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0 votes
1 answer
43 views

How to get around mouse entry signal stopping at first collision?

I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, like ...
Fred Etingen's user avatar
0 votes
1 answer
405 views

Detect collisions with both parent and child nodes in Godot

Using Godot 4.2.1, I have a 3D scene with a CharacterBody3D as the root. It has two children; a child CollisionShape3D, and a child CharacterBody3D with its own collision shape. ...
devil0150's user avatar
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