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How to get around mouse entry signal stopping at first collision?
I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, like ...
0
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1
answer
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Godot KinematicBody2D Invisible After If Statement
The reason I address this question is because of the limited documentation and support for starting devs on Godot. I do not know what is wrong with this one if statement, but after I added it, my ...