All Questions
Tagged with godot collision-detection
6
questions with no upvoted or accepted answers
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164
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How to avoid CollisionShape2D bouncing which prevents Area2D detection?
Consider the player with a rectangular CollisionShape2D:
and a round enemy with a CollisionShape2D and a little bigger ...
1
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0
answers
2k
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How to get one KinematicBody2D to push another?
I am working in Godot 3, where my player is a KinematicBody2D. When I collide with a block which is also a KinematicBody2D I'd ...
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87
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Enemies not registering hits from the player in Godot
I am making a 2D game where the player can attack enemies using a designated Area2D node as an attack area. I set up signals to manage attack phases and ensure ...
0
votes
1
answer
405
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Detect collisions with both parent and child nodes in Godot
Using Godot 4.2.1, I have a 3D scene with a CharacterBody3D as the root. It has two children; a child CollisionShape3D, and a child CharacterBody3D with its own collision shape.
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How can I debug a y-sort clipping issue?
OS: Mac
Godot 3.5.1-stable
Language GDScript
I have created a Level object as a YSort. Under it I have a ColorRect, 2 Tilemaps, a Tree Scene, and the Player.
The tree scene is composed of a ...
0
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0
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307
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Godot raycast colliding too high
I am making an fps that uses a raycast for shooting. I used some suggestions taken from a few reddit pages, but it's mostly my own code. It was working properly, until I noticed that when you shot up ...