Questions tagged [aspects]
For questions about aspects in tabletop RPGs, particularly those that use the Fate role-playing game system. The Fate engine uses these pithy phrases to define character, place, object, and scenario attributes.
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If someone is "Out of Ammo," can they still shoot until compelled?
Let's say someone creates the Aspect Out of ammo by running everywhere, making the other character fire all his bullets.
Can this character still fire until someone compels Out of ammo?
Is it the GM ...
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Must a situation's obvious characteristics be explicitly made into aspects?
I've never played Fate before and am learning from Fate Accelerated Edition with occasional reference to Fate Core. For the most part, it has been straightforward. On the other hand, I am somewhat ...
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Do you have to reveal your NPC's aspects?
Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players?
Example:
...
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If aspects are facts, are all facts aspects?
Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
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Should long Aspects be split?
In Fate games I sometime come up with Aspects that are relatively long and could well be two separate Aspects. Are such Aspects good in terms of gameplay, or would it be better to split them?
An ...
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How to model an absolute condition in Fate?
I'm thinking of running FATE, and read in one book (I think it's Dresden Files RPG) that Aspects can replace situational modifiers. However, situational modifiers in other games take place all the ...
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When Are Aspects Not Necessary?
Let's say that I'm running a game of Starblazer Adventures, and my players are being chased by bad guys with blaster pistols. They run into a ruined temple which I describe as being full of ancient ...
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Is there any reason to discourage "arms racing" during exchanges?
I find that occasionally during a conflict, when trying to create an advantage or land a successful attack, the players involved will enter into an "arms race" of competing to stack the most ...
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How do I know when aspects are "hidden" from my players?
Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot.
I made the areas so my players would fight a Titan on the forests, one of the ...
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What should happen in a legendarily successful attack against a mook?
Last night, I was GMing a game of Fate Accelerated Edition with my friends, and their characters were up against a gang of mooks: the mooks had only 2 stress boxes each and could not take consequences....
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Explaining the need to use Fate Points for Aspects
How would you explain the need to use Fate Points to tag an Aspect, for newcomers to the system? Some players are asking me "If I have the Aspect 'As strong as Hercules', don't I automatically get a ...
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Can you put high-power aspects on starting characters in Fate Core?
I have a player who's having some trouble understanding that Fate is not a game about stats. To remedy this issue, I'm considering letting them build a character with aspects that feel like an endgame ...
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Can an aspect contain too much information and therefore be "too good"?
I'm planning on GMing a Fate game with a group of my friends, and recently ran a little test by having one of my friends create a character. The problem I ran into is that he seemed to create aspects ...
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Do advantages in Fate Core just "wear off?"
I have a character in my game with the aspect My Father's Sword.
So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
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When benefits from an Aspect call for Fate point expenditure and when not?
I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...