Questions tagged [meshcollider]
The meshcollider tag has no usage guidance.
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How can I make colliders-only visible in Godot?
Specifically, I'm looking for any way to see a collision-only item from a Mesh Library in a GridMap. (The tag says "tile map", which it technically isn't; but there's no option for a grid ...
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Wheel Colliders falling through ground
I have read through hours of forums and tried everything, But this issue still persists. I have attached a video showing the issue as well as all of my collider settings. Any help would be appreciated....
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874
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Why doesn't MeshCollider work in a build?
I have MeshColliders in my scene that are shaped like an hourglass and it works perfectly fine in the editor. However, once I build on XCode and test on my iPhone, ...
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Moving player inside of moving spaceship?
INTRO:
I am trying to achieve a spaceship that flies through space and the pilot can get out of their seat and walk around the ship and place physics objects in it while the ship is moving, rotating, ...
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My First Person Player Capsule Is Always About 6 inches Under The Floor
Here is the problem. This is the exterior of the hallway in which my player capsule is standing. Notice the bottom of the capsule poking through the floor.
This is the interior of the hallway, notice ...
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Unity - using Colliders with custom objects
Hi so I'm quite new to Unity and currently experiencing issues with colliders, a quick summary of what I have.
Player >
...
2
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1
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1k
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Optimizing 3D tile-based geometry
For my game, I have a tool that lets me quickly create map geometry. You can see a (albeit early version) demo of the tool here. The main problem with the tool is that even a semi-large map can EASILY ...
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Auto-generate optimal direction for Unity Raycast with specifications
How can I have a Physics.Raycast auto-generate a direction for itself to try to hit a given target through a restricted window of space?
[Update]
After much work, ...
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556
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Mesh getting offset on combine because of worldmatrix
When I try to combine my mesh, it get offset to an other position, but the collider is still at the same place (because i dont delete and add it again). I saw a fix on internet that is to do:
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2k
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Unity Raycasting only hitting mesh colliders from particular directions
I have a game which involves clicking to select some objects. Each of the objects has a mesh collider attached to it so that objects can be clicked, handled by the following:
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199
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Why is my mesh outside its collision component grid?
I've created a blueprint (well, two of them, as a test since the first one wasn't working right) with an sphere component around a mesh, as in the picture:
As you can see, the mesh is well placed ...
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1
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544
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Why do my NPC's fall through the world when I select them as triggers?
I'm making a game in Unity where when the player comes into contact with an NPC it will switch scenes. I have the code for it and made sure all NPC's have rigidbody as well as using gravity and convex....
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How can I set my non-convex object's collision to a more detailed one to allow other objects to go underneath?
My problem is simple. I imported a 3D object (it's not convex) and I want the character to go under your legs.
But this does not happen:
There seems to be a way to do this, I just do not know which ...
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1
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524
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How do i prevent my player from walking through mesh collider
I have a character being moved using rigidbody.moveposition and I have an floating lowpoly island with a mesh collider. When my player walks into a steep slope or a wall, it passes right through. I ...
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Unity SphereCast HitInfo Give me an interpolation of the normal surface?
I'm doing a SphereCast for a GroundCheck of a player.
I have my Raycast hitInfo, and here in the picture at the left, I Debug.drawRay in black the direction of the hitInfo.normal every frame
It seems ...