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0 votes
1 answer
43 views

How to get around mouse entry signal stopping at first collision?

I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, like ...
Fred Etingen's user avatar
0 votes
1 answer
216 views

Godot KinematicBody2D Invisible After If Statement

The reason I address this question is because of the limited documentation and support for starting devs on Godot. I do not know what is wrong with this one if statement, but after I added it, my ...
Athsmooth's user avatar