All Questions
Tagged with godot collision-detection
29
questions
0
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1
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43
views
How to get around mouse entry signal stopping at first collision?
I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, like ...
0
votes
0
answers
87
views
Enemies not registering hits from the player in Godot
I am making a 2D game where the player can attack enemies using a designated Area2D node as an attack area. I set up signals to manage attack phases and ensure ...
1
vote
1
answer
81
views
Issue with AttackArea Monitoring Before Attack in Godot 2D Game
I'm developing a 2D game where the player character can attack enemies using a designated attack area (Area2D node named AttackArea). I've encountered a problem where the AttackArea is active and ...
0
votes
1
answer
405
views
Detect collisions with both parent and child nodes in Godot
Using Godot 4.2.1, I have a 3D scene with a CharacterBody3D as the root. It has two children; a child CollisionShape3D, and a child CharacterBody3D with its own collision shape.
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1
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1
answer
442
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Area2D only detecting body_exited once
I am new to game development, I am practicing by creating a pong game.
I currently have an Area2D set up with a signal listening for ...
0
votes
1
answer
167
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How can I make colliders-only visible in Godot?
Specifically, I'm looking for any way to see a collision-only item from a Mesh Library in a GridMap. (The tag says "tile map", which it technically isn't; but there's no option for a grid ...
1
vote
1
answer
290
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Detect intersections between an `AABB` and a `CollisionShape3D`
I thought this would be a simple matter of getting the mesh that defines the CollisionShape3D and checking if any of the triangles of the mesh intersect with the <...
1
vote
1
answer
96
views
Bullet not colliding with either plane or drone
i made a godot game in which theres a player and a drone, I got the shooting to work but when i tried to make it so that the bullet attacks the drone/player, it wasnt working properly. Basically i ...
1
vote
1
answer
455
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Increment score when player touches a coin's Area2D
I have created and finished my game in Godot, but I want to add a scoring system. Specifically, I want the score to increase by 1 every time the player touches a coin. However, I am not sure how to ...
3
votes
1
answer
1k
views
Equivalent of RigidBody2D's body_exited on StaticBody2D?
I'm building a type of Pinball game using Godot 4.0. I've got two types of components relevant to this question:
balls, represented as a RigidBody2D scene with <...
0
votes
0
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184
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How can I debug a y-sort clipping issue?
OS: Mac
Godot 3.5.1-stable
Language GDScript
I have created a Level object as a YSort. Under it I have a ColorRect, 2 Tilemaps, a Tree Scene, and the Player.
The tree scene is composed of a ...
2
votes
1
answer
2k
views
Godot: is_on_floor always false
This is an extremely simple game (following tutorial).
My code and configuration allows the actor object to fall on a platform made of tilemaps and not fall through, but the function is_on_floor() ...
0
votes
1
answer
216
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Godot KinematicBody2D Invisible After If Statement
The reason I address this question is because of the limited documentation and support for starting devs on Godot. I do not know what is wrong with this one if statement, but after I added it, my ...
3
votes
2
answers
1k
views
How to differentiate between enemy and something else in Godot?
So, I have a simple 3D game with a player, an enemy, and walls. I've figured out how to detect collisions between my player (RigidBody) and an enemy or wall (Static Body). I want to know how can I ...
2
votes
1
answer
709
views
How can I keep a node in-place while I re-parent it?
I have an object that needs to follow various Path2D paths in my scene. To do this, when it needs to follow a path, I re-parent it to a ...