Questions tagged [aspects]
For questions about aspects in tabletop RPGs, particularly those that use the Fate role-playing game system. The Fate engine uses these pithy phrases to define character, place, object, and scenario attributes.
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Must a situation's obvious characteristics be explicitly made into aspects?
I've never played Fate before and am learning from Fate Accelerated Edition with occasional reference to Fate Core. For the most part, it has been straightforward. On the other hand, I am somewhat ...
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If aspects are facts, are all facts aspects?
Or worded differently: once i establish longer-lasting facts through narrative or 'create an advantage', are they aspects beyond the scene? If PC finds an item, for example, or some character aspect ...
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How to model an absolute condition in Fate?
I'm thinking of running FATE, and read in one book (I think it's Dresden Files RPG) that Aspects can replace situational modifiers. However, situational modifiers in other games take place all the ...
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What should happen in a legendarily successful attack against a mook?
Last night, I was GMing a game of Fate Accelerated Edition with my friends, and their characters were up against a gang of mooks: the mooks had only 2 stress boxes each and could not take consequences....
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How do I know when aspects are "hidden" from my players?
Well, I'm quite new to Fate and today we had our very first session, we had a lot of fun but aspects confused us a lot.
I made the areas so my players would fight a Titan on the forests, one of the ...
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Explaining the need to use Fate Points for Aspects
How would you explain the need to use Fate Points to tag an Aspect, for newcomers to the system? Some players are asking me "If I have the Aspect 'As strong as Hercules', don't I automatically get a ...
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What happens to the fate point after a character invokes an aspect?
In DFRPG, characters can invoke another character's aspects by spending fate points. When a character does this, does the fate point go to the GM, or does it go to the character whose aspect was just ...
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Where Are (Narrative) Aspect Permissions Comprehensively Covered?
Repeatedly, in the context of discussions and questions, including questions asked here, I keep running into the topic of Aspect Permissions. To further clarify, I'm talking not about Extras, nor ...
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Do you have to reveal your NPC's aspects?
Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players?
Example:
...
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When benefits from an Aspect call for Fate point expenditure and when not?
I find myself in a pinch trying to understand what Aspects do when they are not being invoked. I do know that they are supposed to be narrative tools that describe the character. When invoked, they ...
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Do advantages in Fate Core just "wear off?"
I have a character in my game with the aspect My Father's Sword.
So the guy who plays the character is in his first combat and he's using the sword, invoking its +2 for all it's worth, because, hey, a ...
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The mechanics of Aspects on weapons/armor?
Fate Core suggests one way to differentiate weapons and armor is by giving each one an Aspect. Daggers could be Quick, for instance, and maces could be Armor Piercing. I really like this idea. My ...
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Aspects implying Resistance/Immunity
I have trouble understanding how to deal with Aspects implying a resistance or immunity to a given category of attacks.
Let's say for example a dragon has the Aspect Can Withstand the Hottest Flames ...
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How long do Boosts stay around, if not invoked immediately or obviated by situation-change?
I have looked in several different Fate games' rulebooks, including Fate Core, DFRPG, Atomic Robo, FAE, and Jadepunk, which all describe Boosts as temporary Aspects you get to invoke for free, one ...
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Do players have to roll to discover an obvious aspect?
This is a fairly straightforward question, but one that has led to some debate in my group. We know that aspects are generally not reflections of physical reality but rather narrative focus, so things ...