for engaging consumers, businesses, educators, and collaborators. This burgeoning platform not only captivates participants but also extends their online presence, fostering a deeper level of engagement. Recognizing the vast potential inherent in this burgeoning market, diverse entities ranging from technological giants like IBM, Microsoft, and Cisco to renowned brands such as BMW, Toyota, Circuit City, and Coca-Cola have proactively established their foothold. This abstract explores the strategic imperative for businesses and organizations to embrace the opportunities afforded by 3D Internet, positioning themselves at the forefront of this dynamic landscape.
The document discusses the evolution of the internet from 2D to 3D. It describes how the internet started as static web pages (Web 1.0) and evolved to allow user interaction and content creation (Web 2.0). Web 3.0 aims to integrate raw data processing to provide personalized recommendations to users. 3D internet takes this further by creating immersive virtual 3D environments where users interact through avatars. The key characteristics of 3D internet include intelligence, interactivity, real-time experiences, cross-modality, collaboration and ability to transport 3D multimedia content. The architecture of 3D internet is similar to traditional internet but represents users and services through avatars and 3D graphics in virtual worlds.
This document discusses the 3D internet and virtual worlds. It begins with an introduction and overview of the 3D internet. It then discusses why the 3D internet is needed by explaining how cyberspace is a virtual environment for interaction. It describes how the 3D internet works using platforms like Second Life that allow users to interact through avatars. Technical issues and applications are discussed along with programming languages used to develop for the 3D internet like VRML and WebGL. The document concludes that the 3D internet provides an interactive and engaging experience for connecting with others.
This document is a technical seminar submission on 3D Internet in Web 3.0 presented to JNTU Hyderabad for a Bachelor of Technology degree. It introduces the concepts of Web 1.0, 2.0 and 3.0, with Web 3.0 proposed to integrate data across applications and connect various devices. 3D Internet, also known as virtual worlds, is described as an interactive and engaging experience that can be used for meetings, training, education and more. Examples like Second Life are provided. Technical implications around speed and hardware are discussed, as well as potential solutions and applications of 3D Internet in fields like education, religion and entertainment.
This document discusses 3D internet, which combines the internet with 3D graphics to create interactive virtual worlds. It will allow for more engaging e-commerce, education, and entertainment applications. 3D internet works by delivering real-time 3D graphics over the web using interconnected virtual world services. It aims to improve on 2D web by offering more control and interactivity for users. Examples mentioned include using virtual reality goggles for immersive experiences and interactive 3D shopping malls.
The document provides an overview of the concept of a 3D Internet. It discusses why a 3D Internet is worth pursuing, what it would entail, and the challenges to making it a reality. Some key points include:
- A 3D Internet could provide an intuitive virtual environment for communication, services, and interaction by leveraging how humans naturally navigate and organize objects spatially in the real world.
- It could allow for more immersive experiences than a 2D web and enable new types of commerce through virtual representations of products and spaces.
- Realizing a 3D Internet presents significant technical challenges around networking, security, distributed computing, and machine learning that will require overcoming in order to make it practical
The document discusses the 3D Internet or virtual worlds technology. It describes the architecture and key components of 3D Internet including world servers, avatar servers, universal location servers, and client programs. Examples of applications and obstacles to commercial success are provided. Technical implications around speed, hardware and intelligent services are examined along with potential solutions.
The document discusses the evolution of the internet from its origins to modern usage. It traces the early development of internet technology in the 1950s and the creation of ARPANET. By the late 1980s, Tim Berners-Lee invented the World Wide Web while working at CERN, allowing for easy sharing of information. Global internet usage has since exploded, reaching over 4 billion users by 2019 with increasing speeds and new applications like social media and online shopping. The future of technology may include advances in areas like blockchain, artificial intelligence, and augmented/virtual reality.
This document discusses the 3D Internet or virtual worlds and its potential applications and implications. It provides an overview of the architecture of the 3D Internet including world servers, avatar/ID servers, and universal location servers. It describes some technical challenges around bandwidth limitations and hardware constraints and potential solutions. Examples of applications are also given such as education, commerce, and social networking. The document concludes that the 3D Internet combines the strengths of television, the web and social media into an interactive virtual experience.
The document discusses the evolution of the internet from 2D to 3D. It describes how the internet has transformed from a document bank to a virtual environment facilitating services, interaction and communication. It then discusses how 3D internet can provide a more intuitive way of organizing data compared to traditional 2D websites. The document also outlines some of the technical implications of implementing 3D internet such as speed and hardware requirements. It provides examples of potential 3D applications such as 3D shopping and seminars.
This document discusses the future of 3D internet and how it could evolve from the current 2D internet. It proposes an architecture for 3D internet involving avatar/ID servers to manage user identities and locations, universe location servers to provide virtual geographical information, and client programs to access the 3D internet via 3D rendering. The 3D internet could support richer virtual environments and applications like social networks, virtual tours, and live events. It may be implemented using technologies like virtual platforms, artificial intelligence, augmented reality devices, and holograms.
Delivered Key Note Address in National Seminar on
"Digital India: Use of Technology For Transforming Society" organized at Gaya College, Gaya on 28th & 29th January, 2017.
Gaya college-gaya-28-29.01.2017-presentation
Paradigm Shift in
Computing Technology, ICT & its Applications: Technical, Social, Economic and Environmental Perspective
"Web 3.0" - the next generation of the web, powered by blockchain technology. Web 3.0 is changing everything. From a more personal experience, to the democratization of ideas, to the way information is disseminated, this new age is already underway. The web is evolving rapidly. We’re already seeing the beginning of an entirely new web, where we will be able to build applications and run apps directly on the web. With web 3.0, we can create entire apps without having to go through the app stores. There are already several major players trying to figure out what web 3.0 will look like. But with the rise of the decentralized internet, we may not see a clear vision for the future of the web until it’s too late. In this article, I will explain what web 3.0 will look like, what it’s about, and how you can benefit from it.
This document discusses using the Internet of Things (IoT) to create smart cities. It begins by defining IoT and describing how connecting various components through sensors, microcontrollers and the internet can improve quality of life. The document then discusses the architecture of an urban IoT network, including different components like sensors, gateways and the web. It describes various services an IoT-enabled smart city could provide, such as traffic management, garbage collection, air quality monitoring and energy usage optimization. Finally, the document presents a conceptual model of an urban IoT network and discusses protocols like HTTP, CoAP and 6LoWPAN that could be used to connect constrained devices in a smart city IoT system.
This document discusses the concept of a 3D Internet and outlines its potential benefits and challenges. It argues that a 3D Internet could provide a more intuitive interface for organizing and navigating online information by leveraging spatial relationships, similar to how humans interact in the physical world. However, realizing a 3D Internet would require overcoming significant technical challenges in areas like networking, distributed computing, security, and machine learning. The document outlines a potential architecture for a 3D Internet and explores open research questions around topics such as caching in a 3D environment, minimizing latency, and establishing trust.
How consumers use internet and technology and its impact on their lives - Dig...imoka1221
The document discusses how technology has become integrated into people's daily lives and the impact it has had. It notes that internet access makes tasks like shopping, entertainment, and communication easy. It also highlights that global internet usage has increased substantially in recent decades but is still not universal. Key trends covered include rising access via smartphones, online video consumption, cross-border e-commerce, and how technology has changed consumer information-gathering and decision-making processes.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0. It provides details on the key differences between each version. Web 3.0 is described as being decentralized, with data connected in a decentralized way using blockchain technology. This allows for greater user privacy and control over personal data. Machines will also be able to perform more human-like tasks by understanding context and relationships between information through advances in semantic analysis. Some examples of early Web 3.0 applications include voice assistants, social networks that leverage user data, and photo sharing platforms.
This document discusses artificial intelligence and its role in the metaverse. It begins by introducing key terms related to the metaverse like virtual reality, augmented reality, blockchain, and AI. It then discusses several technical aspects of the metaverse that AI can enhance, such as natural language processing, machine vision, blockchain, networking, digital twins, and neural interfaces. It also provides an overview of the economic system of the metaverse and how it differs from the conventional economy. Finally, it discusses challenges to developing AI for the metaverse, such as limited training data for image and video understanding.
Understanding the Impact and Challenges of Corona Crisis on Education Sector...vivatechijri
n the second week of March 2020, governments of all states in a country suddenly declared
shutting down of all colleges and schools for a temporary period of time as an immediate measure to stop the
spread of pandemic that is of novel corona virus. As the days pass by almost close to a month with no certainty
when they will again reopen. Due to pandemic like this an alarm bells have started sounding in the field of
education where a huge impact can be seen on teaching and learning process as well as on the entire education
sector in turn. The pandemic disruption like this is actually gave time to educators of today to really think about
the sector. Through the present research article, the author is highlighting on the possible impact of
coronavirus on education sector with the future challenges for education sector with possible suggestions.
LEADERSHIP ONLY CAN LEAD THE ORGANIZATION TOWARDS IMPROVEMENT AND DEVELOPMENT vivatechijri
This document discusses the importance of leadership in leading an organization towards improvement and development. It states that leadership is responsible for providing a clear vision and strategy to successfully achieve that vision. Effective leadership can impact the success of an organization by controlling its direction and motivating employees. Leadership is different from traditional management in that it guides employees towards organizational goals through open communication and motivation, rather than simply directing work. The paper concludes that only leadership can lead an organization to change according to its evolving environment, while management may simply follow old rules. Leadership is key to adapting to new market needs and trends.
The topic of assignment is a critical problem in mathematics and is further explored in the real
physical world. We try to implement a replacement method during this paper to solve assignment problems with
algorithm and solution steps. By using new method and computing by existing two methods, we analyse a
numerical example, also we compare the optimal solutions between this new method and two current methods. A
standardized technique, simple to use to solve assignment problems, may be the proposed method
Structural and Morphological Studies of Nano Composite Polymer Gel Electroly...vivatechijri
The document summarizes research on a nano composite polymer gel electrolyte containing SiO2 nanoparticles. Key points:
1. Polyvinylidene fluoride-co-hexafluoropropylene polymer was used as the base polymer mixed with propylene carbonate, magnesium perchlorate, and SiO2 nanoparticles to synthesize the nano composite polymer gel electrolyte.
2. The electrolyte was characterized using XRD, SEM, and FTIR which confirmed the homogeneous dispersion of SiO2 nanoparticles and increased amorphous nature of the electrolyte, enhancing its ion conductivity.
3. XRD showed decreased crystallinity and disappearance of polymer peaks upon addition of SiO2. SEM revealed
Theoretical study of two dimensional Nano sheet for gas sensing applicationvivatechijri
This study is focus on various two dimensional material for sensing various gases with theoretical
view for new research in gas sensing application. In this paper we review various two dimensional sheet such as
Graphene, Boron Nitride nanosheet, Mxene and their application in sensing various gases present in the
atmosphere.
METHODS FOR DETECTION OF COMMON ADULTERANTS IN FOODvivatechijri
Food is essential forliving. Food adulteration deceives consumers and can endanger their health. The
purpose of this document is to list common food adulterant methods commonly found in India. An adulterant is
a substance found in other substances such as food, cosmetics, pharmaceuticals, fuels, or other chemicals that
compromise the safety or effectiveness of that substance. The addition of adulterants is called adulteration. The
most common reason for adulteration is the use of undeclared materials by manufacturers that are cheaper than
the correct and declared ones. The adulterants can be harmful or reduce the effectiveness of the product, or
they can be harmless.
The novel ideas of being a entrepreneur is a key for everyone to get in the hustle, but developing a
idea from core requires a systematic plan, time management, time investment and most importantly client
attention. The Time required for developing may vary from idea to idea and strength of the team. Leadership to
build a team and manage the same throughout the peak of development is the main quality. Innovations and
Techniques to qualify the huddles is another aspect of Business Development and client Retention.
Innovation for supporting prosperity has for quite some time been a focus on numerous orders, including PC science, brain research, and human-PC connection. In any case, the meaning of prosperity isn't continuously clear and this has suggestions for how we plan for and evaluate advances that intend to cultivate it. Here, we talk about current meanings of prosperity and how it relates with and now and then is a result of self-amazing quality. We at that point center around how innovations can uphold prosperity through encounters of self-amazing quality, finishing with conceivable future bearings.
An Alternative to Hard Drives in the Coming Future:DNA-BASED DATA STORAGEvivatechijri
Demand for data storage is growing exponentially, but the capacity of existing storage media is not keeping up, there emerges a requirement for a storage medium with high capacity, high storage density, and possibility to face up to extreme environmental conditions. According to a research in 2018, every minute Google conducted 3.88 million searches, other people posted 49,000 photos on Instagram, sent 159,362,760 e-mails, tweeted 473,000 times and watched 4.33 million videos on YouTube. In 2020 it estimated a creation of 1.7 megabytes of knowledge per second per person globally, which translates to about 418 zettabytes during a single year. The magnetic or optical data-storage systems that currently hold this volume of 0s and 1s typically cannot last for quite a century. Running data centres takes vast amounts of energy. In short, we are close to have a substantial data-storage problem which will only become more severe over time. Deoxyribonucleic acid (DNA) are often potentially used for these purposes because it isn't much different from the traditional method utilized in a computer. DNA’s information density is notable, 215 petabytes or 215 million gigabytes of data can be stored in just one gram of DNA. First we can encode all data at a molecular level and then store it in a medium that will last for a while and not become out-dated just like floppy disks. Due to the improved techniques for reading and writing DNA, a rapid increase is observed in the amount of possible data storage in DNA.
The usage of chatbots has increased tremendously since past few years. A conversational interface is an interface that the user can interact with by means of a conversation. The conversation can occur by speech but also by text input. When a chatty interface uses text, it is also described as a chatbot or a conversational medium. During this study, the user experience factors of these so called chatbots were investigated. The prime objective is “to spot the state of the art in chatbot usability and applied human-computer interaction methodologies, to research the way to assess chatbots usability". Two sorts of chatbots are formulated, one with and one without personalisation factors. the planning of this research may be a two-by-two factorial design. The independent variables are the two chatbots (unpersonalised versus personalised) and thus the speci?c task or goal the user are ready to do with the chatbot within the ?nancial ?eld (a simple versus a posh task). The results are that there was no noteworthy interaction effect between personalisation and task on the user experience of chatbots. A signi?cant di?erence was found between the two tasks with regard to the user experience of chatbots, however this variation wasn't because of personalisation.
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Future Applications of Smart Iot Devicesvivatechijri
With the Internet of Things (IoT) bit by bit creating as the resulting time of the headway of the Internet, it gets critical to see the diverse expected zones for the utilization of IoT and the research challenges that are connected with these applications going from splendid savvy urban areas, to medical care administrations, shrewd farming, collaborations and retail. IoT is needed to attack into for all expectations and purposes for all pieces of our day-to-day life. Despite the fact that the current IoT enabling advancements have immensely improved in the continuous years, there are so far different issues that require attention. Since the IoT ideas results from heterogeneous advancements, many examination difficulties will arise. In like manner, IoT is planning for new components of exploration to be finished. This paper presents the progressing headway of IoT advancements and inspects future applications.
Cross Platform Development Using Fluttervivatechijri
Today the development of cross-platform mobile application has under the state of compromise. The developers are not willing to choose an alternative of either building the similar app many times for many operating systems or to accept a lowest common denominator and optimal solution that will going to trade the native speed, accuracy for portability. The Flutter is an open-source SDK for creating high-performance, high fidelity mobile apps for the development of iOS and Android. Few significant features of flutter are - Just-in-time compilation (JIT), Ahead- of-time compilation (AOT compilation) into a native (system-dependent) machine code so that the resulting binary file can execute natively. The Flutter’s hot reload functionality helps us to understand quickly and easily experiment, build UIs, add features, and fix bugs. Hot reload works by injecting updated source code files into the running Dart Virtual Machine (VM). With the help of Flutter, we believe that we would be having a solution that gives us the best of both worlds: hardware accelerated graphics and UI, powered by native ARM code, targeting both popular mobile operating systems.
Recommender System (RS) has emerged as a significant research interest that aims to assist users to seek out items online by providing suggestions that closely match their interests. Recommender system, an information filtering technology employed in many items is presented in internet sites as per the interest of users, and is implemented in applications like movies, music, venue, books, research articles, tourism and social media normally. Recommender systems research is usually supported comparisons of predictive accuracy: the higher the evaluation scores, the higher the recommender. One amongst the leading approaches was the utilization of advice systems to proactively recommend scholarly papers to individual researchers. In today's world, time has more value and therefore the researchers haven't any much time to spend on trying to find the proper articles in line with their research domain. Recommender Systems are designed to suggest users the things that best fit the user needs and preferences. Recommender systems typically produce an inventory of recommendations in one among two ways -through collaborative or content-based filtering. Additionally, both the general public and also the non-public used descriptive metadata are used. The scope of the advice is therefore limited to variety of documents which are either publicly available or which are granted copyright permits. Recommendation systems (RS) support users and developers of varied computer and software systems to beat information overload, perform information discovery tasks and approximate computation, among others.
The study LiFi (Light Fidelity) demonstrates about how can we use this technology as a medium of communication similar to Wifi . This is the latest technology proposed by Harold Haas in 2011. It explains about the process of transmitting data with the help of illumination of an Led bulb and about its speed intensity to transmit data. Basically in this paper, author will discuss about the technology and also explain that how we can replace from WiFi to LiFi . WiFi generally used for wireless coverage within the buildings while LiFi is capable for high intensity wireless data coverage in limited areas with no obstacles .This research paper represents introduction of the Lifi technology,performance,modulation and challenges. This research paper can be used as a reference and knowledge to develop some of LiFitechnology.
Social media platform and Our right to privacyvivatechijri
The advancement of Information Technology has hastened the ability to disseminate information across the globe. In particular, the recent trends in ‘Social Networking’ have led to a spark in personally sensitive information being published on the World Wide Web. While such socially active websites are creative tools for expressing one’s personality it also entails serious privacy concerns. Thus, Social Networking websites could be termed a double edged sword. It is important for the law to keep abreast of these developments in technology. The purpose of this paper is to demonstrate the limits of extending existing laws to battle privacy intrusions in the Internet especially in the context of social networking. It is suggested that privacy specific legislation is the most appropriate means of protecting online privacy. In doing so it is important to maintain a balance between the competing right of expression, the failure of which may hinder the reaping of benefits offered by Internet technology
THE USABILITY METRICS FOR USER EXPERIENCEvivatechijri
THE USABILITY METRICS FOR USER EXPERIENCE was innovatively created by Google engineers and it is ready for production in record time. The success of Google is to attributed the efficient search algorithm, and also to the underlying commodity hardware. As Google run number of application then Google’s goal became to build a vast storage network out of inexpensive commodity hardware. So Google create its own file system, named as THE USABILITY METRICS FOR USER EXPERIENCE that is GFS. THE USABILITY METRICS FOR USER EXPERIENCE is one of the largest file system in operation. Generally THE USABILITY METRICS FOR USER EXPERIENCE is a scalable distributed file system of large distributed data intensive apps. In the design phase of THE USABILITY METRICS FOR USER EXPERIENCE, in which the given stress includes component failures , files are huge and files are mutated by appending data. The entire file system is organized hierarchically in directories and identified by pathnames. The architecture comprises of multiple chunk servers, multiple clients and a single master. Files are divided into chunks, and that is the key design parameter. THE USABILITY METRICS FOR USER EXPERIENCE also uses leases and mutation order in their design to achieve atomicity and consistency. As of there fault tolerance, THE USABILITY METRICS FOR USER EXPERIENCE is highly available, replicas of chunk servers and master exists.
Google File System was innovatively created by Google engineers and it is ready for production in record time. The success of Google is to attributed the efficient search algorithm, and also to the underlying commodity hardware. As Google run number of application then Google’s goal became to build a vast storage network out of inexpensive commodity hardware. So Google create its own file system, named as Google File System that is GFS. Google File system is one of the largest file system in operation. Generally Google File System is a scalable distributed file system of large distributed data intensive apps. In the design phase of Google file system, in which the given stress includes component failures , files are huge and files are mutated by appending data. The entire file system is organized hierarchically in directories and identified by pathnames. The architecture comprises of multiple chunk servers, multiple clients and a single master. Files are divided into chunks, and that is the key design parameter. Google File System also uses leases and mutation order in their design to achieve atomicity and consistency. As of there fault tolerance, Google file system is highly available, replicas of chunk servers and master exists.
A Study of Tokenization of Real Estate Using Blockchain Technologyvivatechijri
Real estate is by far one of the most trusted investments that people have preferred, being a lucrative investment it provides a steady source of income in the form of lease and rents. Although there are numerous advantages, one of the key downsides of real estate investments is lack of liquidity. Thus, even though global real estate investments amount to about twice the size of investments in stock markets, the number of investors in the real estate market is significantly lower. Block chain technology has real potential in addressing the issues of liquidity and transparency, opening the market to even retail investors. Owing to the functionality and flexibility of creating Security Tokens, which are backed by real-world assets, real estate can be made liquid with the help of Special Purpose Vehicles. Tokens of ERC 777 standard, which represent fractional ownership of the real estate can be purchased by an investor and these tokens can also be listed on secondary exchanges. The robustness of Smart Contracts can enable the efficient transfer of tokens and seamless distribution of earnings amongst the investors. This work describes Ethereum blockchainbased solutions to make the existing Real Estate investment system much more efficient.
A Study of Data Storage Security Issues in Cloud Computingvivatechijri
Cloudcomputingprovidesondemandservicestoitsclients.Datastorageisamongoneoftheprimaryservices providedbycloudcomputing.Cloudserviceproviderhoststhedataofdataownerontheirserverandusercan accesstheirdatafromtheseservers.Asdata,ownersandserversaredifferentidentities,theparadigmofdata storagebringsupmanysecuritychallenges.Anindependentmechanismisrequiredtomakesurethatdatais correctlyhostedintothecloudstorageserver.Inthispaper,wewilldiscussthedifferenttechniquesthatare usedforsecuredatastorageoncloud. Cloud computing is a functional paradigm that is evolving and making IT utilization easier by the day for consumers. Cloud computing offers standardized applications to users online and in a manner that can be accessed regularly. Such applications can be accessed by as many persons as permitted within an organization without bothering about the maintenance of such application. The Cloud also provides a channel to design and deploy user applications including its storage space and database without bothering about the underlying operating system. The application can run without consideration for on premise infrastructure. Also, the Cloud makes massive storage available both for data and databases. Storage of data on the Cloud is one of the core activities in Cloud computing. Storage utilizes infrastructure spread across several geographical locations.
Response & Safe AI at Summer School of AI at IIITHIIIT Hyderabad
Talk covering Guardrails , Jailbreak, What is an alignment problem? RLHF, EU AI Act, Machine & Graph unlearning, Bias, Inconsistency, Probing, Interpretability, Bias
Unblocking The Main Thread - Solving ANRs and Frozen FramesSinan KOZAK
In the realm of Android development, the main thread is our stage, but too often, it becomes a battleground where performance issues arise, leading to ANRS, frozen frames, and sluggish Uls. As we strive for excellence in user experience, understanding and optimizing the main thread becomes essential to prevent these common perforrmance bottlenecks. We have strategies and best practices for keeping the main thread uncluttered. We'll examine the root causes of performance issues and techniques for monitoring and improving main thread health as wel as app performance. In this talk, participants will walk away with practical knowledge on enhancing app performance by mastering the main thread. We'll share proven approaches to eliminate real-life ANRS and frozen frames to build apps that deliver butter smooth experience.
Social media management system project report.pdfKamal Acharya
The project "Social Media Platform in Object-Oriented Modeling" aims to design
and model a robust and scalable social media platform using object-oriented
modeling principles. In the age of digital communication, social media platforms
have become indispensable for connecting people, sharing content, and fostering
online communities. However, their complex nature requires meticulous planning
and organization.This project addresses the challenge of creating a feature-rich and
user-friendly social media platform by applying key object-oriented modeling
concepts. It entails the identification and definition of essential objects such as
"User," "Post," "Comment," and "Notification," each encapsulating specific
attributes and behaviors. Relationships between these objects, such as friendships,
content interactions, and notifications, are meticulously established.The project
emphasizes encapsulation to maintain data integrity, inheritance for shared behaviors
among objects, and polymorphism for flexible content handling. Use case diagrams
depict user interactions, while sequence diagrams showcase the flow of interactions
during critical scenarios. Class diagrams provide an overarching view of the system's
architecture, including classes, attributes, and methods .By undertaking this project,
we aim to create a modular, maintainable, and user-centric social media platform that
adheres to best practices in object-oriented modeling. Such a platform will offer users
a seamless and secure online social experience while facilitating future enhancements
and adaptability to changing user needs.
Exploring Deep Learning Models for Image Recognition: A Comparative Reviewsipij
Image recognition, which comes under Artificial Intelligence (AI) is a critical aspect of computer vision,
enabling computers or other computing devices to identify and categorize objects within images. Among
numerous fields of life, food processing is an important area, in which image processing plays a vital role,
both for producers and consumers. This study focuses on the binary classification of strawberries, where
images are sorted into one of two categories. We Utilized a dataset of strawberry images for this study; we
aim to determine the effectiveness of different models in identifying whether an image contains
strawberries. This research has practical applications in fields such as agriculture and quality control. We
compared various popular deep learning models, including MobileNetV2, Convolutional Neural Networks
(CNN), and DenseNet121, for binary classification of strawberry images. The accuracy achieved by
MobileNetV2 is 96.7%, CNN is 99.8%, and DenseNet121 is 93.6%. Through rigorous testing and analysis,
our results demonstrate that CNN outperforms the other models in this task. In the future, the deep
learning models can be evaluated on a richer and larger number of images (datasets) for better/improved
results.
Online music portal management system project report.pdfKamal Acharya
The iMMS is a unique application that is synchronizing both user
experience and copyrights while providing services like online music
management, legal downloads, artists’ management. There are several
other applications available in the market that either provides some
specific services or large scale integrated solutions. Our product differs
from the rest in a way that we give more power to the users remaining
within the copyrights circle.
20CDE09- INFORMATION DESIGN
UNIT I INCEPTION OF INFORMATION DESIGN
Introduction and Definition
History of Information Design
Need of Information Design
Types of Information Design
Identifying audience
Defining the audience and their needs
Inclusivity and Visual impairment
Case study.
Best Practices of Clothing Businesses in Talavera, Nueva Ecija, A Foundation ...IJAEMSJORNAL
This study primarily aimed to determine the best practices of clothing businesses to use it as a foundation of strategic business advancements. Moreover, the frequency with which the business's best practices are tracked, which best practices are the most targeted of the apparel firms to be retained, and how does best practices can be used as strategic business advancement. The respondents of the study is the owners of clothing businesses in Talavera, Nueva Ecija. Data were collected and analyzed using a quantitative approach and utilizing a descriptive research design. Unveiling best practices of clothing businesses as a foundation for strategic business advancement through statistical analysis: frequency and percentage, and weighted means analyzing the data in terms of identifying the most to the least important performance indicators of the businesses among all of the variables. Based on the survey conducted on clothing businesses in Talavera, Nueva Ecija, several best practices emerge across different areas of business operations. These practices are categorized into three main sections, section one being the Business Profile and Legal Requirements, followed by the tracking of indicators in terms of Product, Place, Promotion, and Price, and Key Performance Indicators (KPIs) covering finance, marketing, production, technical, and distribution aspects. The research study delved into identifying the core best practices of clothing businesses, serving as a strategic guide for their advancement. Through meticulous analysis, several key findings emerged. Firstly, prioritizing product factors, such as maintaining optimal stock levels and maximizing customer satisfaction, was deemed essential for driving sales and fostering loyalty. Additionally, selecting the right store location was crucial for visibility and accessibility, directly impacting footfall and sales. Vigilance towards competitors and demographic shifts was highlighted as essential for maintaining relevance. Understanding the relationship between marketing spend and customer acquisition proved pivotal for optimizing budgets and achieving a higher ROI. Strategic analysis of profit margins across clothing items emerged as crucial for maximizing profitability and revenue. Creating a positive customer experience, investing in employee training, and implementing effective inventory management practices were also identified as critical success factors. In essence, these findings underscored the holistic approach needed for sustainable growth in the clothing business, emphasizing the importance of product management, marketing strategies, customer experience, and operational efficiency.
Conservation of Taksar through Economic RegenerationPriyankaKarn3
This was our 9th Sem Design Studio Project, introduced as Conservation of Taksar Bazar, Bhojpur, an ancient city famous for Taksar- Making Coins. Taksar Bazaar has a civilization of Newars shifted from Patan, with huge socio-economic and cultural significance having a settlement of about 300 years. But in the present scenario, Taksar Bazar has lost its charm and importance, due to various reasons like, migration, unemployment, shift of economic activities to Bhojpur and many more. The scenario was so pityful that when we went to make inventories, take survey and study the site, the people and the context, we barely found any youth of our age! Many houses were vacant, the earthquake devasted and ruined heritages.
Conservation of those heritages, ancient marvels,a nd history was in dire need, so we proposed the Conservation of Taksar through economic regeneration because the lack of economy was the main reason for the people to leave the settlement and the reason for the overall declination.
Understanding Cybersecurity Breaches: Causes, Consequences, and PreventionBert Blevins
Cybersecurity breaches are a growing threat in today’s interconnected digital landscape, affecting individuals, businesses, and governments alike. These breaches compromise sensitive information and erode trust in online services and systems. Understanding the causes, consequences, and prevention strategies of cybersecurity breaches is crucial to protect against these pervasive risks.
Cybersecurity breaches refer to unauthorized access, manipulation, or destruction of digital information or systems. They can occur through various means such as malware, phishing attacks, insider threats, and vulnerabilities in software or hardware. Once a breach happens, cybercriminals can exploit the compromised data for financial gain, espionage, or sabotage. Causes of breaches include software and hardware vulnerabilities, phishing attacks, insider threats, weak passwords, and a lack of security awareness.
The consequences of cybersecurity breaches are severe. Financial loss is a significant impact, as organizations face theft of funds, legal fees, and repair costs. Breaches also damage reputations, leading to a loss of trust among customers, partners, and stakeholders. Regulatory penalties are another consequence, with hefty fines imposed for non-compliance with data protection regulations. Intellectual property theft undermines innovation and competitiveness, while disruptions of critical services like healthcare and utilities impact public safety and well-being.
A brief introduction to quadcopter (drone) working. It provides an overview of flight stability, dynamics, general control system block diagram, and the electronic hardware.
22519 - Client-Side Scripting Language (CSS) chapter 1 notes .pdf
3D INTERNET
1. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
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3D INTERNET
Ms. Priyanka Rao1
, Prof. Pragati Mestry2
1
(Department of MCA, Viva School Of MCA/ University of Mumbai,India)
2
(Department of MCA, Viva School Of MCA/ University of Mumbai,India)
Abstract:-- The Internet, today, has become an important part of our lives. The World Wide Web that was once
a small and inaccessible data storage service is now large and valuable. Current activities partially or completely
integrated into the physical world can be made to a higher standard. All activities related to our daily life are
mapped and linked to another business in the digital world. The world has seen great strides in the Internet and
in 3D stereoscopic displays. The time has come to unite the two to bring a new level of experience to the users.
3D Internet is a concept that is yet to be used and requires browsers to be equipped with in-depth visualization
and artificial intelligence. When this material is included, the Internet concept of material may become a reality
discussed in this paper. In this paper we have discussed the features, possible setting methods, applications, and
advantages and disadvantages of using the Internet. With this paper we aim to provide a clear view of 3D
Internet and the potential benefits associated with this obviously cost the amount of investment needed to be
used.
Keywords –applications, augmented reality, depth perception, Internet, Internet of things, 3D
I. INTRODUCTION
About 42.4% of the world's population use the Internet. According to the International
Telecommunication Union an estimated 3.2 billion people, or about half the world's population, will be using the
Internet by the end of 2015. In total, approximately 80% of households in developed countries and 34% in
developing countries will have Internet access [1]. The World Wide Web, once a small and interactive data storage
service, is now constantly evolving into a collaborative space that begins to offer its users more space. The Internet
we are currently using does not have 3D information at all. But the day-to-day activities of our lives take place in
the 3D world, and then restricting ourselves to 2 activities on the Internet makes no sense. Websites now available
online in 2D and contain text and images. Such websites were added to the Internet every day. So in order to be
competitive, existing technology needs to be developed where text and imagery will be replaced by 3D models that
will facilitate user communication and provide a real-life experience. 3D Internet is a visual area where the user can
experience real-world situations. It can increase the user experience about how you see the world. It can be an
effective and easy way to reach all users such as business people, customers and students.
II. 3D Internet
3D Internet can be called a combination of Internet and 3D graphics. The effect of such a combination will do
have interactive and real-time 3D graphics all brought to the web. It is a simulation of a 2D web page based on
health graphics. The Internet components we use today fall under the category of web 2.0 and web 3.0. The
following form of Internet takes user interaction and 3D experience to a whole new level. This type is often so
enthusiastic that it is considered to be true. 3D Internet can be seen as a visual world. People working in the
physical world are more interested in and working in the digital world than in real life. It can be called a
combination of:
• Television inactivity
• Web size
• Communication as in social media
• Stereoscopic experience for 3D movies
2. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
2
But as we see Television is a source of production and 3D Internet is inclusive and interactive. An example of such
a visible world would be the "Second Life". The people of this world are called citizens. Citizens can do the
following:
• Participate in community events
• Staying away from meetings and teaching classes
• Meet new people
• Participate in real business
• Trying new products
• Participate in product information similar to the real world
3D Internet has a live television broadcast with a wide range of Internet content. The evils of the current Internet
can be given the following:
• Time wasted due to mouse movement
• Non-interactive web pages
• Slow down which means faster processing
• Failure representation of certain images and 3D graphics
So we see that current technology is very useless. It needs to be replaced or updated in the future. The solution to
these problems can be installed on 3D Internet. A detailed description of the various applications with the help of
this technology is stated.
.
III. Current Status
New innvations are taking place around the world, where a few points are highlighted here:
• Internet Internet Research and Experimentation (FIRE: www.cordis.europa.eu/fp7/ict/fire)
• NSF Future Internet Design (FIND) and GENI programs (www.nets-ind.net & http://www.geni.net/)
• China Science and Technology Network (www.cstnet.net.cn)
• Japan AKARI Architecture Design Project (akariproject.nict.go.jp/eng/overview.html)
• Korea uses 3D Internet (http://fif.kr/fiw2007/presentations/architecture_tschoi.pdf)
At SIGGRAPH Computer Graphics conference conferences such as Mozilla, Google and Opera have announced
WebGL, which can be used to build 3D graphics into a home page without a separate external plug-in.
IV. Technical necessities andObstacles
Along with the benefits, obstacles such as current network speed, hardware limitations and costs also
have 3D Internet. These barriers prevent the emergence of traditional Internet to 3D Internet.
3. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
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V. Applications
The world is entering the digital age. Our day-to-day operations are becoming increasingly digital and the Internet
is at the center of it all. A few existing applications to upgrade the current Internet to 3D Internet be listed below.
1. Education
By using 3D Internet in education, people can better understand the subject. They can watch lectures and tests in a
3D way that will help them learn better than the traditional way. One such example would be that medical
professionals could look at working with 3 levels, grade-level education that would be important, instructional and
demonstration tutorials would work better.
2. Real estate
3D Internet can dramatically change the housing industry. All Customers can view the property they are interested
in online with a stereoscopic view. They will get a basic idea of where they are going live and before they are fully
built. This will slow down the selection process on a large scale.
3. Social Communication
The current generation has a more effective online community life compared to real life. The addition of 3D to
social media can change our digital world. Video calls can be interactive and very attractive. 3D chat spaces can be
imported into social media. Personal communication will not be limited to the real world. People who can't meet
regularly can participate online.
4. Tourism
It is important to choose the right holiday destination that can be most convenient after the introduction of 3D
Internet. Visitors can have a 3D sample view of the desired areas and then decide which place to visit. They can
have a brief overview of the area to visit and decide whether to invest in the trip.
5. Entertainment
Online 3D games, 3D movies, etc. It will no longer be a dream. All of this can be achieved through the use of 3D
Internet. Users will not be forced to go to multiplex to meet 3D movie. Gamers can enjoy online 3D games at home
and can easily connect with their friends. Live action games will be very interesting.
6. E-commerce
Online shopping can become more realistic and reliable with 3D Internet rentals. A concept like Online Shopping
Malls and Stores can be used to enable users to visit supermarkets from the Internet. Vicarious feeling of shopping
can be fulfilled by consumers by staying at home. It will be beneficial for both the buyer and the seller as the basic
need to meet in the same trading area will be completely eliminated while the purchase information will remain in
good condition.
7. Spirits
People can visit their desired holy place without visiting their destination. Religious organizations can arrange
meetings at a designated time covering the dedicated region and 3D Internet will store travel information and
reduce travel and travel time. 3D avatars and first-person views will make it easier for users to devote time to their
religion.
8. Culture
3D Internet will open the doors to non-modern art forms. Artists can showcase their art worldwide in a completely
4. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
4
new way. Just as 2D art has a tone of various forms such as drawings, sketches, photographs, mixed media, art, etc.
3D art will also create a new kind of creative forms, something that is unthinkable at the moment due to the lack of
a 3D platform and the limited scope of the human brain in 2D imagination.
VI. 3D Internet Meets the Internet of Things
Today's Internet is not limited to our laptops, smartphones and tablets. Anything (living and non-living) with a
unique IP address, which can be identified specifically, can be considered part of this larger network [11] (e.g.,
people who use non-Internet heart transplants are also considered to be a variety of integrated systems now
available online The idea is called IoT (Internet of Things). Electronics, home and commercial lighting, speakers,
vending machines, cars, thermostats, security systems are all examples of things that fall into the realm of Internet
of Things now. 3D Internet avatars can be realistic and can be considered a snapshot of the user himself. Consider
buying a new car, clothing, shoes, mobile phone, etc. People will no longer need a test to see if the car will meet the
needs. theirs is is. The user can insert his avatar inside the car model to see if it is open enough and meets certain
specific requirements using 3D Internet. They can also control the car in the real world without leaving their room
with the help of IoT and watching the test drive in 3D. So with the integration of "3D Internet" and "Internet of
Things" a lot can be achieved.
VII. Augmenting Reality with 3DInternet
Abbreviated as AR, the unpopular reality of taxpayers we see is a form of virtual reality that aims to replicate the
earth's environment on a computer. The real-world taxpayer feature we see creates a user-friendly interface that is a
combination of a real-time user-visual group and a computer-generated visual interface that adds a scene with
additional information. The visual environment created by a computer is designed to improve the user experience of
the world they see or contacts. The goal of Augmented Reality is to create a system where the user will not be able
to see the difference between the real world and its additions. The real taxpayer software we see is already there.
However these apps are only designed for devices that generate 2D output. When we think about the world around
us, we think about 3D, we feel the world in 3D, so expanding the world and displaying output in 3D makes more
sense. When 3D Internet is used many devices with 3D displays will appear and developers will begin to create real
unpopular programs for such devices. Such devices will produce a more realistic view of the truth that we are trying
to promote. The software function will remain the same in both cases, but because we get a 3d view, it will be very
realistic. And it will help us to better understand the addition. In short, we will add reality and it will be in 3d, so the
result after the addition should also be 3d. For example, think of an app that allows the user to look at himself while
trying on different clothes. The camera records the user and prints it on the screen where the user can browse
several outfits. The computer automatically adjusts the clothes on the screens according to the shape of the person.
What brings out the 2D like this gives us a general idea of what clothes will look like for you. On the other hand
the 3D rendering will give a more detailed view, defining what the dress will look like in real life. 3D Internet will
create more programs like these to be developed, shared and used. 3D Internet will be the backbone of developing
the current AR experience.
5. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
5
Users trying different outfits at home on 3D displays
VIII. Methods ofImplementation
1 Software Method
1) An in-depth insight into artificial intelligence
3D using algorithms but here we discuss the conversion of web pages, diagrams and images using artificial
intelligence. Think of a browser that can think, a browser that doesn't always need input like the current browsers
we use. The browser is smart enough to understand the difference between two colors, the difference between the
depths of two objects. Such a browser is able to fully understand the still image displayed on the screen, if its
contents are closer to the observer or away from it. For example when we see the movement of a character on the
screen, the vertical image of this character is based on linking x and y. Now the same movement of the same
character in a browser that can see the depth can measure the z connection of a moving character and display it
accordingly. Because the user watching this movement may experience a 3D effect on the screen. As browsers
become more self-sufficient and respond to client needs, users do not have to worry about common issues such as
screen resolution, platform dependence, etc. the height of the selected business. These figures will be entered by the
person in charge of the website or the browser can be independent and provide the depth required for this business
depending on its size. Artificial intelligence should be included in the final application. This parameter will
determine how much the user at the end of the client can get the 3D effect. The hardware needed to make these
ideas may require some thought process. Such a browser will give web developers and creators new features that
can be customized as desired to give their content the exact 3D effect as needed to make their content more
interactive and enjoyable.
2) WebGL
Dreaming of 3D graphics on the Internet can be a reality using WebGL which represents the Web graphics library
[13]. It is a JavaScript library for displaying 2d and 3d interactive content in a compatible web browser without the
use of plugins. Released in OpenGL ES (Embedded Systems) 2.0. WebGL is capable of changing the visual
dynamics of shape, size, texture, color, value, orientation and presentation of information in a fully 3D 3D space
that gives a rich 3d graphics experience to the browser. WebGL provides an enjoyable experience and works as a
great data recognition tool that can transform ordinary data into a compelling visual story. The major browser
vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) operate on WebGL.
Hardware Method
1) 3D lens
The benefits of this idea will be similar to a standard lens above 3D glass. But this idea is not clear and research is
needed in this field.
2) Anaglyph Glasses
Contains chromatic colored glasses (e.g. Cyan and Red). When used as a few mirrors it sends two different images
to the viewer to create a stereoscopic image.
3) Announced glasses
By projecting two images simultaneously, one horizontally and the other vertically separated, one can produce 3D
effects.
4) Lock Mirrors
A stereoscopic image can also be created by blocking the view of one eye at a time and repeating this with very
rapid values.
6. VIVA-Tech International Journal for Research and Innovation
ISSN(Online): 2581-7280
Volume 1, Issue 4(2021)
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
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IX. Conclusion
In this paper we have discussed a common view, history, future prospects, current situation, benefits, initiatives and
limitations involved in changing the current quality of the Internet. We see that 3D Internet is the future as it will
surely change the way we see the Internet today. Benefits and applications clearly outweigh the costs associated
with use. The need for an ubiquitous and intelligent Internet can be fulfilled by 3D Internet. Entrepreneurs and
interested investors know the real potential of a market that is easy to use, interactive, productive and addictive. But
due to many obstacles such as Internet bandwidth, hardware, costly materials and lack of research it is not easy to
use. At this point the public has the power to transform the digital world into a dynamic and dynamic revolution but
it needs a lot of research and funding needed to make it a reality.
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internet-27320866 [Accessed: 17- Oct- 2015].
[5] Peter Baranyi, 10th International Symposium of Hungarian Researchers on Computational Intelligence and
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