All Questions
9
questions
0
votes
0
answers
87
views
Enemies not registering hits from the player in Godot
I am making a 2D game where the player can attack enemies using a designated Area2D node as an attack area. I set up signals to manage attack phases and ensure ...
1
vote
1
answer
81
views
Issue with AttackArea Monitoring Before Attack in Godot 2D Game
I'm developing a 2D game where the player character can attack enemies using a designated attack area (Area2D node named AttackArea). I've encountered a problem where the AttackArea is active and ...
1
vote
1
answer
442
views
Area2D only detecting body_exited once
I am new to game development, I am practicing by creating a pong game.
I currently have an Area2D set up with a signal listening for ...
3
votes
1
answer
1k
views
Equivalent of RigidBody2D's body_exited on StaticBody2D?
I'm building a type of Pinball game using Godot 4.0. I've got two types of components relevant to this question:
balls, represented as a RigidBody2D scene with <...
0
votes
0
answers
184
views
How can I debug a y-sort clipping issue?
OS: Mac
Godot 3.5.1-stable
Language GDScript
I have created a Level object as a YSort. Under it I have a ColorRect, 2 Tilemaps, a Tree Scene, and the Player.
The tree scene is composed of a ...
3
votes
2
answers
1k
views
How to differentiate between enemy and something else in Godot?
So, I have a simple 3D game with a player, an enemy, and walls. I've figured out how to detect collisions between my player (RigidBody) and an enemy or wall (Static Body). I want to know how can I ...
2
votes
1
answer
709
views
How can I keep a node in-place while I re-parent it?
I have an object that needs to follow various Path2D paths in my scene. To do this, when it needs to follow a path, I re-parent it to a ...
1
vote
1
answer
3k
views
Why is Area2D not detecting collisions?
I am making a sidescrolling shooter and I am working on the shooting mechanism.
I have two scenes, one contains a KinematicBody2D with a Sprite, position2D and a collisionshape2D and a second ...
1
vote
1
answer
370
views
How to compute the points of a CollisionPolygon2D?
Godot v3.3.1.stable.mono.official
I am trying to draw a CollisionPolygon2D programmatically but I cannot resize or write the ...