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5 votes
2 answers
191 views

Aspect Permissions and combat

This question and this other question have excellent answers describing the concept of "aspect permissions". To summarize my understanding of the answers, they explain that aspects shift the ...
James Picone's user avatar
9 votes
3 answers
451 views

Where Are (Narrative) Aspect Permissions Comprehensively Covered?

Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
vicky_molokh- unsilence Monica's user avatar
10 votes
1 answer
450 views

What makes Aspect ↔ Boost conversion Stunts worthwhile?

There are multiple Stunts that, under certain conditions, either convert a Boost to an Aspect, or an Aspect to a Boost (usually without changing the number of free Invocations). Now, I know that ...
vicky_molokh- unsilence Monica's user avatar
8 votes
3 answers
239 views

When should Passive Opposition be 'free', and when should it cost a FP to create from an Aspect?

I've asked this elsewhere before, and am still in search of an answer that will give me clear guidelines for making such decisions in actual play (whether as a GM or as a player who's making up a part ...
vicky_molokh- unsilence Monica's user avatar
4 votes
1 answer
506 views

Identifying and invoking enemy aspects

In Fate Core i know that you can invoke the aspect of your enemies against them like making someone who has Trouble Controlling Strength get the Aspect Overextended by invoking it and saying due to ...
Maiko Chikyu's user avatar
  • 21.7k
13 votes
1 answer
536 views

Is using compels to create aspects precedented and balanced?

I recently watched an abridged playthrough of a one-session Fate Core game on Tabletop. In the session, the GM, Ryan Macklin, uses a version of compel I haven't seen before. Macklin essentially hands ...
kevlar1818's user avatar
8 votes
3 answers
668 views

When does an aspect influence the situation?

Let's say there is a slimy floor aspect in the scene. When exactly would this property of the floor be used? Always - for example all characters have some trouble with moving. Only when someone ...
Artur_Bagrov's user avatar
8 votes
2 answers
331 views

Does "everything is an aspect" conflict with Fate philosophy?

For a while now, a group I play with has slowly slipped into a mode of accepting the fact that the GM cannot possibly declare all pertinent details of a scene aspects. This developed from the notion ...
monsterfurby's user avatar
  • 1,435
9 votes
1 answer
314 views

Can you use create advantage to get a free invocation more than one time on the same aspect?

Let's imagine a scenario were the player doesn't want to spend fate points on a combat, so he want to stack several free invocations to go for a big hit in a conflict. This conflict happens on a old ...
Trolleitor's user avatar
  • 5,380
7 votes
3 answers
751 views

New to Fate: how to manage all aspects at play

Newbie Fate GM here, I will soon GM my first ever session. Seeing how important being aware of all aspects at play at any given scene is, how do you keep track and announce all the various aspects ...
lightlazer's user avatar
8 votes
2 answers
381 views

How long do Boosts stay around, if not invoked immediately or obviated by situation-change?

I have looked in several different Fate games' rulebooks, including Fate Core, DFRPG, Atomic Robo, FAE, and Jadepunk, which all describe Boosts as temporary Aspects you get to invoke for free, one ...
Beanluc's user avatar
  • 2,822
4 votes
2 answers
206 views

What is the difference between Aspects and Invocations?

I'm trying to master Fate core (and probably Dresden Files) for a group because I'm usually the gm, and I'm having a little trouble understanding a few of the mechanics. What's the difference between ...
Nemenia's user avatar
  • 3,226
11 votes
3 answers
2k views

What are the mechanics of removing a "create an advantage" aspect?

Say a character fails to defend against a "create an advantage" action. They now have a situational aspect on them. If they do nothing about it, it'll go away at the end of the scene or whenever it ...
detly's user avatar
  • 3,187
9 votes
1 answer
187 views

Can aspects function as "New Action" stunts?

The most basic option for a stunt is to allow a skill to do something that it normally can’t do. (FC89) But can an aspect do that too? Aspects are supposed to be permissions for certain types of ...
Robert's user avatar
  • 12.9k
5 votes
1 answer
316 views

Can I use non-aspects as narrative permissions?

I'm finishing up my Legend of Zelda Fate Core campaign, and I'm still trying to get a feel for how items should be represented. I know that Fate isn't a game where inventory and money are well-tracked,...
Robert's user avatar
  • 12.9k

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